mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
Some cleanup.
This commit is contained in:
parent
b22470ac79
commit
a001fcf24f
2 changed files with 166 additions and 144 deletions
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@ -10,24 +10,33 @@ public partial class ModEditWindow
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{
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public readonly MdlFile Mdl;
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private List<string>[] _attributes;
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private readonly List<string>[] _attributes;
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public MdlTab(byte[] bytes)
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{
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Mdl = new MdlFile(bytes);
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_attributes = PopulateAttributes();
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Mdl = new MdlFile(bytes);
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_attributes = CreateAttributes(Mdl);
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}
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/// <inheritdoc/>
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public bool Valid
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=> Mdl.Valid;
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/// <inheritdoc/>
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public byte[] Write()
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=> Mdl.Write();
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/// <summary> Remove the material given by the index. </summary>
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/// <remarks> Meshes using the removed material are redirected to material 0, and those after the index are corrected. </remarks>
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public void RemoveMaterial(int materialIndex)
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{
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// Meshes using the removed material are redirected to material 0, and those after the index are corrected.
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for (var meshIndex = 0; meshIndex < Mdl.Meshes.Length; meshIndex++)
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{
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var newIndex = Mdl.Meshes[meshIndex].MaterialIndex;
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if (newIndex == materialIndex)
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newIndex = 0;
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else if (newIndex > materialIndex)
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newIndex -= 1;
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--newIndex;
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Mdl.Meshes[meshIndex].MaterialIndex = newIndex;
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}
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@ -35,36 +44,41 @@ public partial class ModEditWindow
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Mdl.Materials = Mdl.Materials.RemoveItems(materialIndex);
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}
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private List<string>[] PopulateAttributes()
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{
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return Mdl.SubMeshes.Select(submesh =>
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Enumerable.Range(0,32)
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.Where(index => ((submesh.AttributeIndexMask >> index) & 1) == 1)
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.Select(index => Mdl.Attributes[index])
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.ToList()
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/// <summary> Create a list of attributes per sub mesh. </summary>
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private static List<string>[] CreateAttributes(MdlFile mdl)
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=> mdl.SubMeshes.Select(s => Enumerable.Range(0, 32)
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.Where(idx => ((s.AttributeIndexMask >> idx) & 1) == 1)
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.Select(idx => mdl.Attributes[idx])
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.ToList()
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).ToArray();
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}
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public IReadOnlyCollection<string> GetSubmeshAttributes(int submeshIndex) => _attributes[submeshIndex];
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/// <summary> Obtain the attributes associated with a sub mesh by its index. </summary>
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public IReadOnlyList<string> GetSubMeshAttributes(int subMeshIndex)
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=> _attributes[subMeshIndex];
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public void UpdateSubmeshAttribute(int submeshIndex, string? old, string? new_)
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/// <summary> Remove or add attributes from a sub mesh by its index. </summary>
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/// <param name="subMeshIndex"> The index of the sub mesh to update. </param>
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/// <param name="old"> If non-null, remove this attribute. </param>
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/// <param name="new"> If non-null, add this attribute. </param>
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public void UpdateSubMeshAttribute(int subMeshIndex, string? old, string? @new)
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{
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var attributes = _attributes[submeshIndex];
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var attributes = _attributes[subMeshIndex];
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if (old != null)
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attributes.Remove(old);
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if (new_ != null)
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attributes.Add(new_);
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if (@new != null)
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attributes.Add(@new);
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PersistAttributes();
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}
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/// <summary> Apply changes to attributes to the file in memory. </summary>
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private void PersistAttributes()
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{
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var allAttributes = new List<string>();
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foreach (var (attributes, submeshIndex) in _attributes.WithIndex())
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foreach (var (attributes, subMeshIndex) in _attributes.WithIndex())
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{
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var mask = 0u;
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@ -74,20 +88,16 @@ public partial class ModEditWindow
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if (attributeIndex == -1)
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{
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allAttributes.Add(attribute);
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attributeIndex = allAttributes.Count() - 1;
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attributeIndex = allAttributes.Count - 1;
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}
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mask |= 1u << attributeIndex;
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}
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Mdl.SubMeshes[submeshIndex].AttributeIndexMask = mask;
