Allow player watcher to watch NPCs with human model.

This commit is contained in:
Ottermandias 2021-10-10 15:00:25 +02:00
parent 6a024ba5d1
commit ba7dc6fda7
2 changed files with 98 additions and 13 deletions

View file

@ -15,7 +15,7 @@ namespace Penumbra.PlayerWatch
{
public const int GPosePlayerIdx = 201;
public const int GPoseTableEnd = GPosePlayerIdx + 48;
private const int ObjectsPerFrame = 8;
private const int ObjectsPerFrame = 32;
private readonly Framework _framework;
private readonly ClientState _clientState;
@ -172,11 +172,11 @@ namespace Penumbra.PlayerWatch
}
}
private Character CheckGPoseObject( GameObject player )
private Character? CheckGPoseObject( GameObject player )
{
if( !_inGPose )
{
return ( Character )player;
return CharacterFactory.Convert( player );
}
for( var i = GPosePlayerIdx; i < GPoseTableEnd; ++i )
@ -184,16 +184,16 @@ namespace Penumbra.PlayerWatch
var a = _objects[ i ];
if( a == null )
{
return ( Character )player;
return CharacterFactory.Convert( player);
}
if( a.Name == player.Name )
{
return ( Character )a;
return CharacterFactory.Convert( a );
}
}
return ( Character )player;
return CharacterFactory.Convert(player)!;
}
private bool TryGetPlayer( GameObject gameObject, out (CharacterEquipment, HashSet< PlayerWatcher >) equip )
@ -203,6 +203,29 @@ namespace Penumbra.PlayerWatch
return name.Length != 0 && Equip.TryGetValue( name, out equip );
}
private static bool InvalidObjectKind( ObjectKind kind )
{
return kind switch
{
ObjectKind.BattleNpc => false,
ObjectKind.EventNpc => false,
ObjectKind.Player => false,
_ => true,
};
}
private GameObject? GetNextObject()
{
if( _frameTicker == GPosePlayerIdx - 1 )
_frameTicker = GPoseTableEnd;
else if( _frameTicker == _objects.Length - 1 )
_frameTicker = 0;
else
++_frameTicker;
return _objects[ _frameTicker ];
}
private void OnFrameworkUpdate( object framework )
{
var newInGPose = _objects[ GPosePlayerIdx ] != null;
@ -223,26 +246,26 @@ namespace Penumbra.PlayerWatch
for( var i = 0; i < ObjectsPerFrame; ++i )
{
_frameTicker = _frameTicker < GPosePlayerIdx - 2
? _frameTicker + 2
: 0;
var actor = _objects[ _frameTicker ];
var actor = GetNextObject();
if( actor == null
|| actor.ObjectKind != ObjectKind.Player
|| InvalidObjectKind(actor.ObjectKind)
|| !TryGetPlayer( actor, out var equip ) )
{
continue;
}
var character = CheckGPoseObject( actor );
if( _cancel )
{
_cancel = false;
return;
}
if( character == null || character.ModelType() != 0 )
{
continue;
}
PluginLog.Verbose( "Comparing Gear for {PlayerName} at {Address}...", character.Name, character.Address );
if( !equip.Item1.CompareAndUpdate( character ) )
{