Bone and Material Limit updates.

Fix UI in Models tab to allow for more than 4 Materials per DT spec.
This commit is contained in:
Theo 2024-12-16 19:11:46 -08:00 committed by Ottermandias
parent ac64b4db24
commit b0a8b1baa5
2 changed files with 8 additions and 8 deletions

View file

@ -16,7 +16,7 @@ namespace Penumbra.UI.AdvancedWindow;
public partial class ModEditWindow
{
private const int MdlMaterialMaximum = 4;
private const int MdlMaterialMaximum = 10;
private const string MdlImportDocumentation =
@"https://github.com/xivdev/Penumbra/wiki/Model-IO#user-content-9b49d296-23ab-410a-845b-a3be769b71ea";
@ -93,7 +93,7 @@ public partial class ModEditWindow
tab.Mdl.ConvertV5ToV6();
_modelTab.SaveFile();
}
}
private void DrawImportExport(MdlTab tab, bool disabled)
{
@ -427,7 +427,7 @@ public partial class ModEditWindow
private static void DrawInvalidMaterialMarker()
{
using (ImRaii.PushFont(UiBuilder.IconFont))
using (ImRaii.PushFont(UiBuilder.IconFont))
ImGuiUtil.TextColored(0xFF0000FF, FontAwesomeIcon.TimesCircle.ToIconString());
ImGuiUtil.HoverTooltip(