mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 10:17:22 +01:00
Add resolving file paths and obtaining files through Penumbra to the API.
This commit is contained in:
parent
9f5a72d21a
commit
a1504046c2
3 changed files with 94 additions and 4 deletions
|
|
@ -1,4 +1,5 @@
|
|||
using Dalamud.Game.ClientState.Actors.Types;
|
||||
using Lumina.Data;
|
||||
|
||||
namespace Penumbra.Api
|
||||
{
|
||||
|
|
@ -21,11 +22,33 @@ namespace Penumbra.Api
|
|||
|
||||
public interface IPenumbraApi : IPenumbraApiBase
|
||||
{
|
||||
// Triggered when the user hovers over a listed changed object in a mod tab.
|
||||
// Can be used to append tooltips.
|
||||
public event ChangedItemHover? ChangedItemTooltip;
|
||||
// Triggered when the user clicks a listed changed object in a mod tab.
|
||||
public event ChangedItemClick? ChangedItemClicked;
|
||||
|
||||
// Queue redrawing of all actors of the given name with the given RedrawType.
|
||||
public void RedrawActor( string name, RedrawType setting );
|
||||
|
||||
// Queue redrawing of the specific actor with the given RedrawType. Should only be used when the actor is sure to be valid.
|
||||
public void RedrawActor( Actor actor, RedrawType setting );
|
||||
|
||||
// Queue redrawing of all currently available actors with the given RedrawType.
|
||||
public void RedrawAll( RedrawType setting );
|
||||
|
||||
// Resolve a given gamePath via Penumbra using the Default and Forced collections.
|
||||
// Returns the given gamePath if penumbra would not manipulate it.
|
||||
public string ResolvePath(string gamePath);
|
||||
|
||||
// Resolve a given gamePath via Penumbra using the character collection for the given name (if it exists) and the Forced collections.
|
||||
// Returns the given gamePath if penumbra would not manipulate it.
|
||||
public string ResolvePath( string gamePath, string characterName );
|
||||
|
||||
// Try to load a given gamePath with the resolved path from Penumbra.
|
||||
public T? GetFile< T >( string gamePath ) where T : FileResource;
|
||||
|
||||
// Try to load a given gamePath with the resolved path from Penumbra.
|
||||
public T? GetFile<T>( string gamePath, string characterName ) where T : FileResource;
|
||||
}
|
||||
}
|
||||
|
|
@ -33,5 +33,9 @@
|
|||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Dalamud.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Lumina">
|
||||
<HintPath>$(AppData)\XIVLauncher\addon\Hooks\dev\Lumina.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -1,18 +1,29 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Dalamud.Game.ClientState.Actors.Types;
|
||||
using Dalamud.Plugin;
|
||||
using Lumina.Data;
|
||||
using Penumbra.GameData.Util;
|
||||
using Penumbra.Mods;
|
||||
using Penumbra.Util;
|
||||
|
||||
namespace Penumbra.Api
|
||||
{
|
||||
public class PenumbraApi : IDisposable, IPenumbraApi
|
||||
{
|
||||
public int ApiVersion { get; } = 1;
|
||||
private readonly Plugin _plugin;
|
||||
public int ApiVersion { get; } = 2;
|
||||
private readonly Plugin _plugin;
|
||||
private readonly Lumina.GameData? _lumina;
|
||||
public bool Valid { get; private set; } = false;
|
||||
|
||||
public PenumbraApi( Plugin penumbra )
|
||||
{
|
||||
_plugin = penumbra;
|
||||
Valid = true;
|
||||
_plugin = penumbra;
|
||||
Valid = true;
|
||||
_lumina = ( Lumina.GameData? )_plugin.PluginInterface.Data.GetType()
|
||||
.GetField( "gameData", BindingFlags.Instance | BindingFlags.NonPublic )
|
||||
?.GetValue( _plugin.PluginInterface.Data );
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
@ -61,5 +72,57 @@ namespace Penumbra.Api
|
|||
|
||||
_plugin.ActorRefresher.RedrawAll( setting );
|
||||
}
|
||||
|
||||
private string ResolvePath( string path, ModManager manager, ModCollection collection )
|
||||
{
|
||||
if( !_plugin.Configuration.IsEnabled )
|
||||
{
|
||||
return path;
|
||||
}
|
||||
var gamePath = new GamePath( path );
|
||||
var ret = collection.Cache?.ResolveSwappedOrReplacementPath( gamePath );
|
||||
ret ??= manager.Collections.ForcedCollection.Cache?.ResolveSwappedOrReplacementPath( gamePath );
|
||||
ret ??= path;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string ResolvePath( string path )
|
||||
{
|
||||
var modManager = Service< ModManager >.Get();
|
||||
return ResolvePath( path, modManager, modManager.Collections.DefaultCollection );
|
||||
}
|
||||
|
||||
public string ResolvePath( string path, string characterName )
|
||||
{
|
||||
var modManager = Service< ModManager >.Get();
|
||||
return ResolvePath( path, modManager,
|
||||
modManager.Collections.CharacterCollection.TryGetValue( characterName, out var collection )
|
||||
? collection
|
||||
: ModCollection.Empty );
|
||||
}
|
||||
|
||||
private T? GetFileIntern< T >( string resolvedPath ) where T : FileResource
|
||||
{
|
||||
try
|
||||
{
|
||||
if( Path.IsPathRooted( resolvedPath ) )
|
||||
{
|
||||
return _lumina?.GetFileFromDisk< T >( resolvedPath );
|
||||
}
|
||||
|
||||
return _plugin.PluginInterface.Data.GetFile< T >( resolvedPath );
|
||||
}
|
||||
catch( Exception e)
|
||||
{
|
||||
PluginLog.Warning( $"Could not load file {resolvedPath}:\n{e}" );
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public T? GetFile< T >( string gamePath ) where T : FileResource
|
||||
=> GetFileIntern< T >( ResolvePath( gamePath ) );
|
||||
|
||||
public T? GetFile< T >( string gamePath, string characterName ) where T : FileResource
|
||||
=> GetFileIntern< T >( ResolvePath( gamePath, characterName ) );
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue