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Rework API, use Collection ID in crash handler, use collection GUIDs in more places.
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88 changed files with 4193 additions and 3930 deletions
114
Penumbra/Api/IpcTester/ResolveIpcTester.cs
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114
Penumbra/Api/IpcTester/ResolveIpcTester.cs
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using Dalamud.Plugin;
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using ImGuiNET;
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using OtterGui.Raii;
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using OtterGui.Services;
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using Penumbra.Api.IpcSubscribers;
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using Penumbra.String.Classes;
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namespace Penumbra.Api.IpcTester;
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public class ResolveIpcTester(DalamudPluginInterface pi) : IUiService
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{
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private string _currentResolvePath = string.Empty;
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private string _currentReversePath = string.Empty;
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private int _currentReverseIdx;
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private Task<(string[], string[][])> _task = Task.FromResult<(string[], string[][])>(([], []));
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public void Draw()
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{
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using var tree = ImRaii.TreeNode("Resolving");
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if (!tree)
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return;
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ImGui.InputTextWithHint("##resolvePath", "Resolve this game path...", ref _currentResolvePath, Utf8GamePath.MaxGamePathLength);
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ImGui.InputTextWithHint("##resolveInversePath", "Reverse-resolve this path...", ref _currentReversePath,
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Utf8GamePath.MaxGamePathLength);
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ImGui.InputInt("##resolveIdx", ref _currentReverseIdx, 0, 0);
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using var table = ImRaii.Table(string.Empty, 3, ImGuiTableFlags.SizingFixedFit);
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if (!table)
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return;
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IpcTester.DrawIntro(ResolveDefaultPath.Label, "Default Collection Resolve");
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if (_currentResolvePath.Length != 0)
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ImGui.TextUnformatted(new ResolveDefaultPath(pi).Invoke(_currentResolvePath));
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IpcTester.DrawIntro(ResolveInterfacePath.Label, "Interface Collection Resolve");
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if (_currentResolvePath.Length != 0)
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ImGui.TextUnformatted(new ResolveInterfacePath(pi).Invoke(_currentResolvePath));
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IpcTester.DrawIntro(ResolvePlayerPath.Label, "Player Collection Resolve");
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if (_currentResolvePath.Length != 0)
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ImGui.TextUnformatted(new ResolvePlayerPath(pi).Invoke(_currentResolvePath));
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IpcTester.DrawIntro(ResolveGameObjectPath.Label, "Game Object Collection Resolve");
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if (_currentResolvePath.Length != 0)
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ImGui.TextUnformatted(new ResolveGameObjectPath(pi).Invoke(_currentResolvePath, _currentReverseIdx));
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IpcTester.DrawIntro(ReverseResolvePlayerPath.Label, "Reversed Game Paths (Player)");
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if (_currentReversePath.Length > 0)
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{
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var list = new ReverseResolvePlayerPath(pi).Invoke(_currentReversePath);
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if (list.Length > 0)
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{
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ImGui.TextUnformatted(list[0]);
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if (list.Length > 1 && ImGui.IsItemHovered())
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ImGui.SetTooltip(string.Join("\n", list.Skip(1)));
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}
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}
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IpcTester.DrawIntro(ReverseResolveGameObjectPath.Label, "Reversed Game Paths (Game Object)");
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if (_currentReversePath.Length > 0)
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{
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var list = new ReverseResolveGameObjectPath(pi).Invoke(_currentReversePath, _currentReverseIdx);
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if (list.Length > 0)
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{
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ImGui.TextUnformatted(list[0]);
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if (list.Length > 1 && ImGui.IsItemHovered())
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ImGui.SetTooltip(string.Join("\n", list.Skip(1)));
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}
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}
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var forwardArray = _currentResolvePath.Length > 0
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? [_currentResolvePath]
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: Array.Empty<string>();
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var reverseArray = _currentReversePath.Length > 0
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? [_currentReversePath]
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: Array.Empty<string>();
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IpcTester.DrawIntro(ResolvePlayerPaths.Label, "Resolved Paths (Player)");
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if (forwardArray.Length > 0 || reverseArray.Length > 0)
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{
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var ret = new ResolvePlayerPaths(pi).Invoke(forwardArray, reverseArray);
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ImGui.TextUnformatted(ConvertText(ret));
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}
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IpcTester.DrawIntro(ResolvePlayerPathsAsync.Label, "Resolved Paths Async (Player)");
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if (ImGui.Button("Start"))
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_task = new ResolvePlayerPathsAsync(pi).Invoke(forwardArray, reverseArray);
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var hovered = ImGui.IsItemHovered();
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ImGui.SameLine();
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ImGui.AlignTextToFramePadding();
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ImGui.TextUnformatted(_task.Status.ToString());
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if ((hovered || ImGui.IsItemHovered()) && _task.IsCompletedSuccessfully)
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ImGui.SetTooltip(ConvertText(_task.Result));
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return;
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static string ConvertText((string[], string[][]) data)
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{
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var text = string.Empty;
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if (data.Item1.Length > 0)
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{
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if (data.Item2.Length > 0)
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text = $"Forward: {data.Item1[0]} | Reverse: {string.Join("; ", data.Item2[0])}.";
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else
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text = $"Forward: {data.Item1[0]}.";
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}
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else if (data.Item2.Length > 0)
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{
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text = $"Reverse: {string.Join("; ", data.Item2[0])}.";
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}
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return text;
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}
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}
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}
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