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Add debug tab for meta changes (pretty useless...) and maybe fix reset problem.
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parent
b7b15532f8
commit
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4 changed files with 37 additions and 7 deletions
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@ -11,6 +11,9 @@ public unsafe partial class CharacterUtility
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public readonly InternalIndex Index;
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public readonly Structs.CharacterUtility.Index GlobalIndex;
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public IReadOnlyCollection< MetaReverter > Entries
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=> _entries;
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private IntPtr _defaultResourceData = IntPtr.Zero;
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private int _defaultResourceSize = 0;
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public bool Ready { get; private set; } = false;
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@ -93,8 +96,8 @@ public unsafe partial class CharacterUtility
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if( _entries.Count > 0 )
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{
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_entries.Clear();
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ResetResourceInternal();
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}
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ResetResourceInternal();
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}
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public sealed class MetaReverter : IDisposable
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Utility.Signatures;
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@ -43,6 +44,9 @@ public unsafe partial class CharacterUtility : IDisposable
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.Select( idx => new List( new InternalIndex( idx ) ) )
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.ToArray();
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public IReadOnlyList< List > Lists
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=> _lists;
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public (IntPtr Address, int Size) DefaultResource( InternalIndex idx )
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=> _lists[ idx.Value ].DefaultResource;
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@ -160,7 +160,7 @@ public unsafe partial class PathResolver
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var ret = _characterBaseCreateHook.Original( a, b, c, d );
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using( meta )
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{
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if( LastGameObject != null )
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if( LastGameObject != null && ret != IntPtr.Zero )
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{
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_drawObjectToObject[ ret ] = ( _lastCreatedCollection!, LastGameObject->ObjectIndex );
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CreatedCharacterBase?.Invoke( ( IntPtr )LastGameObject, _lastCreatedCollection!.ModCollection, ret );
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@ -58,6 +58,8 @@ public partial class ConfigWindow
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ImGui.NewLine();
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DrawDebugCharacterUtility();
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ImGui.NewLine();
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DrawDebugTabMetaLists();
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ImGui.NewLine();
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DrawDebugResidentResources();
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ImGui.NewLine();
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DrawResourceProblems();
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@ -274,6 +276,27 @@ public partial class ConfigWindow
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}
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}
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private static void DrawDebugTabMetaLists()
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{
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if( !ImGui.CollapsingHeader( "Metadata Changes" ) )
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{
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return;
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}
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using var table = ImRaii.Table( "##DebugMetaTable", 3, ImGuiTableFlags.SizingFixedFit );
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if( !table )
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{
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return;
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}
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foreach( var list in Penumbra.CharacterUtility.Lists )
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{
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ImGuiUtil.DrawTableColumn( list.GlobalIndex.ToString() );
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ImGuiUtil.DrawTableColumn( list.Entries.Count.ToString() );
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ImGuiUtil.DrawTableColumn( string.Join( ", ", list.Entries.Select( e => $"0x{e.Data:X}" ) ) );
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}
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}
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// Draw information about the resident resource files.
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public unsafe void DrawDebugResidentResources()
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{
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