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Check for drawObject != null before invoking draw object created event.
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1 changed files with 1 additions and 1 deletions
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@ -140,7 +140,7 @@ public unsafe class MetaState : IDisposable
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{
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{
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_characterBaseCreateMetaChanges.Dispose();
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_characterBaseCreateMetaChanges.Dispose();
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_characterBaseCreateMetaChanges = DisposableContainer.Empty;
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_characterBaseCreateMetaChanges = DisposableContainer.Empty;
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if (_lastCreatedCollection.Valid && _lastCreatedCollection.AssociatedGameObject != nint.Zero)
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if (_lastCreatedCollection.Valid && _lastCreatedCollection.AssociatedGameObject != nint.Zero && drawObject != nint.Zero)
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_communicator.CreatedCharacterBase.Invoke(_lastCreatedCollection.AssociatedGameObject,
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_communicator.CreatedCharacterBase.Invoke(_lastCreatedCollection.AssociatedGameObject,
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_lastCreatedCollection.ModCollection, drawObject);
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_lastCreatedCollection.ModCollection, drawObject);
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_lastCreatedCollection = ResolveData.Invalid;
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_lastCreatedCollection = ResolveData.Invalid;
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