Merge branch 'master' into mdl-name-io

This commit is contained in:
ackwell 2024-01-11 20:39:44 +11:00
commit a0e9e2ead3
8 changed files with 70 additions and 20 deletions

View file

@ -4,7 +4,7 @@ using SharpGLTF.Schema2;
namespace Penumbra.Import.Models.Import;
public partial class ModelImporter(ModelRoot _model)
public partial class ModelImporter(ModelRoot model)
{
public static MdlFile Import(ModelRoot model)
{
@ -105,7 +105,7 @@ public partial class ModelImporter(ModelRoot _model)
/// <summary> Returns an iterator over sorted, grouped mesh nodes. </summary>
private IEnumerable<IEnumerable<Node>> GroupedMeshNodes()
=> _model.LogicalNodes
=> model.LogicalNodes
.Where(node => node.Mesh != null)
.Select(node =>
{
@ -184,6 +184,14 @@ public partial class ModelImporter(ModelRoot _model)
_shapeValues.AddRange(meshShapeKey.ShapeValues);
}
// The number of shape values in a model is bounded by the count
// value, which is stored as a u16.
// While technically there are similar bounds on other shape struct
// arrays, values is practically guaranteed to be the highest of the
// group, so a failure on any of them will be a failure on it.
if (_shapeValues.Count > ushort.MaxValue)
throw new Exception($"Importing this file would require more than the maximum of {ushort.MaxValue} shape values.\nTry removing or applying shape keys that do not need to be changed at runtime in-game.");
}
private ushort GetMaterialIndex(string materialName)

View file

@ -37,7 +37,12 @@ public sealed class ModelManager(IFramework framework, ActiveCollections collect
public Task<MdlFile?> ImportGltf(string inputPath)
{
var action = new ImportGltfAction(inputPath);
return Enqueue(action).ContinueWith(_ => action.Out);
return Enqueue(action).ContinueWith(task =>
{
if (task.IsFaulted && task.Exception != null)
throw task.Exception;
return action.Out;
});
}
/// <summary> Try to find the .sklb paths for a .mdl file. </summary>
/// <param name="mdlPath"> .mdl file to look up the skeletons for. </param>

View file

@ -1,5 +1,6 @@
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using OtterGui.Services;
using OtterGui.Services;
using Penumbra.Collections;
using Penumbra.GameData;
using Penumbra.GameData.Structs;
using Penumbra.Interop.PathResolving;
@ -29,6 +30,7 @@ public sealed unsafe class ChangeCustomize : FastHook<ChangeCustomize.Delegate>
using var decal2 = _metaState.ResolveDecal(_metaState.CustomizeChangeCollection, false);
var ret = Task.Result.Original.Invoke(human, data, skipEquipment);
Penumbra.Log.Excessive($"[Change Customize] Invoked on {(nint)human:X} with {(nint)data:X}, {skipEquipment} -> {ret}.");
_metaState.CustomizeChangeCollection = ResolveData.Invalid;
return ret;
}
}

View file

@ -20,9 +20,9 @@ public partial class ModEditWindow
public List<Utf8GamePath>? GamePaths { get; private set; }
public int GamePathIndex;
private bool _dirty;
public bool PendingIo { get; private set; }
public string? IoException { get; private set; }
private bool _dirty;
public bool PendingIo { get; private set; }
public List<Exception> IoExceptions { get; private set; } = [];
public MdlTab(ModEditWindow edit, byte[] bytes, string path)
{
@ -87,7 +87,7 @@ public partial class ModEditWindow
task.ContinueWith(t =>
{
IoException = t.Exception?.ToString();
RecordIoExceptions(t.Exception);
GamePaths = t.Result;
PendingIo = false;
});
@ -123,7 +123,7 @@ public partial class ModEditWindow
}
catch (Exception exception)
{
IoException = exception.ToString();
RecordIoExceptions(exception);
return;
}
@ -131,7 +131,7 @@ public partial class ModEditWindow
_edit._models.ExportToGltf(Mdl, skeletons, outputPath)
.ContinueWith(task =>
{
IoException = task.Exception?.ToString();
RecordIoExceptions(task.Exception);
PendingIo = false;
});
}
@ -144,7 +144,7 @@ public partial class ModEditWindow
_edit._models.ImportGltf(inputPath)
.ContinueWith(task =>
{
IoException = task.Exception?.ToString();
RecordIoExceptions(task.Exception);
if (task is { IsCompletedSuccessfully: true, Result: not null })
FinalizeImport(task.Result);
PendingIo = false;
@ -177,6 +177,15 @@ public partial class ModEditWindow
}
}
private void RecordIoExceptions(Exception? exception)
{
IoExceptions = exception switch {
null => [],
AggregateException ae => ae.Flatten().InnerExceptions.ToList(),
Exception other => [other],
};
}
/// <summary> Read a .sklb from the active collection or game. </summary>
/// <param name="sklbPath"> Game path to the .sklb to load. </param>
private SklbFile ReadSklb(string sklbPath)

