Change Redrawing to be simpler and not use a queue or settings.

This commit is contained in:
Ottermandias 2022-03-21 14:09:40 +01:00
parent 7540694050
commit b08bf388cc
7 changed files with 182 additions and 428 deletions

View file

@ -63,107 +63,6 @@ public partial class SettingsInterface
PrintValue( "Mod Manager Valid", manager.Valid.ToString() );
//PrintValue( "Resource Loader Enabled", _penumbra.ResourceLoader.IsEnabled.ToString() );
}
private unsafe void DrawDebugTabRedraw()
{
if( !ImGui.CollapsingHeader( "Redrawing##Debug" ) )
{
return;
}
var queue = ( Queue< (int, string, RedrawType) >? )_penumbra.ObjectReloader.GetType()
.GetField( "_objectIds", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader )
?? new Queue< (int, string, RedrawType) >();
var currentFrame = ( int? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentFrame", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
var changedSettings = ( bool? )_penumbra.ObjectReloader.GetType()
.GetField( "_changedSettings", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
var currentObjectId = ( uint? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentObjectId", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
var currentObjectName = ( string? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentObjectName", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
var currentObjectStartState = ( DrawState? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentObjectStartState", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
var currentRedrawType = ( RedrawType? )_penumbra.ObjectReloader.GetType()
.GetField( "_currentRedrawType", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
var (currentObject, currentObjectIdx) = ( (GameObject?, int) )_penumbra.ObjectReloader.GetType()
.GetMethod( "FindCurrentObject", BindingFlags.NonPublic | BindingFlags.Instance )?
.Invoke( _penumbra.ObjectReloader, Array.Empty< object >() )!;
var currentRender = currentObject != null
? ObjectReloader.ActorDrawState( currentObject )
: null;
var waitFrames = ( int? )_penumbra.ObjectReloader.GetType()
.GetField( "_waitFrames", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
var wasTarget = ( bool? )_penumbra.ObjectReloader.GetType()
.GetField( "_wasTarget", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
var gPose = ( bool? )_penumbra.ObjectReloader.GetType()
.GetField( "_inGPose", BindingFlags.Instance | BindingFlags.NonPublic )
?.GetValue( _penumbra.ObjectReloader );
using var raii = new ImGuiRaii.EndStack();
if( ImGui.BeginTable( "##RedrawData", 2, ImGuiTableFlags.SizingFixedFit,
new Vector2( -1, ImGui.GetTextLineHeightWithSpacing() * 7 ) ) )
{
raii.Push( ImGui.EndTable );
PrintValue( "Current Wait Frame", waitFrames?.ToString() ?? "null" );
PrintValue( "Current Frame", currentFrame?.ToString() ?? "null" );
PrintValue( "Currently in GPose", gPose?.ToString() ?? "null" );
PrintValue( "Current Changed Settings", changedSettings?.ToString() ?? "null" );
PrintValue( "Current Object Id", currentObjectId?.ToString( "X8" ) ?? "null" );
PrintValue( "Current Object Name", currentObjectName ?? "null" );
PrintValue( "Current Object Start State", ( ( int? )currentObjectStartState )?.ToString( "X8" ) ?? "null" );
PrintValue( "Current Object Was Target", wasTarget?.ToString() ?? "null" );
PrintValue( "Current Object Redraw", currentRedrawType?.ToString() ?? "null" );
PrintValue( "Current Object Address", currentObject?.Address.ToString( "X16" ) ?? "null" );
PrintValue( "Current Object Index", currentObjectIdx >= 0 ? currentObjectIdx.ToString() : "null" );
PrintValue( "Current Object Render Flags", ( ( int? )currentRender )?.ToString( "X8" ) ?? "null" );
}
if( queue.Any()
&& ImGui.BeginTable( "##RedrawTable", 3, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.ScrollX,
new Vector2( -1, ImGui.GetTextLineHeightWithSpacing() * queue.Count ) ) )
{
raii.Push( ImGui.EndTable );
foreach( var (objectId, objectName, redraw) in queue )
{
ImGui.TableNextRow();
ImGui.TableNextColumn();
ImGui.Text( objectName );
ImGui.TableNextColumn();
ImGui.Text( $"0x{objectId:X8}" );
ImGui.TableNextColumn();
ImGui.Text( redraw.ToString() );
}
}
if( queue.Any() && ImGui.Button( "Clear" ) )
{
queue.Clear();
_penumbra.ObjectReloader.GetType()
.GetField( "_currentFrame", BindingFlags.Instance | BindingFlags.NonPublic )?.SetValue( _penumbra.ObjectReloader, 0 );
}
}
private void DrawDebugTabIpc()
{
if( !ImGui.CollapsingHeader( "IPC##Debug" ) )
@ -436,8 +335,6 @@ public partial class SettingsInterface
ImGui.NewLine();
DrawDebugResidentResources();
ImGui.NewLine();
DrawDebugTabRedraw();
ImGui.NewLine();
DrawDebugTabIpc();
ImGui.NewLine();
}