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Mdl.SubMeshes[subMeshIndex].AttributeIndexMask = mask;
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}
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Mdl.Attributes = allAttributes.ToArray();
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Mdl.Attributes = [.. allAttributes];
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}
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public bool Valid => Mdl.Valid;
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public byte[] Write() => Mdl.Write();
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}
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}
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}
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@ -15,19 +15,19 @@ public partial class ModEditWindow
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private readonly FileEditor<MdlTab> _modelTab;
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private static string _modelNewMaterial = string.Empty;
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private static List<TagButtons> _submeshAttributeTagWidgets = new();
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private string _modelNewMaterial = string.Empty;
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private readonly List<TagButtons> _subMeshAttributeTagWidgets = [];
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private static bool DrawModelPanel(MdlTab tab, bool disabled)
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private bool DrawModelPanel(MdlTab tab, bool disabled)
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{
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var file = tab.Mdl;
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var submeshTotal = file.Meshes.Aggregate(0, (count, mesh) => count + mesh.SubMeshCount);
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if (_submeshAttributeTagWidgets.Count != submeshTotal)
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var subMeshTotal = file.Meshes.Aggregate(0, (count, mesh) => count + mesh.SubMeshCount);
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if (_subMeshAttributeTagWidgets.Count != subMeshTotal)
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{
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_submeshAttributeTagWidgets.Clear();
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_submeshAttributeTagWidgets.AddRange(
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Enumerable.Range(0, submeshTotal).Select(_ => new TagButtons())
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_subMeshAttributeTagWidgets.Clear();
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_subMeshAttributeTagWidgets.AddRange(
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Enumerable.Range(0, subMeshTotal).Select(_ => new TagButtons())
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);
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}
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@ -44,93 +44,92 @@ public partial class ModEditWindow
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return !disabled && ret;
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}
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private static bool DrawModelMaterialDetails(MdlTab tab, bool disabled)
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private bool DrawModelMaterialDetails(MdlTab tab, bool disabled)
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{
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if (!ImGui.CollapsingHeader("Materials"))
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return false;
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using var table = ImRaii.Table(string.Empty, 3, ImGuiTableFlags.SizingFixedFit);
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using var table = ImRaii.Table(string.Empty, disabled ? 2 : 3, ImGuiTableFlags.SizingFixedFit);
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if (!table)
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return false;
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var ret = false;
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var ret = false;
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var materials = tab.Mdl.Materials;
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ImGui.TableSetupColumn("index", ImGuiTableColumnFlags.WidthFixed, 80 * UiHelpers.Scale);
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ImGui.TableSetupColumn("path", ImGuiTableColumnFlags.WidthStretch, 1);
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ImGui.TableSetupColumn("actions", ImGuiTableColumnFlags.WidthFixed, UiHelpers.IconButtonSize.X);
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var inputFlags = ImGuiInputTextFlags.None;
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if (disabled)
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inputFlags |= ImGuiInputTextFlags.ReadOnly;
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ImGui.TableSetupColumn("index", ImGuiTableColumnFlags.WidthFixed, 80 * UiHelpers.Scale);
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ImGui.TableSetupColumn("path", ImGuiTableColumnFlags.WidthStretch, 1);
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if (!disabled)
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ImGui.TableSetupColumn("actions", ImGuiTableColumnFlags.WidthFixed, UiHelpers.IconButtonSize.X);
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var inputFlags = disabled ? ImGuiInputTextFlags.ReadOnly : ImGuiInputTextFlags.None;
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for (var materialIndex = 0; materialIndex < materials.Length; materialIndex++)
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{
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using var id = ImRaii.PushId(materialIndex);
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ret |= DrawMaterialRow(tab, disabled, materials, materialIndex, inputFlags);
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ImGui.TableNextColumn();
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ImGui.AlignTextToFramePadding();
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ImGui.Text($"Material #{materialIndex + 1}");
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if (materials.Length >= MdlMaterialMaximum || disabled)
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return ret;
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var temp = materials[materialIndex];
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ImGui.TableNextColumn();
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ImGui.SetNextItemWidth(-1);
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if (
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ImGui.InputText($"##material{materialIndex}", ref temp, Utf8GamePath.MaxGamePathLength, inputFlags)
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&& temp.Length > 0
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&& temp != materials[materialIndex]
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) {
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materials[materialIndex] = temp;
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ret = true;
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}
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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ImGui.SetNextItemWidth(-1);
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ImGui.InputTextWithHint("##newMaterial", "Add new material...", ref _modelNewMaterial, Utf8GamePath.MaxGamePathLength, inputFlags);
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var validName = _modelNewMaterial.Length > 0 && _modelNewMaterial[0] == '/';
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ImGui.TableNextColumn();
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if (!ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Plus.ToIconString(), UiHelpers.IconButtonSize, string.Empty, !validName, true))
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return ret;
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// Need to have at least one material.
