Glamourer-related changes.

This commit is contained in:
Ottermandias 2023-07-12 02:45:40 +02:00
parent a7ace8a8c8
commit 9e0c38169f
15 changed files with 184 additions and 90 deletions

View file

@ -6,7 +6,7 @@ using Dalamud.Plugin;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using PseudoEquipItem = System.ValueTuple<string, uint, ushort, ushort, ushort, byte, byte>;
using PseudoEquipItem = System.ValueTuple<string, ulong, ushort, ushort, ushort, byte, byte>;
namespace Penumbra.GameData.Data;
@ -51,6 +51,14 @@ internal sealed class EquipmentIdentificationList : KeyList<PseudoEquipItem>
private static IEnumerable<PseudoEquipItem> CreateEquipmentList(DataManager gameData, ClientLanguage language)
{
var items = gameData.GetExcelSheet<Item>(language)!;
return items.Where(i => ((EquipSlot)i.EquipSlotCategory.Row).IsEquipmentPiece()).Select(i => (PseudoEquipItem)EquipItem.FromArmor(i));
return items.Where(i => ((EquipSlot)i.EquipSlotCategory.Row).IsEquipmentPiece())
.Select(i => (PseudoEquipItem)EquipItem.FromArmor(i))
.Concat(CustomList);
}
private static IEnumerable<PseudoEquipItem> CustomList
=> new[]
{
(PseudoEquipItem)EquipItem.FromIds(0, 0, 8100, 0, 1, FullEquipType.Body, "Reaper Shroud"),
};
}

View file

@ -10,7 +10,7 @@ namespace Penumbra.GameData.Data;
public sealed class HumanModelList : DataSharer
{
public const string Tag = "HumanModels";
public const string Tag = "HumanModels";
public const int CurrentVersion = 1;
private readonly BitArray _humanModels;
@ -24,6 +24,9 @@ public sealed class HumanModelList : DataSharer
public bool IsHuman(uint modelId)
=> modelId < _humanModels.Count && _humanModels[(int)modelId];
public int Count
=> _humanModels.Count;
protected override void DisposeInternal()
{
DisposeTag(Tag);

View file

@ -8,7 +8,7 @@ using Dalamud.Plugin;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using PseudoEquipItem = System.ValueTuple<string, uint, ushort, ushort, ushort, byte, byte>;
using PseudoEquipItem = System.ValueTuple<string, ulong, ushort, ushort, ushort, byte, byte>;
namespace Penumbra.GameData.Data;
@ -54,7 +54,7 @@ public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IR
{
var list = items[(int)type];
foreach (var item in list)
dict.TryAdd(item.Item2, item);
dict.TryAdd((uint) item.Item2, item);
}
dict.TrimExcess();
@ -68,7 +68,7 @@ public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IR
{
var list = items[(int)type];
foreach (var item in list)
dict.TryAdd(item.Item2, item);
dict.TryAdd((uint) item.Item2, item);
}
dict.TrimExcess();

