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Glamourer-related changes.
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15 changed files with 184 additions and 90 deletions
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@ -1,76 +1,94 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using Penumbra.String.Functions;
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namespace Penumbra.GameData.Structs;
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[StructLayout(LayoutKind.Sequential, Size = Size)]
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public unsafe struct CustomizeData : IEquatable< CustomizeData >
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public unsafe struct CustomizeData : IEquatable<CustomizeData>, IReadOnlyCollection<byte>
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{
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public const int Size = 26;
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public fixed byte Data[Size];
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public void Read( void* source )
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public int Count
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=> Size;
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public IEnumerator<byte> GetEnumerator()
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{
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fixed( byte* ptr = Data )
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for (var i = 0; i < Size; ++i)
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yield return At(i);
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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private unsafe byte At(int index)
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=> Data[index];
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public void Read(void* source)
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{
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fixed (byte* ptr = Data)
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{
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MemoryUtility.MemCpyUnchecked( ptr, source, Size );
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MemoryUtility.MemCpyUnchecked(ptr, source, Size);
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}
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}
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public readonly void Write( void* target )
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public readonly void Write(void* target)
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{
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fixed( byte* ptr = Data )
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fixed (byte* ptr = Data)
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{
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MemoryUtility.MemCpyUnchecked( target, ptr, Size );
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MemoryUtility.MemCpyUnchecked(target, ptr, Size);
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}
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}
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public readonly CustomizeData Clone()
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{
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var ret = new CustomizeData();
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Write( ret.Data );
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Write(ret.Data);
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return ret;
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}
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public readonly bool Equals( CustomizeData other )
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public readonly bool Equals(CustomizeData other)
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{
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fixed( byte* ptr = Data )
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fixed (byte* ptr = Data)
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{
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return MemoryUtility.MemCmpUnchecked( ptr, other.Data, Size ) == 0;
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return MemoryUtility.MemCmpUnchecked(ptr, other.Data, Size) == 0;
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}
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}
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public override bool Equals( object? obj )
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=> obj is CustomizeData other && Equals( other );
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public override bool Equals(object? obj)
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=> obj is CustomizeData other && Equals(other);
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public static bool Equals(CustomizeData* lhs, CustomizeData* rhs)
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=> MemoryUtility.MemCmpUnchecked(lhs, rhs, Size) == 0;
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=> MemoryUtility.MemCmpUnchecked(lhs, rhs, Size) == 0;
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/// <remarks>Compare Gender and then only from Height onwards, because all screen actors are set to Height 50,
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/// the Race is implicitly included in the subrace (after height),
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/// and the body type is irrelevant for players.</remarks>>
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/// and the body type is irrelevant for players.</remarks>>
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public static bool ScreenActorEquals(CustomizeData* lhs, CustomizeData* rhs)
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=> lhs->Data[1] == rhs->Data[1] && MemoryUtility.MemCmpUnchecked(lhs->Data + 4, rhs->Data + 4, Size - 4) == 0;
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=> lhs->Data[1] == rhs->Data[1] && MemoryUtility.MemCmpUnchecked(lhs->Data + 4, rhs->Data + 4, Size - 4) == 0;
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public override int GetHashCode()
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{
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fixed( byte* ptr = Data )
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fixed (byte* ptr = Data)
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{
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var p = ( int* )ptr;
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var u = *( ushort* )( p + 6 );
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return HashCode.Combine( *p, p[ 1 ], p[ 2 ], p[ 3 ], p[ 4 ], p[ 5 ], u );
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var p = (int*)ptr;
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var u = *(ushort*)(p + 6);
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return HashCode.Combine(*p, p[1], p[2], p[3], p[4], p[5], u);
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}
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}
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public readonly string WriteBase64()
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{
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fixed( byte* ptr = Data )
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fixed (byte* ptr = Data)
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{
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var data = new ReadOnlySpan< byte >( ptr, Size );
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return Convert.ToBase64String( data );
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var data = new ReadOnlySpan<byte>(ptr, Size);
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return Convert.ToBase64String(data);
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}
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}
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@ -78,23 +96,20 @@ public unsafe struct CustomizeData : IEquatable< CustomizeData >
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{
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var sb = new StringBuilder(Size * 3);
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for (var i = 0; i < Size - 1; ++i)
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{
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sb.Append($"{Data[i]:X2} ");
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}
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sb.Append($"{Data[Size - 1]:X2}");
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return sb.ToString();
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}
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public bool LoadBase64( string base64 )
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public bool LoadBase64(string base64)
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{
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var buffer = stackalloc byte[Size];
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var span = new Span< byte >( buffer, Size );
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if( !Convert.TryFromBase64String( base64, span, out var written ) || written != Size )
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{
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var span = new Span<byte>(buffer, Size);
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if (!Convert.TryFromBase64String(base64, span, out var written) || written != Size)
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return false;
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}
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Read( buffer );
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Read(buffer);
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return true;
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}
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}
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}
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