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Rework special actor identification again.
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63a22198aa
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5 changed files with 55 additions and 37 deletions
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@ -121,7 +121,8 @@ public partial class ActorManager
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if (idx is >= (ushort)SpecialActor.CharacterScreen and <= (ushort)SpecialActor.Portrait)
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return CreateIndividualUnchecked(IdentifierType.Special, ByteString.Empty, idx, ObjectKind.None, uint.MaxValue);
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switch ((ObjectKind)actor->ObjectKind)
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var kind = (ObjectKind)actor->ObjectKind;
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switch (kind)
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{
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case ObjectKind.Player:
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{
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@ -193,7 +194,6 @@ public partial class ActorManager
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var dataId = GetCompanionId(actor, owner);
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var name = new ByteString(owner->Name);
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var homeWorld = ((Character*)owner)->HomeWorld;
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var kind = (ObjectKind)actor->ObjectKind;
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return check
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? CreateOwned(name, homeWorld, kind, dataId)
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: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, kind, dataId);
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