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Some formatting and naming changes, splitting files and some minor improvements.
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commit
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13 changed files with 928 additions and 997 deletions
135
Penumbra.GameData/Files/MtrlFile.ColorSet.cs
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135
Penumbra.GameData/Files/MtrlFile.ColorSet.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Numerics;
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namespace Penumbra.GameData.Files;
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public partial class MtrlFile
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{
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public unsafe struct ColorSet
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{
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public struct Row
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{
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public const int Size = 32;
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private fixed ushort _data[16];
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public Vector3 Diffuse
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{
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get => new(ToFloat(0), ToFloat(1), ToFloat(2));
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set
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{
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_data[0] = FromFloat(value.X);
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_data[1] = FromFloat(value.Y);
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_data[2] = FromFloat(value.Z);
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}
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}
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public Vector3 Specular
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{
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get => new(ToFloat(4), ToFloat(5), ToFloat(6));
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set
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{
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_data[4] = FromFloat(value.X);
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_data[5] = FromFloat(value.Y);
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_data[6] = FromFloat(value.Z);
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}
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}
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public Vector3 Emissive
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{
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get => new(ToFloat(8), ToFloat(9), ToFloat(10));
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set
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{
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_data[8] = FromFloat(value.X);
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_data[9] = FromFloat(value.Y);
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_data[10] = FromFloat(value.Z);
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}
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}
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public Vector2 MaterialRepeat
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{
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get => new(ToFloat(12), ToFloat(15));
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set
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{
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_data[12] = FromFloat(value.X);
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_data[15] = FromFloat(value.Y);
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}
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}
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public Vector2 MaterialSkew
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{
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get => new(ToFloat(13), ToFloat(14));
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set
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{
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_data[13] = FromFloat(value.X);
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_data[14] = FromFloat(value.Y);
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}
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}
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public float SpecularStrength
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{
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get => ToFloat(3);
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set => _data[3] = FromFloat(value);
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}
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public float GlossStrength
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{
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get => ToFloat(7);
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set => _data[7] = FromFloat(value);
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}
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public ushort TileSet
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{
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get => (ushort)(ToFloat(11) * 64f);
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set => _data[11] = FromFloat(value / 64f);
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}
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private float ToFloat(int idx)
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=> (float)BitConverter.UInt16BitsToHalf(_data[idx]);
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private static ushort FromFloat(float x)
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=> BitConverter.HalfToUInt16Bits((Half)x);
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}
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public struct RowArray : IEnumerable<Row>
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{
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public const int NumRows = 16;
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private fixed byte _rowData[NumRows * Row.Size];
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public ref Row this[int i]
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{
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get
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{
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fixed (byte* ptr = _rowData)
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{
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return ref ((Row*)ptr)[i];
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}
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}
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}
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public IEnumerator<Row> GetEnumerator()
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{
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for (var i = 0; i < NumRows; ++i)
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yield return this[i];
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public ReadOnlySpan<byte> AsBytes()
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{
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fixed (byte* ptr = _rowData)
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{
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return new ReadOnlySpan<byte>(ptr, NumRows * Row.Size);
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}
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}
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}
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public RowArray Rows;
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public string Name;
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public ushort Index;
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public bool HasRows;
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}
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}
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