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Switch CharacterUtility to use linked lists of changes.
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2 changed files with 171 additions and 55 deletions
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@ -4,7 +4,7 @@ using Dalamud.Utility.Signatures;
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namespace Penumbra.Interop;
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public unsafe class CharacterUtility : IDisposable
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public unsafe partial class CharacterUtility : IDisposable
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{
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public record struct InternalIndex( int Value );
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@ -34,17 +34,15 @@ public unsafe class CharacterUtility : IDisposable
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public static readonly InternalIndex[] ReverseIndices
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= Enumerable.Range( 0, Structs.CharacterUtility.TotalNumResources )
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.Select( i => new InternalIndex( Array.IndexOf( RelevantIndices, (Structs.CharacterUtility.Index) i ) ) )
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.Select( i => new InternalIndex( Array.IndexOf( RelevantIndices, ( Structs.CharacterUtility.Index )i ) ) )
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.ToArray();
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private readonly (IntPtr Address, int Size)[] _defaultResources = new (IntPtr, int)[RelevantIndices.Length];
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public (IntPtr Address, int Size) DefaultResource( Structs.CharacterUtility.Index idx )
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=> _defaultResources[ ReverseIndices[ ( int )idx ].Value ];
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private readonly List[] _lists = Enumerable.Range( 0, RelevantIndices.Length )
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.Select( idx => new List( new InternalIndex( idx ) ) )
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.ToArray();
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public (IntPtr Address, int Size) DefaultResource( InternalIndex idx )
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=> _defaultResources[ idx.Value ];
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=> _lists[ idx.Value ].DefaultResource;
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public CharacterUtility()
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{
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@ -60,30 +58,25 @@ public unsafe class CharacterUtility : IDisposable
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// We store the default data of the resources so we can always restore them.
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private void LoadDefaultResources( object _ )
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{
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var missingCount = 0;
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if( Address == null )
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{
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return;
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}
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var anyMissing = false;
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for( var i = 0; i < RelevantIndices.Length; ++i )
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{
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if( _defaultResources[ i ].Size == 0 )
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var list = _lists[ i ];
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if( !list.Ready )
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{
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var resource = Address->Resource( RelevantIndices[i] );
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var data = resource->GetData();
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if( data.Data != IntPtr.Zero && data.Length != 0 )
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{
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_defaultResources[ i ] = data;
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}
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else
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{
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++missingCount;
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}
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var resource = Address->Resource( RelevantIndices[ i ] );
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var (data, length) = resource->GetData();
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list.SetDefaultResource( data, length );
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anyMissing |= !_lists[ i ].Ready;
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}
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}
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if( missingCount == 0 )
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if( !anyMissing )
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{
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Ready = true;
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LoadingFinished.Invoke();
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@ -91,51 +84,27 @@ public unsafe class CharacterUtility : IDisposable
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}
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}
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// Set the data of one of the stored resources to a given pointer and length.
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public bool SetResource( Structs.CharacterUtility.Index resourceIdx, IntPtr data, int length )
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public List.MetaReverter SetResource( Structs.CharacterUtility.Index resourceIdx, IntPtr data, int length )
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{
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if( !Ready )
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{
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Penumbra.Log.Error( $"Can not set resource {resourceIdx}: CharacterUtility not ready yet." );
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return false;
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}
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var resource = Address->Resource( resourceIdx );
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var ret = resource->SetData( data, length );
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Penumbra.Log.Verbose( $"Set resource {resourceIdx} to 0x{( ulong )data:X} ({length} bytes).");
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return ret;
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var idx = ReverseIndices[ ( int )resourceIdx ];
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var list = _lists[ idx.Value ];
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return list.SetResource( data, length );
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}
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// Reset the data of one of the stored resources to its default values.
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public void ResetResource( Structs.CharacterUtility.Index resourceIdx )
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public List.MetaReverter ResetResource( Structs.CharacterUtility.Index resourceIdx )
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{
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if( !Ready )
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{
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Penumbra.Log.Error( $"Can not reset {resourceIdx}: CharacterUtility not ready yet." );
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return;
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}
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var (data, length) = DefaultResource( resourceIdx);
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var resource = Address->Resource( resourceIdx );
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Penumbra.Log.Verbose( $"Reset resource {resourceIdx} to default at 0x{(ulong)data:X} ({length} bytes).");
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resource->SetData( data, length );
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var idx = ReverseIndices[ ( int )resourceIdx ];
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var list = _lists[ idx.Value ];
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return list.ResetResource();
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}
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// Return all relevant resources to the default resource.
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public void ResetAll()
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{
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if( !Ready )
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foreach( var list in _lists )
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{
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Penumbra.Log.Error( "Can not reset all resources: CharacterUtility not ready yet." );
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return;
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list.Dispose();
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}
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foreach( var idx in RelevantIndices )
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{
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ResetResource( idx );
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}
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Penumbra.Log.Debug( "Reset all CharacterUtility resources to default." );
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}
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public void Dispose()
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