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if (materials.Length <= 1)
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continue;
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if (ImGuiUtil.DrawDisabledButton(
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FontAwesomeIcon.Trash.ToIconString(),
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UiHelpers.IconButtonSize,
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"Delete this material.\nAny meshes targeting this material will be updated to use material #1.\nHold Control while clicking to delete.",
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disabled || !ImGui.GetIO().KeyCtrl,
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true
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)) {
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tab.RemoveMaterial(materialIndex);
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ret = true;
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}
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}
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if (materials.Length < MdlMaterialMaximum)
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{
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ImGui.TableNextColumn();
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ImGui.TableNextColumn();
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ImGui.SetNextItemWidth(-1);
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ImGui.InputTextWithHint($"##newMaterial", "Add new material...", ref _modelNewMaterial, Utf8GamePath.MaxGamePathLength, inputFlags);
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var validName = _modelNewMaterial != "";
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ImGui.TableNextColumn();
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Plus.ToIconString(), UiHelpers.IconButtonSize, "description", disabled || !validName, true))
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{
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tab.Mdl.Materials = materials.AddItem(_modelNewMaterial);
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_modelNewMaterial = string.Empty;
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ret = true;
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}
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}
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return ret;
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tab.Mdl.Materials = materials.AddItem(_modelNewMaterial);
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_modelNewMaterial = string.Empty;
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return true;
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}
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private static bool DrawModelLodDetails(MdlTab tab, int lodIndex, bool disabled)
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private bool DrawMaterialRow(MdlTab tab, bool disabled, string[] materials, int materialIndex, ImGuiInputTextFlags inputFlags)
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{
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using var lodNode = ImRaii.TreeNode($"Level of Detail #{lodIndex}", ImGuiTreeNodeFlags.DefaultOpen);
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using var id = ImRaii.PushId(materialIndex);
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var ret = false;
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ImGui.TableNextColumn();
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ImGui.AlignTextToFramePadding();
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ImGui.TextUnformatted($"Material #{materialIndex + 1}");
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var temp = materials[materialIndex];
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ImGui.TableNextColumn();
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ImGui.SetNextItemWidth(-1);
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if (ImGui.InputText($"##material{materialIndex}", ref temp, Utf8GamePath.MaxGamePathLength, inputFlags)
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&& temp.Length > 0
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&& temp != materials[materialIndex]
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)
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{
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materials[materialIndex] = temp;
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ret = true;
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}
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if (disabled)
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return ret;
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ImGui.TableNextColumn();
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// Need to have at least one material.
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if (materials.Length <= 1)
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return ret;
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var tt = "Delete this material.\nAny meshes targeting this material will be updated to use material #1.";
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var modifierActive = _config.DeleteModModifier.IsActive();
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if (!modifierActive)
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tt += $"\nHold {_config.DeleteModModifier} to delete.";
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if (!ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Trash.ToIconString(), UiHelpers.IconButtonSize, tt, !modifierActive, true))
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return ret;
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tab.RemoveMaterial(materialIndex);
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return true;
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}
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private bool DrawModelLodDetails(MdlTab tab, int lodIndex, bool disabled)
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{
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using var lodNode = ImRaii.TreeNode($"Level of Detail #{lodIndex + 1}", ImGuiTreeNodeFlags.DefaultOpen);
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if (!lodNode)
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return false;
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var lod = tab.Mdl.Lods[lodIndex];
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var ret = false;
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for (var meshOffset = 0; meshOffset < lod.MeshCount; meshOffset++)
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@ -139,76 +138,89 @@ public partial class ModEditWindow
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return ret;
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}
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private static bool DrawModelMeshDetails(MdlTab tab, int meshIndex, bool disabled)
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private bool DrawModelMeshDetails(MdlTab tab, int meshIndex, bool disabled)
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{
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using var meshNode = ImRaii.TreeNode($"Mesh #{meshIndex}", ImGuiTreeNodeFlags.DefaultOpen);
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using var meshNode = ImRaii.TreeNode($"Mesh #{meshIndex + 1}", ImGuiTreeNodeFlags.DefaultOpen);
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if (!meshNode)
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return false;
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using var id = ImRaii.PushId(meshIndex);
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using var id = ImRaii.PushId(meshIndex);
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using var table = ImRaii.Table(string.Empty, 2, ImGuiTableFlags.SizingFixedFit);
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if (!table)
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return false;
