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Glamourer-related changes.
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commit
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15 changed files with 184 additions and 90 deletions
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@ -2,7 +2,7 @@
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using Dalamud.Utility;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Enums;
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using PseudoEquipItem = System.ValueTuple<string, uint, ushort, ushort, ushort, byte, byte>;
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using PseudoEquipItem = System.ValueTuple<string, ulong, ushort, ushort, ushort, byte, byte>;
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namespace Penumbra.GameData.Structs;
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@ -10,13 +10,16 @@ namespace Penumbra.GameData.Structs;
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public readonly struct EquipItem
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{
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public readonly string Name;
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public readonly uint Id;
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public readonly ulong Id;
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public readonly ushort IconId;
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public readonly SetId ModelId;
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public readonly WeaponType WeaponType;
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public readonly byte Variant;
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public readonly FullEquipType Type;
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public uint ItemId
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=> (uint)Id;
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public bool Valid
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=> Type != FullEquipType.Unknown;
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@ -35,7 +38,7 @@ public readonly struct EquipItem
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public EquipItem()
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=> Name = string.Empty;
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public EquipItem(string name, uint id, ushort iconId, SetId modelId, WeaponType weaponType, byte variant, FullEquipType type)
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public EquipItem(string name, ulong id, ushort iconId, SetId modelId, WeaponType weaponType, byte variant, FullEquipType type)
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{
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Name = string.Intern(name);
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Id = id;
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@ -53,7 +56,7 @@ public readonly struct EquipItem
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=> new(it.Item1, it.Item2, it.Item3, it.Item4, it.Item5, it.Item6, (FullEquipType)it.Item7);
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public static explicit operator PseudoEquipItem(EquipItem it)
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=> (it.Name, it.Id, it.IconId, (ushort)it.ModelId, (ushort)it.WeaponType, it.Variant, (byte)it.Type);
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=> (it.Name, it.ItemId, it.IconId, (ushort)it.ModelId, (ushort)it.WeaponType, it.Variant, (byte)it.Type);
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public static EquipItem FromArmor(Item item)
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{
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@ -90,4 +93,28 @@ public readonly struct EquipItem
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var variant = (byte)(item.ModelSub >> 32);
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return new EquipItem(name, id, icon, model, weapon, variant, type);
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}
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public static EquipItem FromIds(uint itemId, ushort iconId, SetId modelId, WeaponType type, byte variant,
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FullEquipType equipType = FullEquipType.Unknown, string? name = null)
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{
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name ??= $"Unknown ({modelId.Value}-{(type.Value != 0 ? $"{type.Value}-" : string.Empty)}{variant})";
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var fullId = itemId == 0
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? modelId.Value | ((ulong)type.Value << 16) | ((ulong)variant << 32) | ((ulong)equipType << 40) | (1ul << 48)
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: itemId;
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return new EquipItem(name, fullId, iconId, modelId, type, variant, equipType);
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}
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public static EquipItem FromId(ulong id)
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{
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var setId = (SetId)id;
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var type = (WeaponType)(id >> 16);
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var variant = (byte)(id >> 32);
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var equipType = (FullEquipType)(id >> 40);
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return new EquipItem($"Unknown ({setId.Value}-{(type.Value != 0 ? $"{type.Value}-" : string.Empty)}{variant})", id, 0, setId, type,
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variant, equipType);
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}
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public override string ToString()
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=> Name;
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}
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