Fix shape value offset handling

This commit is contained in:
ackwell 2024-01-20 15:31:27 +11:00
parent 8c763d5379
commit ae409c2cd1
2 changed files with 2 additions and 3 deletions

View file

@ -134,7 +134,6 @@ public partial class ModelImporter(ModelRoot model)
var subMeshOffset = _subMeshes.Count;
var vertexOffset = _vertexBuffer.Count;
var indexOffset = _indices.Count;
var shapeValueOffset = _shapeValues.Count;
var mesh = MeshImporter.Import(subMeshNodes);
var meshStartIndex = (uint)(mesh.MeshStruct.StartIndex + indexOffset);
@ -184,7 +183,7 @@ public partial class ModelImporter(ModelRoot model)
shapeMeshes.Add(meshShapeKey.ShapeMesh with
{
MeshIndexOffset = meshStartIndex,
ShapeValueOffset = (uint)shapeValueOffset,
ShapeValueOffset = (uint)_shapeValues.Count,
});
_shapeValues.AddRange(meshShapeKey.ShapeValues);

View file

@ -234,7 +234,7 @@ public class SubMeshImporter
foreach (var (modifiedVertices, morphIndex) in morphModifiedVertices.WithIndex())
{
// Each for a given mesh, each shape key contains a list of shape value mappings.
// For a given mesh, each shape key contains a list of shape value mappings.
var shapeValues = new List<MdlStructs.ShapeValueStruct>();
foreach (var vertexIndex in modifiedVertices)