View file

@ -6,7 +6,6 @@ using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Game.ClientState.Objects.Enums;
@ -23,11 +22,11 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
{
public const int IdentificationVersion = 1;
public IGamePathParser GamePathParser { get; } = new GamePathParser();
public readonly IReadOnlyList<IReadOnlyList<uint>> BnpcNames;
public readonly IReadOnlyList<IReadOnlyList<(string Name, ObjectKind Kind)>> ModelCharaToObjects;
public readonly IReadOnlyDictionary<string, IReadOnlyList<Action>> Actions;
private readonly ActorManager.ActorManagerData _actorData;
public IGamePathParser GamePathParser { get; } = new GamePathParser();
public readonly IReadOnlyList<IReadOnlyList<uint>> BnpcNames;
public readonly IReadOnlyList<IReadOnlyList<(string Name, ObjectKind Kind, uint Id)>> ModelCharaToObjects;
public readonly IReadOnlyDictionary<string, IReadOnlyList<Action>> Actions;
private readonly ActorManager.ActorManagerData _actorData;
private readonly EquipmentIdentificationList _equipment;
private readonly WeaponIdentificationList _weapons;
@ -49,10 +48,8 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
public void Identify(IDictionary<string, object?> set, string path)
{
if (path.EndsWith(".pap", StringComparison.OrdinalIgnoreCase) || path.EndsWith(".tmb", StringComparison.OrdinalIgnoreCase))
{
if (IdentifyVfx(set, path))
return;
}
var info = GamePathParser.GetFileInfo(path);
IdentifyParsed(set, info);
@ -73,6 +70,15 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
_ => _equipment.Between(setId, slot, (byte)variant),
};
public IReadOnlyList<uint> GetBnpcNames(uint bNpcId)
=> bNpcId >= BnpcNames.Count ? Array.Empty<uint>() : BnpcNames[(int)bNpcId];
public IReadOnlyList<(string Name, ObjectKind Kind, uint Id)> ModelCharaNames(uint modelId)
=> modelId >= ModelCharaToObjects.Count ? Array.Empty<(string Name, ObjectKind Kind, uint Id)>() : ModelCharaToObjects[(int)modelId];
public int NumModelChara
=> ModelCharaToObjects.Count;
protected override void DisposeInternal()
{
_actorData.Dispose();
@ -125,14 +131,14 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
{
var items = _equipment.Between(info.PrimaryId, info.EquipSlot, info.Variant);
foreach (var item in items)
set[item.Name.ToString()] = item;
set[item.Name] = item;
}
private void FindWeapon(IDictionary<string, object?> set, GameObjectInfo info)
{
var items = _weapons.Between(info.PrimaryId, info.SecondaryId, info.Variant);
foreach (var item in items)
set[item.Name.ToString()] = item;
set[item.Name] = item;
}
private void FindModel(IDictionary<string, object?> set, GameObjectInfo info)
@ -142,10 +148,10 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
return;
var models = _modelIdentifierToModelChara.Between(type, info.PrimaryId, (byte)info.SecondaryId, info.Variant);
foreach (var model in models.Where(m => m.RowId < ModelCharaToObjects.Count))
foreach (var model in models.Where(m => m.RowId != 0 && m.RowId < ModelCharaToObjects.Count))
{
var objectList = ModelCharaToObjects[(int)model.RowId];
foreach (var (name, kind) in objectList)
foreach (var (name, kind, _) in objectList)
set[$"{name} ({kind.ToName()})"] = model;
}
}
@ -172,10 +178,10 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
case FileType.Shader:
AddCounterString(set, FileType.Shader.ToString());
return;
}
}
switch (info.ObjectType)
{
{
case ObjectType.LoadingScreen:
case ObjectType.Map:
case ObjectType.Interface:
@ -246,46 +252,46 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
return true;
}
private IReadOnlyList<IReadOnlyList<(string Name, ObjectKind Kind)>> CreateModelObjects(ActorManager.ActorManagerData actors,
private IReadOnlyList<IReadOnlyList<(string Name, ObjectKind Kind, uint Id)>> CreateModelObjects(ActorManager.ActorManagerData actors,
DataManager gameData, ClientLanguage language)
{
var modelSheet = gameData.GetExcelSheet<ModelChara>(language)!;
var ret = new List<ConcurrentBag<(string Name, ObjectKind Kind)>>((int)modelSheet.RowCount);
var ret = new List<ConcurrentBag<(string Name, ObjectKind Kind, uint Id)>>((int)modelSheet.RowCount);
for (var i = -1; i < modelSheet.Last().RowId; ++i)
ret.Add(new ConcurrentBag<(string Name, ObjectKind Kind)>());
ret.Add(new ConcurrentBag<(string Name, ObjectKind Kind, uint Id)>());
void AddChara(int modelChara, ObjectKind kind, uint dataId)
void AddChara(int modelChara, ObjectKind kind, uint dataId, uint displayId)
{
if (modelChara == 0 || modelChara >= ret.Count)
if (modelChara >= ret.Count)
return;
if (actors.TryGetName(kind, dataId, out var name))
ret[modelChara].Add((name, kind));
ret[modelChara].Add((name, kind, displayId));
}
var oTask = Task.Run(() =>
{
foreach (var ornament in gameData.GetExcelSheet<Ornament>(language)!)
AddChara(ornament.Model, (ObjectKind)15, ornament.RowId);
AddChara(ornament.Model, ObjectKind.Ornament, ornament.RowId, ornament.RowId);
});
var mTask = Task.Run(() =>
{
foreach (var mount in gameData.GetExcelSheet<Mount>(language)!)
AddChara((int)mount.ModelChara.Row, ObjectKind.MountType, mount.RowId);
AddChara((int)mount.ModelChara.Row, ObjectKind.MountType, mount.RowId, mount.RowId);
});
var cTask = Task.Run(() =>
{
foreach (var companion in gameData.GetExcelSheet<Companion>(language)!)
AddChara((int)companion.Model.Row, ObjectKind.Companion, companion.RowId);
AddChara((int)companion.Model.Row, ObjectKind.Companion, companion.RowId, companion.RowId);
});
var eTask = Task.Run(() =>
{
foreach (var eNpc in gameData.GetExcelSheet<ENpcBase>(language)!)
AddChara((int)eNpc.ModelChara.Row, ObjectKind.EventNpc, eNpc.RowId);
AddChara((int)eNpc.ModelChara.Row, ObjectKind.EventNpc, eNpc.RowId, eNpc.RowId);
});
var options = new ParallelOptions()
@ -296,14 +302,14 @@ internal sealed class ObjectIdentification : DataSharer, IObjectIdentifier
Parallel.ForEach(gameData.GetExcelSheet<BNpcBase>(language)!.Where(b => b.RowId < BnpcNames.Count), options, bNpc =>
{
foreach (var name in BnpcNames[(int)bNpc.RowId])
AddChara((int)bNpc.ModelChara.Row, ObjectKind.BattleNpc, name);
AddChara((int)bNpc.ModelChara.Row, ObjectKind.BattleNpc, name, bNpc.RowId);
});
Task.WaitAll(oTask, mTask, cTask, eTask);
return ret.Select(s => s.Count > 0
return ret.Select(s => !s.IsEmpty
? s.ToArray()
: Array.Empty<(string Name, ObjectKind Kind)>()).ToArray();
: Array.Empty<(string Name, ObjectKind Kind, uint Id)>()).ToArray();
}
public static unsafe ulong KeyFromCharacterBase(CharacterBase* drawObject)

View file

@ -6,7 +6,7 @@ using Dalamud.Plugin;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using PseudoEquipItem = System.ValueTuple<string, uint, ushort, ushort, ushort, byte, byte>;
using PseudoEquipItem = System.ValueTuple<string, ulong, ushort, ushort, ushort, byte, byte>;
namespace Penumbra.GameData.Data;