View file

@ -7,6 +7,7 @@ using Penumbra.GameData;
using Penumbra.GameData.Files;
using Penumbra.Import.Models;
using Penumbra.String.Classes;
using Penumbra.UI.Classes;
namespace Penumbra.UI.AdvancedWindow;
@ -61,8 +62,7 @@ public partial class ModEditWindow
ImGui.SameLine();
DrawExport(tab, childSize, disabled);
if (tab.IoException != null)
ImGuiUtil.TextWrapped(tab.IoException);
DrawIoExceptions(tab);
}
private void DrawImport(MdlTab tab, Vector2 size, bool _1)
@ -100,10 +100,10 @@ public partial class ModEditWindow
if (tab.GamePaths == null)
{
if (tab.IoException == null)
if (tab.IoExceptions.Count == 0)
ImGui.TextUnformatted("Resolving model game paths.");
else
ImGuiUtil.TextWrapped(tab.IoException);
ImGui.TextUnformatted("Failed to resolve model game paths.");
return;
}
@ -127,6 +127,30 @@ public partial class ModEditWindow
false
);
}
private void DrawIoExceptions(MdlTab tab)
{
if (tab.IoExceptions.Count == 0)
return;
var size = new Vector2(ImGui.GetContentRegionAvail().X, 0);
using var frame = ImRaii.FramedGroup("Exceptions", size, headerPreIcon: FontAwesomeIcon.TimesCircle, borderColor: Colors.RegexWarningBorder);
var spaceAvail = ImGui.GetContentRegionAvail().X - ImGui.GetStyle().ItemSpacing.X - 100;
foreach (var exception in tab.IoExceptions)
{
var message = $"{exception.GetType().Name}: {exception.Message}";
var textSize = ImGui.CalcTextSize(message).X;
if (textSize > spaceAvail)
message = message.Substring(0, (int)Math.Floor(message.Length * (spaceAvail / textSize))) + "...";
using (var exceptionNode = ImRaii.TreeNode(message))
{
if (exceptionNode)
ImGuiUtil.TextWrapped(exception.ToString());
}
}
}
private void DrawGamePathCombo(MdlTab tab)
{

View file

@ -108,11 +108,14 @@ public partial class ModEditWindow
MipMapInput();
var canSaveInPlace = Path.IsPathRooted(_left.Path) && _left.Type is TextureType.Tex or TextureType.Dds or TextureType.Png;
var isActive = _config.DeleteModModifier.IsActive();
var tt = isActive
? "This saves the texture in place. This is not revertible."
: $"This saves the texture in place. This is not revertible. Hold {_config.DeleteModModifier} to save.";
var buttonSize2 = new Vector2((ImGui.GetContentRegionAvail().X - ImGui.GetStyle().ItemSpacing.X) / 2, 0);
if (ImGuiUtil.DrawDisabledButton("Save in place", buttonSize2,
"This saves the texture in place. This is not revertible.",
!canSaveInPlace || _center.IsLeftCopy && _currentSaveAs == (int)CombinedTexture.TextureSaveType.AsIs))
tt, !isActive || !canSaveInPlace || _center.IsLeftCopy && _currentSaveAs == (int)CombinedTexture.TextureSaveType.AsIs))
{
_center.SaveAs(_left.Type, _textures, _left.Path, (CombinedTexture.TextureSaveType)_currentSaveAs, _addMipMaps);
AddReloadTask(_left.Path, false);

View file

@ -33,7 +33,6 @@ public enum ColorId
public static class Colors
{
// These are written as 0xAABBGGRR.
public const uint PressEnterWarningBg = 0xFF202080;
public const uint RegexWarningBorder = 0xFF0000B0;
public const uint MetaInfoText = 0xAAFFFFFF;

View file

@ -209,7 +209,7 @@ public class ModPanelSettingsTab : ITab
{
using var id = ImRaii.PushId(groupIdx);
var selectedOption = _empty ? (int)group.DefaultSettings : (int)_settings.Settings[groupIdx];
var minWidth = Widget.BeginFramedGroup(group.Name, group.Description);
var minWidth = Widget.BeginFramedGroup(group.Name, description:group.Description);
void DrawOptions()
{
@ -288,7 +288,7 @@ public class ModPanelSettingsTab : ITab
{
using var id = ImRaii.PushId(groupIdx);
var flags = _empty ? group.DefaultSettings : _settings.Settings[groupIdx];
var minWidth = Widget.BeginFramedGroup(group.Name, group.Description);
var minWidth = Widget.BeginFramedGroup(group.Name, description: group.Description);
void DrawOptions()
{