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ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthFixed, 100 * UiHelpers.Scale);
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ImGui.TableSetupColumn("name", ImGuiTableColumnFlags.WidthFixed, 100 * UiHelpers.Scale);
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ImGui.TableSetupColumn("field", ImGuiTableColumnFlags.WidthStretch, 1);
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var file = tab.Mdl;
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var mesh = file.Meshes[meshIndex];
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var ret = false;
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// Mesh material
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ImGui.TableNextColumn();
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ImGui.Text("Material");
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ImGui.AlignTextToFramePadding();
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ImGui.TextUnformatted("Material");
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ImGui.TableNextColumn();
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var ret = DrawMaterialCombo(tab, meshIndex, disabled);
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// Sub meshes
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for (var subMeshOffset = 0; subMeshOffset < mesh.SubMeshCount; subMeshOffset++)
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ret |= DrawSubMeshAttributes(tab, meshIndex, disabled, subMeshOffset);
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return ret;
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}
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private bool DrawMaterialCombo(MdlTab tab, int meshIndex, bool disabled)
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{
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var mesh = tab.Mdl.Meshes[meshIndex];
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using var _ = ImRaii.Disabled(disabled);
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ImGui.SetNextItemWidth(-1);
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using (var materialCombo = ImRaii.Combo("##material", tab.Mdl.Materials[mesh.MaterialIndex]))
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using var materialCombo = ImRaii.Combo("##material", tab.Mdl.Materials[mesh.MaterialIndex]);
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if (!materialCombo)
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return false;
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var ret = false;
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foreach (var (material, materialIndex) in tab.Mdl.Materials.WithIndex())
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{
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if (materialCombo)
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{
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foreach (var (material, materialIndex) in tab.Mdl.Materials.WithIndex())
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{
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if (ImGui.Selectable(material, mesh.MaterialIndex == materialIndex))
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{
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file.Meshes[meshIndex].MaterialIndex = (ushort)materialIndex;
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ret = true;
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}
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}
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}
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}
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if (!ImGui.Selectable(material, mesh.MaterialIndex == materialIndex))
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continue;
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// Submeshes
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for (var submeshOffset = 0; submeshOffset < mesh.SubMeshCount; submeshOffset++)
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{
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using var submeshId = ImRaii.PushId(submeshOffset);
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var submeshIndex = mesh.SubMeshIndex + submeshOffset;
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ImGui.TableNextColumn();
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ImGui.Text($"Attributes #{submeshOffset}");
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ImGui.TableNextColumn();
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var widget = _submeshAttributeTagWidgets[submeshIndex];
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var attributes = tab.GetSubmeshAttributes(submeshIndex);
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var tagIndex = widget.Draw("", "", attributes, out var editedAttribute, !disabled);
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if (tagIndex >= 0)
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{
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tab.UpdateSubmeshAttribute(
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submeshIndex,
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tagIndex < attributes.Count() ? attributes.ElementAt(tagIndex) : null,
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editedAttribute != "" ? editedAttribute : null
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);
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ret = true;
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}
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tab.Mdl.Meshes[meshIndex].MaterialIndex = (ushort)materialIndex;
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ret = true;
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}
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return ret;
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}
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private bool DrawSubMeshAttributes(MdlTab tab, int meshIndex, bool disabled, int subMeshOffset)
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{
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using var _ = ImRaii.PushId(subMeshOffset);
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var mesh = tab.Mdl.Meshes[meshIndex];
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var subMeshIndex = mesh.SubMeshIndex + subMeshOffset;
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ImGui.TableNextColumn();
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ImGui.AlignTextToFramePadding();
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ImGui.TextUnformatted($"Attributes #{subMeshOffset + 1}");
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ImGui.TableNextColumn();
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var widget = _subMeshAttributeTagWidgets[subMeshIndex];
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var attributes = tab.GetSubMeshAttributes(subMeshIndex);
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var tagIndex = widget.Draw(string.Empty, string.Empty, attributes,
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out var editedAttribute, !disabled);
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if (tagIndex < 0)
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return false;
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var oldName = tagIndex < attributes.Count ? attributes[tagIndex] : null;
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var newName = editedAttribute.Length > 0 ? editedAttribute : null;
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tab.UpdateSubMeshAttribute(subMeshIndex, oldName, newName);
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return true;
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}
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private static bool DrawOtherModelDetails(MdlFile file, bool _)
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{
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if (!ImGui.CollapsingHeader("Further Content"))
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