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Allow player watcher to watch NPCs with human model.
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commit
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2 changed files with 98 additions and 13 deletions
62
Penumbra.PlayerWatch/CharacterFactory.cs
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62
Penumbra.PlayerWatch/CharacterFactory.cs
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@ -0,0 +1,62 @@
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using System;
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using System.Reflection;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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namespace Penumbra.PlayerWatch
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{
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public static class CharacterFactory
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{
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private static ConstructorInfo? _characterConstructor = null;
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private static void Initialize()
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{
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_characterConstructor ??= typeof( Character ).GetConstructor( BindingFlags.NonPublic | BindingFlags.Instance, null, new[]
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{
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typeof( IntPtr ),
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}, null )!;
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}
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private static Character Character( IntPtr address )
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{
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Initialize();
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return ( Character )_characterConstructor?.Invoke( new object[]
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{
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address,
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} )!;
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}
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public static Character? Convert( GameObject? actor )
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{
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if( actor == null )
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{
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return null;
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}
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return actor switch
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{
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PlayerCharacter p => p,
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BattleChara b => b,
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_ => actor.ObjectKind switch
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{
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ObjectKind.BattleNpc => Character( actor.Address ),
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ObjectKind.Companion => Character( actor.Address ),
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ObjectKind.EventNpc => Character( actor.Address ),
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_ => null,
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},
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};
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}
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}
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public static class GameObjectExtensions
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{
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private const int ModelTypeOffset = 0x01B4;
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public static unsafe int ModelType( this GameObject actor )
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=> *( int* )( actor.Address + ModelTypeOffset );
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public static unsafe void SetModelType( this GameObject actor, int value )
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=> *( int* )( actor.Address + ModelTypeOffset ) = value;
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}
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}
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@ -15,7 +15,7 @@ namespace Penumbra.PlayerWatch
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{
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public const int GPosePlayerIdx = 201;
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public const int GPoseTableEnd = GPosePlayerIdx + 48;
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private const int ObjectsPerFrame = 8;
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private const int ObjectsPerFrame = 32;
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private readonly Framework _framework;
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private readonly ClientState _clientState;
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@ -172,11 +172,11 @@ namespace Penumbra.PlayerWatch
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}
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}
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private Character CheckGPoseObject( GameObject player )
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private Character? CheckGPoseObject( GameObject player )
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{
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if( !_inGPose )
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{
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return ( Character )player;
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return CharacterFactory.Convert( player );
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}
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for( var i = GPosePlayerIdx; i < GPoseTableEnd; ++i )
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@ -184,16 +184,16 @@ namespace Penumbra.PlayerWatch
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var a = _objects[ i ];
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if( a == null )
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{
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return ( Character )player;
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return CharacterFactory.Convert( player);
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}
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if( a.Name == player.Name )
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{
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return ( Character )a;
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return CharacterFactory.Convert( a );
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}
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}
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return ( Character )player;
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return CharacterFactory.Convert(player)!;
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}
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private bool TryGetPlayer( GameObject gameObject, out (CharacterEquipment, HashSet< PlayerWatcher >) equip )
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@ -203,6 +203,29 @@ namespace Penumbra.PlayerWatch
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return name.Length != 0 && Equip.TryGetValue( name, out equip );
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}
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private static bool InvalidObjectKind( ObjectKind kind )
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{
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return kind switch
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{
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ObjectKind.BattleNpc => false,
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ObjectKind.EventNpc => false,
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ObjectKind.Player => false,
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_ => true,
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};
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}
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private GameObject? GetNextObject()
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{
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if( _frameTicker == GPosePlayerIdx - 1 )
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_frameTicker = GPoseTableEnd;
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else if( _frameTicker == _objects.Length - 1 )
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_frameTicker = 0;
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else
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++_frameTicker;
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return _objects[ _frameTicker ];
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}
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private void OnFrameworkUpdate( object framework )
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{
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var newInGPose = _objects[ GPosePlayerIdx ] != null;
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@ -223,26 +246,26 @@ namespace Penumbra.PlayerWatch
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for( var i = 0; i < ObjectsPerFrame; ++i )
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{
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_frameTicker = _frameTicker < GPosePlayerIdx - 2
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? _frameTicker + 2
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: 0;
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var actor = _objects[ _frameTicker ];
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var actor = GetNextObject();
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if( actor == null
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|| actor.ObjectKind != ObjectKind.Player
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|| InvalidObjectKind(actor.ObjectKind)
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|| !TryGetPlayer( actor, out var equip ) )
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{
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continue;
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}
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var character = CheckGPoseObject( actor );
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if( _cancel )
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{
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_cancel = false;
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return;
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}
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if( character == null || character.ModelType() != 0 )
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{
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continue;
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}
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PluginLog.Verbose( "Comparing Gear for {PlayerName} at {Address}...", character.Name, character.Address );
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if( !equip.Item1.CompareAndUpdate( character ) )
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{
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