Move Entries to GameData.

This commit is contained in:
Ottermandias 2021-07-25 02:36:21 +02:00
parent 4cfd7f56c0
commit b93c5376de
12 changed files with 71 additions and 60 deletions

View file

@ -0,0 +1,130 @@
using System;
using System.ComponentModel;
using Penumbra.GameData.Enums;
namespace Penumbra.GameData.Structs
{
[Flags]
public enum EqpEntry : ulong
{
BodyEnabled = 0x00_01ul,
BodyHideWaist = 0x00_02ul,
_2 = 0x00_04ul,
BodyHideGlovesS = 0x00_08ul,
_4 = 0x00_10ul,
BodyHideGlovesM = 0x00_20ul,
BodyHideGlovesL = 0x00_40ul,
BodyHideGorget = 0x00_80ul,
BodyShowLeg = 0x01_00ul,
BodyShowHand = 0x02_00ul,
BodyShowHead = 0x04_00ul,
BodyShowNecklace = 0x08_00ul,
BodyShowBracelet = 0x10_00ul,
BodyShowTail = 0x20_00ul,
_14 = 0x40_00ul,
_15 = 0x80_00ul,
BodyMask = 0xFF_FFul,
LegsEnabled = 0x01ul << 16,
LegsHideKneePads = 0x02ul << 16,
LegsHideBootsS = 0x04ul << 16,
LegsHideBootsM = 0x08ul << 16,
_20 = 0x10ul << 16,
LegsShowFoot = 0x20ul << 16,
LegsShowTail = 0x40ul << 16,
_23 = 0x80ul << 16,
LegsMask = 0xFFul << 16,
HandsEnabled = 0x01ul << 24,
HandsHideElbow = 0x02ul << 24,
HandsHideForearm = 0x04ul << 24,
_27 = 0x08ul << 24,
HandShowBracelet = 0x10ul << 24,
HandShowRingL = 0x20ul << 24,
HandShowRingR = 0x40ul << 24,
_31 = 0x80ul << 24,
HandsMask = 0xFFul << 24,
FeetEnabled = 0x01ul << 32,
FeetHideKnee = 0x02ul << 32,
FeetHideCalf = 0x04ul << 32,
FeetHideAnkle = 0x08ul << 32,
_36 = 0x10ul << 32,
_37 = 0x20ul << 32,
_38 = 0x40ul << 32,
_39 = 0x80ul << 32,
FeetMask = 0xFFul << 32,
HeadEnabled = 0x00_00_01ul << 40,
HeadHideScalp = 0x00_00_02ul << 40,
HeadHideHair = 0x00_00_04ul << 40,
HeadShowHairOverride = 0x00_00_08ul << 40,
HeadHideNeck = 0x00_00_10ul << 40,
HeadShowNecklace = 0x00_00_20ul << 40,
_46 = 0x00_00_40ul << 40,
HeadShowEarrings = 0x00_00_80ul << 40,
HeadShowEarringsHuman = 0x00_01_00ul << 40,
HeadShowEarringsAura = 0x00_02_00ul << 40,
HeadShowEarHuman = 0x00_04_00ul << 40,
HeadShowEarMiqote = 0x00_08_00ul << 40,
HeadShowEarAuRa = 0x00_10_00ul << 40,
HeadShowEarViera = 0x00_20_00ul << 40,
_54 = 0x00_40_00ul << 40,
_55 = 0x00_80_00ul << 40,
HeadShowHrothgarHat = 0x01_00_00ul << 40,
HeadShowVieraHat = 0x02_00_00ul << 40,
_58 = 0x04_00_00ul << 40,
_59 = 0x08_00_00ul << 40,
_60 = 0x10_00_00ul << 40,
_61 = 0x20_00_00ul << 40,
_62 = 0x40_00_00ul << 40,
_63 = 0x80_00_00ul << 40,
HeadMask = 0xFF_FF_FFul << 40,
}
public static class Eqp
{
public static (int, int) BytesAndOffset( EquipSlot slot )
{
return slot switch
{
EquipSlot.Body => ( 2, 0 ),
EquipSlot.Legs => ( 1, 2 ),
EquipSlot.Hands => ( 1, 3 ),
EquipSlot.Feet => ( 1, 4 ),
EquipSlot.Head => ( 3, 5 ),
_ => throw new InvalidEnumArgumentException(),
};
}
public static EqpEntry FromSlotAndBytes( EquipSlot slot, byte[] value )
{
EqpEntry ret = 0;
var (bytes, offset) = BytesAndOffset( slot );
if( bytes != value.Length )
{
throw new ArgumentException();
}
for( var i = 0; i < bytes; ++i )
{
ret |= ( EqpEntry )( ( ulong )value[ i ] << ( ( offset + i ) * 8 ) );
}
return ret;
}
public static EqpEntry Mask( EquipSlot slot )
{
return slot switch
{
EquipSlot.Body => EqpEntry.BodyMask,
EquipSlot.Head => EqpEntry.HeadMask,
EquipSlot.Legs => EqpEntry.LegsMask,
EquipSlot.Feet => EqpEntry.FeetMask,
EquipSlot.Hands => EqpEntry.HandsMask,
_ => 0,
};
}
}
}