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Update PlayerWatcher to deal with multiple actors with the same name.
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4 changed files with 75 additions and 37 deletions
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@ -26,6 +26,6 @@ namespace Penumbra.PlayerWatch
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public void RemovePlayerFromWatch( string playerName );
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public CharacterEquipment UpdatePlayerWithoutEvent( Character actor );
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public IEnumerable< (string, CharacterEquipment) > WatchedPlayers();
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public IEnumerable< (string, (uint, CharacterEquipment)[]) > WatchedPlayers();
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}
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}
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