mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
Rework API, use Collection ID in crash handler, use collection GUIDs in more places.
This commit is contained in:
parent
793ed4f0a7
commit
ba8999914f
88 changed files with 4193 additions and 3930 deletions
|
|
@ -8,8 +8,8 @@ public interface ICharacterBaseBufferWriter
|
|||
/// <summary> Write a line into the buffer with the given data. </summary>
|
||||
/// <param name="characterAddress"> The address of the related character, if known. </param>
|
||||
/// <param name="characterName"> The name of the related character, anonymized or relying on index if unavailable, if known. </param>
|
||||
/// <param name="collectionName"> The name of the associated collection. Not anonymized. </param>
|
||||
public void WriteLine(nint characterAddress, ReadOnlySpan<byte> characterName, string collectionName);
|
||||
/// <param name="collectionId"> The GUID of the associated collection. </param>
|
||||
public void WriteLine(nint characterAddress, ReadOnlySpan<byte> characterName, Guid collectionId);
|
||||
}
|
||||
|
||||
/// <summary> The full crash entry for a loaded character base. </summary>
|
||||
|
|
@ -19,27 +19,27 @@ public record struct CharacterLoadedEntry(
|
|||
int ThreadId,
|
||||
string CharacterName,
|
||||
string CharacterAddress,
|
||||
string CollectionName) : ICrashDataEntry;
|
||||
Guid CollectionId) : ICrashDataEntry;
|
||||
|
||||
internal sealed class CharacterBaseBuffer : MemoryMappedBuffer, ICharacterBaseBufferWriter, IBufferReader
|
||||
{
|
||||
private const int _version = 1;
|
||||
private const int _lineCount = 10;
|
||||
private const int _lineCapacity = 256;
|
||||
private const string _name = "Penumbra.CharacterBase";
|
||||
private const int _version = 1;
|
||||
private const int _lineCount = 10;
|
||||
private const int _lineCapacity = 128;
|
||||
private const string _name = "Penumbra.CharacterBase";
|
||||
|
||||
public void WriteLine(nint characterAddress, ReadOnlySpan<byte> characterName, string collectionName)
|
||||
public void WriteLine(nint characterAddress, ReadOnlySpan<byte> characterName, Guid collectionId)
|
||||
{
|
||||
var accessor = GetCurrentLineLocking();
|
||||
lock (accessor)
|
||||
{
|
||||
accessor.Write(0, DateTimeOffset.UtcNow.ToUnixTimeMilliseconds());
|
||||
accessor.Write(8, Environment.CurrentManagedThreadId);
|
||||
accessor.Write(0, DateTimeOffset.UtcNow.ToUnixTimeMilliseconds());
|
||||
accessor.Write(8, Environment.CurrentManagedThreadId);
|
||||
accessor.Write(12, characterAddress);
|
||||
var span = GetSpan(accessor, 20, 108);
|
||||
var span = GetSpan(accessor, 20, 16);
|
||||
collectionId.TryWriteBytes(span);
|
||||
span = GetSpan(accessor, 36);
|
||||
WriteSpan(characterName, span);
|
||||
span = GetSpan(accessor, 128);
|
||||
WriteString(collectionName, span);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -48,20 +48,20 @@ internal sealed class CharacterBaseBuffer : MemoryMappedBuffer, ICharacterBaseBu
|
|||
var lineCount = (int)CurrentLineCount;
|
||||
for (var i = lineCount - 1; i >= 0; --i)
|
||||
{
|
||||
var line = GetLine(i);
|
||||
var timestamp = DateTimeOffset.FromUnixTimeMilliseconds(BitConverter.ToInt64(line));
|
||||
var thread = BitConverter.ToInt32(line[8..]);
|
||||
var address = BitConverter.ToUInt64(line[12..]);
|
||||
var characterName = ReadString(line[20..]);
|
||||
var collectionName = ReadString(line[128..]);
|
||||
var line = GetLine(i);
|
||||
var timestamp = DateTimeOffset.FromUnixTimeMilliseconds(BitConverter.ToInt64(line));
|
||||
var thread = BitConverter.ToInt32(line[8..]);
|
||||
var address = BitConverter.ToUInt64(line[12..]);
|
||||
var collectionId = new Guid(line[20..36]);
|
||||
var characterName = ReadString(line[36..]);
|
||||
yield return new JsonObject
|
||||
{
|
||||
[nameof(CharacterLoadedEntry.Age)] = (crashTime - timestamp).TotalSeconds,
|
||||
[nameof(CharacterLoadedEntry.Timestamp)] = timestamp,
|
||||
[nameof(CharacterLoadedEntry.ThreadId)] = thread,
|
||||
[nameof(CharacterLoadedEntry.CharacterName)] = characterName,
|
||||
[nameof(CharacterLoadedEntry.Age)] = (crashTime - timestamp).TotalSeconds,
|
||||
[nameof(CharacterLoadedEntry.Timestamp)] = timestamp,
|
||||
[nameof(CharacterLoadedEntry.ThreadId)] = thread,
|
||||
[nameof(CharacterLoadedEntry.CharacterName)] = characterName,
|
||||
[nameof(CharacterLoadedEntry.CharacterAddress)] = address.ToString("X"),
|
||||
[nameof(CharacterLoadedEntry.CollectionName)] = collectionName,
|
||||
[nameof(CharacterLoadedEntry.CollectionId)] = collectionId,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue