Collection inheritance start.

This commit is contained in:
Ottermandias 2022-03-26 15:01:24 +01:00
parent 2877e9f22f
commit bc47e08e08
7 changed files with 914 additions and 1 deletions

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@ -1,11 +1,96 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Penumbra.GameData.ByteString;
using Penumbra.Meta;
using Penumbra.Meta.Manipulations;
namespace Penumbra.Mod;
public struct ModCache2
{
public readonly struct ModCacheStruct : IComparable< ModCacheStruct >
{
public readonly object Conflict;
public readonly int Mod1;
public readonly int Mod2;
public readonly bool Mod1Priority;
public readonly bool Solved;
public ModCacheStruct( int modIdx1, int modIdx2, int priority1, int priority2, object conflict )
{
Mod1 = modIdx1;
Mod2 = modIdx2;
Conflict = conflict;
Mod1Priority = priority1 >= priority2;
Solved = priority1 != priority2;
}
public int CompareTo( ModCacheStruct other )
{
var idxComp = Mod1.CompareTo( other.Mod1 );
if( idxComp != 0 )
{
return idxComp;
}
if( Mod1Priority != other.Mod1Priority )
{
return Mod1Priority ? 1 : -1;
}
idxComp = Mod2.CompareTo( other.Mod2 );
if( idxComp != 0 )
{
return idxComp;
}
return Conflict switch
{
Utf8GamePath p when other.Conflict is Utf8GamePath q => p.CompareTo( q ),
Utf8GamePath => -1,
MetaManipulation m when other.Conflict is MetaManipulation n => m.CompareTo( n ),
MetaManipulation => 1,
_ => 0,
};
}
}
private List< ModCacheStruct >? _conflicts;
public IReadOnlyList< ModCacheStruct > Conflicts
=> _conflicts ?? ( IReadOnlyList< ModCacheStruct > )Array.Empty< ModCacheStruct >();
public void Sort()
=> _conflicts?.Sort();
public void AddConflict( int modIdx1, int modIdx2, int priority1, int priority2, Utf8GamePath gamePath )
{
_conflicts ??= new List< ModCacheStruct >( 2 );
_conflicts.Add( new ModCacheStruct( modIdx1, modIdx2, priority1, priority2, gamePath ) );
_conflicts.Add( new ModCacheStruct( modIdx2, modIdx1, priority2, priority1, gamePath ) );
}
public void AddConflict( int modIdx1, int modIdx2, int priority1, int priority2, MetaManipulation manipulation )
{
_conflicts ??= new List< ModCacheStruct >( 2 );
_conflicts.Add( new ModCacheStruct( modIdx1, modIdx2, priority1, priority2, manipulation ) );
_conflicts.Add( new ModCacheStruct( modIdx2, modIdx1, priority2, priority1, manipulation ) );
}
public void ClearConflicts()
=> _conflicts?.Clear();
public void ClearFileConflicts()
=> _conflicts?.RemoveAll( m => m.Conflict is Utf8GamePath );
public void ClearMetaConflicts()
=> _conflicts?.RemoveAll( m => m.Conflict is MetaManipulation );
public void ClearConflictsWithMod( int modIdx )
=> _conflicts?.RemoveAll( m => m.Mod1 == modIdx || m.Mod2 == ~modIdx );
}
// The ModCache contains volatile information dependent on all current settings in a collection.
public class ModCache
{

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
@ -9,6 +10,122 @@ using Penumbra.Util;
namespace Penumbra.Mods;
public sealed class CollectionManager2 : IDisposable, IEnumerable< ModCollection2 >
{
private readonly ModManager _modManager;
private readonly List< ModCollection2 > _collections = new();
public ModCollection2 this[ int idx ]
=> _collections[ idx ];
public ModCollection2? this[ string name ]
=> ByName( name, out var c ) ? c : null;
public ModCollection2 Default
=> this[ ModCollection2.DefaultCollection ]!;
public bool ByName( string name, [NotNullWhen( true )] out ModCollection2? collection )
=> _collections.FindFirst( c => c.Name == name, out collection );
public IEnumerator< ModCollection2 > GetEnumerator()
=> _collections.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public CollectionManager2( ModManager manager )
{
_modManager = manager;
//_modManager.ModsRediscovered += OnModsRediscovered;
//_modManager.ModChange += OnModChanged;
ReadCollections();
//LoadConfigCollections( Penumbra.Config );
}
public void Dispose()
{ }
private void AddDefaultCollection()
{
if( this[ ModCollection.DefaultCollection ] != null )
{
return;
}
var defaultCollection = ModCollection2.CreateNewEmpty( ModCollection2.DefaultCollection );
defaultCollection.Save();
_collections.Add( defaultCollection );
}
private void ApplyInheritancesAndFixSettings( IEnumerable< IReadOnlyList< string > > inheritances )
{
foreach( var (collection, inheritance) in this.Zip( inheritances ) )
{
var changes = false;
foreach( var subCollectionName in inheritance )
{
if( !ByName( subCollectionName, out var subCollection ) )
{
changes = true;
PluginLog.Warning( $"Inherited collection {subCollectionName} for {collection.Name} does not exist, removed." );
}
else if( !collection.AddInheritance( subCollection ) )
{
changes = true;
PluginLog.Warning( $"{collection.Name} can not inherit from {subCollectionName}, removed." );
}
}
foreach( var (setting, mod) in collection.Settings.Zip( Penumbra.ModManager.Mods ).Where( s => s.First != null ) )
{
changes |= setting!.FixInvalidSettings( mod.Meta );
}
if( changes )
{
collection.Save();
}
}
}
private void ReadCollections()
{
var collectionDir = new DirectoryInfo( ModCollection2.CollectionDirectory );
var inheritances = new List< IReadOnlyList< string > >();
if( collectionDir.Exists )
{
foreach( var file in collectionDir.EnumerateFiles( "*.json" ) )
{
var collection = ModCollection2.LoadFromFile( file, out var inheritance );
if( collection == null || collection.Name.Length == 0 )
{
continue;
}
if( file.Name != $"{collection.Name.RemoveInvalidPathSymbols()}.json" )
{
PluginLog.Warning( $"Collection {file.Name} does not correspond to {collection.Name}." );
}
if( this[ collection.Name ] != null )
{
PluginLog.Warning( $"Duplicate collection found: {collection.Name} already exists." );
}
else
{
inheritances.Add( inheritance );
_collections.Add( collection );
}
}
}
AddDefaultCollection();
ApplyInheritancesAndFixSettings( inheritances );
}
}
public enum CollectionType : byte
{
Inactive,

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@ -0,0 +1,113 @@
using System;
using Penumbra.Mod;
namespace Penumbra.Mods;
public enum ModSettingChange
{
Inheritance,
EnableState,
Priority,
Setting,
}
public partial class ModCollection2
{
public delegate void ModSettingChangeDelegate( ModSettingChange type, int modIdx, int oldValue, string? optionName );
public event ModSettingChangeDelegate ModSettingChanged;
// Enable or disable the mod inheritance of mod idx.
public void SetModInheritance( int idx, bool inherit )
{
if( FixInheritance( idx, inherit ) )
{
ModSettingChanged.Invoke( ModSettingChange.Inheritance, idx, inherit ? 0 : 1, null );
}
}
// Set the enabled state mod idx to newValue if it differs from the current priority.
// If mod idx is currently inherited, stop the inheritance.
public void SetModState( int idx, bool newValue )
{
var oldValue = _settings[ idx ]?.Enabled ?? this[ idx ].Settings?.Enabled ?? false;
if( newValue != oldValue )
{
var inheritance = FixInheritance( idx, true );
_settings[ idx ]!.Enabled = newValue;
ModSettingChanged.Invoke( ModSettingChange.EnableState, idx, inheritance ? -1 : newValue ? 0 : 1, null );
}
}
// Set the priority of mod idx to newValue if it differs from the current priority.
// If mod idx is currently inherited, stop the inheritance.
public void SetModPriority( int idx, int newValue )
{
var oldValue = _settings[ idx ]?.Priority ?? this[ idx ].Settings?.Priority ?? 0;
if( newValue != oldValue )
{
var inheritance = FixInheritance( idx, true );
_settings[ idx ]!.Priority = newValue;
ModSettingChanged.Invoke( ModSettingChange.Priority, idx, inheritance ? -1 : oldValue, null );
}
}
// Set a given setting group settingName of mod idx to newValue if it differs from the current value and fix it if necessary.
// If mod idx is currently inherited, stop the inheritance.
public void SetModSetting( int idx, string settingName, int newValue )
{
var settings = _settings[ idx ] != null ? _settings[ idx ]!.Settings : this[ idx ].Settings?.Settings;
var oldValue = settings != null
? settings.TryGetValue( settingName, out var v ) ? v : newValue
: Penumbra.ModManager.Mods[ idx ].Meta.Groups.ContainsKey( settingName )
? 0
: newValue;
if( oldValue != newValue )
{
var inheritance = FixInheritance( idx, true );
_settings[ idx ]!.Settings[ settingName ] = newValue;
_settings[ idx ]!.FixSpecificSetting( settingName, Penumbra.ModManager.Mods[ idx ].Meta );
ModSettingChanged.Invoke( ModSettingChange.Setting, idx, inheritance ? -1 : oldValue, settingName );
}
}
// Change one of the available mod settings for mod idx discerned by type.
// If type == Setting, settingName should be a valid setting for that mod, otherwise it will be ignored.
// The setting will also be automatically fixed if it is invalid for that setting group.
// For boolean parameters, newValue == 0 will be treated as false and != 0 as true.
public void ChangeModSetting( ModSettingChange type, int idx, int newValue, string? settingName = null )
{
switch( type )
{
case ModSettingChange.Inheritance:
SetModInheritance( idx, newValue != 0 );
break;
case ModSettingChange.EnableState:
SetModState( idx, newValue != 0 );
break;
case ModSettingChange.Priority:
SetModPriority( idx, newValue );
break;
case ModSettingChange.Setting:
SetModSetting( idx, settingName ?? string.Empty, newValue );
break;
default: throw new ArgumentOutOfRangeException( nameof( type ), type, null );
}
}
// Set inheritance of a mod without saving,
// to be used as an intermediary.
private bool FixInheritance( int idx, bool inherit )
{
var settings = _settings[ idx ];
if( inherit != ( settings == null ) )
{
_settings[ idx ] = inherit ? null : this[ idx ].Settings ?? ModSettings.DefaultSettings( Penumbra.ModManager.Mods[ idx ].Meta );
return true;
}
return false;
}
private void SaveOnChange( ModSettingChange _1, int _2, int _3, string? _4 )
=> Save();
}

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@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Penumbra.Mod;
using Penumbra.Util;
namespace Penumbra.Mods;
public partial class ModCollection2
{
private readonly List< ModCollection2 > _inheritance = new();
public event Action InheritanceChanged;
public IReadOnlyList< ModCollection2 > Inheritance
=> _inheritance;
public IEnumerable< ModCollection2 > GetFlattenedInheritance()
{
yield return this;
foreach( var collection in _inheritance.SelectMany( c => c._inheritance )
.Where( c => !ReferenceEquals( this, c ) )
.Distinct() )
{
yield return collection;
}
}
public bool AddInheritance( ModCollection2 collection )
{
if( ReferenceEquals( collection, this ) || _inheritance.Contains( collection ) )
{
return false;
}
_inheritance.Add( collection );
InheritanceChanged.Invoke();
return true;
}
public void RemoveInheritance( int idx )
{
_inheritance.RemoveAt( idx );
InheritanceChanged.Invoke();
}
public void MoveInheritance( int from, int to )
{
if( _inheritance.Move( from, to ) )
{
InheritanceChanged.Invoke();
}
}
public (ModSettings? Settings, ModCollection2 Collection) this[ int idx ]
{
get
{
foreach( var collection in GetFlattenedInheritance() )
{
var settings = _settings[ idx ];
if( settings != null )
{
return ( settings, collection );
}
}
return ( null, this );
}
}
}

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@ -0,0 +1,47 @@
using System.Linq;
using Penumbra.Mod;
namespace Penumbra.Mods;
public partial class ModCollection2
{
private static class Migration
{
public static void Migrate( ModCollection2 collection )
{
var changes = MigrateV0ToV1( collection );
if( changes )
{
collection.Save();
}
}
private static bool MigrateV0ToV1( ModCollection2 collection )
{
if( collection.Version > 0 )
{
return false;
}
collection.Version = 1;
for( var i = 0; i < collection._settings.Count; ++i )
{
var setting = collection._settings[ i ];
if( SettingIsDefaultV0( collection._settings[ i ] ) )
{
collection._settings[ i ] = null;
}
}
foreach( var (key, _) in collection._unusedSettings.Where( kvp => SettingIsDefaultV0( kvp.Value ) ).ToList() )
{
collection._unusedSettings.Remove( key );
}
return true;
}
private static bool SettingIsDefaultV0( ModSettings? setting )
=> setting is { Enabled: false, Priority: 0 } && setting.Settings.Values.All( s => s == 0 );
}
}

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@ -4,7 +4,9 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using Dalamud.Logging;
using Newtonsoft.Json.Linq;
using Penumbra.GameData.ByteString;
using Penumbra.Meta.Manager;
using Penumbra.Mod;
@ -12,6 +14,192 @@ using Penumbra.Util;
namespace Penumbra.Mods;
public partial class ModCollection2
{
public const int CurrentVersion = 1;
public const string DefaultCollection = "Default";
public string Name { get; private init; }
public int Version { get; private set; }
private readonly List< ModSettings? > _settings;
public IReadOnlyList< ModSettings? > Settings
=> _settings;
public IEnumerable< ModSettings? > ActualSettings
=> Enumerable.Range( 0, _settings.Count ).Select( i => this[ i ].Settings );
private readonly Dictionary< string, ModSettings > _unusedSettings;
private ModCollection2( string name, ModCollection2 duplicate )
{
Name = name;
Version = duplicate.Version;
_settings = duplicate._settings.ConvertAll( s => s?.DeepCopy() );
_unusedSettings = duplicate._unusedSettings.ToDictionary( kvp => kvp.Key, kvp => kvp.Value.DeepCopy() );
_inheritance = duplicate._inheritance.ToList();
ModSettingChanged += SaveOnChange;
InheritanceChanged += Save;
}
private ModCollection2( string name, int version, Dictionary< string, ModSettings > allSettings )
{
Name = name;
Version = version;
_unusedSettings = allSettings;
_settings = Enumerable.Repeat( ( ModSettings? )null, Penumbra.ModManager.Count ).ToList();
for( var i = 0; i < Penumbra.ModManager.Count; ++i )
{
var modName = Penumbra.ModManager[ i ].BasePath.Name;
if( _unusedSettings.TryGetValue( Penumbra.ModManager[ i ].BasePath.Name, out var settings ) )
{
_unusedSettings.Remove( modName );
_settings[ i ] = settings;
}
}
Migration.Migrate( this );
ModSettingChanged += SaveOnChange;
InheritanceChanged += Save;
}
public static ModCollection2 CreateNewEmpty( string name )
=> new(name, CurrentVersion, new Dictionary< string, ModSettings >());
public ModCollection2 Duplicate( string name )
=> new(name, this);
private void CleanUnavailableSettings()
{
var any = _unusedSettings.Count > 0;
_unusedSettings.Clear();
if( any )
{
Save();
}
}
public void AddMod( ModData mod )
{
if( _unusedSettings.TryGetValue( mod.BasePath.Name, out var settings ) )
{
_settings.Add( settings );
_unusedSettings.Remove( mod.BasePath.Name );
}
else
{
_settings.Add( null );
}
}
public void RemoveMod( ModData mod, int idx )
{
var settings = _settings[ idx ];
if( settings != null )
{
_unusedSettings.Add( mod.BasePath.Name, settings );
}
_settings.RemoveAt( idx );
}
public static string CollectionDirectory
=> Path.Combine( Dalamud.PluginInterface.GetPluginConfigDirectory(), "collections" );
private FileInfo FileName
=> new(Path.Combine( CollectionDirectory, $"{Name.RemoveInvalidPathSymbols()}.json" ));
public void Save()
{
try
{
var file = FileName;
file.Directory?.Create();
using var s = file.Open( FileMode.Truncate );
using var w = new StreamWriter( s, Encoding.UTF8 );
using var j = new JsonTextWriter( w );
j.Formatting = Formatting.Indented;
var x = JsonSerializer.Create( new JsonSerializerSettings { Formatting = Formatting.Indented } );
j.WriteStartObject();
j.WritePropertyName( nameof( Version ) );
j.WriteValue( Version );
j.WritePropertyName( nameof( Name ) );
j.WriteValue( Name );
j.WritePropertyName( nameof( Settings ) );
j.WriteStartObject();
for( var i = 0; i < _settings.Count; ++i )
{
var settings = _settings[ i ];
if( settings != null )
{
j.WritePropertyName( Penumbra.ModManager[ i ].BasePath.Name );
x.Serialize( j, settings );
}
}
foreach( var settings in _unusedSettings )
{
j.WritePropertyName( settings.Key );
x.Serialize( j, settings.Value );
}
j.WriteEndObject();
j.WritePropertyName( nameof( Inheritance ) );
x.Serialize( j, Inheritance );
j.WriteEndObject();
}
catch( Exception e )
{
PluginLog.Error( $"Could not save collection {Name}:\n{e}" );
}
}
public void Delete()
{
var file = FileName;
if( file.Exists )
{
try
{
file.Delete();
}
catch( Exception e )
{
PluginLog.Error( $"Could not delete collection file {file.FullName} for {Name}:\n{e}" );
}
}
}
public static ModCollection2? LoadFromFile( FileInfo file, out IReadOnlyList< string > inheritance )
{
inheritance = Array.Empty< string >();
if( !file.Exists )
{
PluginLog.Error( $"Could not read collection because {file.FullName} does not exist." );
return null;
}
try
{
var obj = JObject.Parse( File.ReadAllText( file.FullName ) );
var name = obj[ nameof( Name ) ]?.ToObject< string >() ?? string.Empty;
var version = obj[ nameof( Version ) ]?.ToObject< int >() ?? 0;
var settings = obj[ nameof( Settings ) ]?.ToObject< Dictionary< string, ModSettings > >()
?? new Dictionary< string, ModSettings >();
inheritance = obj[ nameof( Inheritance ) ]?.ToObject< List< string > >() ?? ( IReadOnlyList< string > )Array.Empty< string >();
return new ModCollection2( name, version, settings );
}
catch( Exception e )
{
PluginLog.Error( $"Could not read collection information from {file.FullName}:\n{e}" );
}
return null;
}
}
// A ModCollection is a named set of ModSettings to all of the users' installed mods.
// It is meant to be local only, and thus should always contain settings for every mod, not just the enabled ones.
// Settings to mods that are not installed anymore are kept as long as no call to CleanUnavailableSettings is made.

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@ -13,6 +13,297 @@ using Penumbra.Util;
namespace Penumbra.Mods;
// The ModCollectionCache contains all required temporary data to use a collection.
// It will only be setup if a collection gets activated in any way.
public class ModCollectionCache2
{
// Shared caches to avoid allocations.
private static readonly BitArray FileSeen = new(256);
private static readonly Dictionary< Utf8GamePath, int > RegisteredFiles = new(256);
private static readonly List< ModSettings? > ResolvedSettings = new(128);
private readonly ModCollection2 _collection;
private readonly SortedList< string, object? > _changedItems = new();
public readonly Dictionary< Utf8GamePath, FullPath > ResolvedFiles = new();
public readonly HashSet< FullPath > MissingFiles = new();
public readonly MetaManager MetaManipulations;
private ModCache2 _cache;
public IReadOnlyDictionary< string, object? > ChangedItems
{
get
{
SetChangedItems();
return _changedItems;
}
}
public ModCollectionCache2( ModCollection2 collection )
=> _collection = collection;
//MetaManipulations = new MetaManager( collection );
private static void ResetFileSeen( int size )
{
if( size < FileSeen.Length )
{
FileSeen.Length = size;
FileSeen.SetAll( false );
}
else
{
FileSeen.SetAll( false );
FileSeen.Length = size;
}
}
private void ClearStorageAndPrepare()
{
ResolvedFiles.Clear();
MissingFiles.Clear();
RegisteredFiles.Clear();
_changedItems.Clear();
_cache.ClearFileConflicts();
ResolvedSettings.Clear();
ResolvedSettings.AddRange( _collection.ActualSettings );
}
public void CalculateEffectiveFileList()
{
ClearStorageAndPrepare();
for( var i = 0; i < Penumbra.ModManager.Mods.Count; ++i )
{
if( ResolvedSettings[ i ]?.Enabled == true )
{
AddFiles( i );
AddSwaps( i );
}
}
AddMetaFiles();
}
private void SetChangedItems()
{
if( _changedItems.Count > 0 || ResolvedFiles.Count + MetaManipulations.Count == 0 )
{
return;
}
try
{
// Skip IMCs because they would result in far too many false-positive items,
// since they are per set instead of per item-slot/item/variant.
var identifier = GameData.GameData.GetIdentifier();
foreach( var resolved in ResolvedFiles.Keys.Where( file => !file.Path.EndsWith( 'i', 'm', 'c' ) ) )
{
identifier.Identify( _changedItems, resolved.ToGamePath() );
}
}
catch( Exception e )
{
PluginLog.Error( $"Unknown Error:\n{e}" );
}
}
private void AddFiles( int idx )
{
var mod = Penumbra.ModManager.Mods[ idx ];
ResetFileSeen( mod.Resources.ModFiles.Count );
// Iterate in reverse so that later groups take precedence before earlier ones.
foreach( var group in mod.Meta.Groups.Values.Reverse() )
{
switch( group.SelectionType )
{
case SelectType.Single:
AddFilesForSingle( group, mod, idx );
break;
case SelectType.Multi:
AddFilesForMulti( group, mod, idx );
break;
default: throw new InvalidEnumArgumentException();
}
}
AddRemainingFiles( mod, idx );
}
private static bool FilterFile( Utf8GamePath gamePath )
{
// If audio streaming is not disabled, replacing .scd files crashes the game,
// so only add those files if it is disabled.
if( !Penumbra.Config.DisableSoundStreaming
&& gamePath.Path.EndsWith( '.', 's', 'c', 'd' ) )
{
return true;
}
return false;
}
private void AddFile( int modIdx, Utf8GamePath gamePath, FullPath file )
{
if( FilterFile( gamePath ) )
{
return;
}
if( !RegisteredFiles.TryGetValue( gamePath, out var oldModIdx ) )
{
RegisteredFiles.Add( gamePath, modIdx );
ResolvedFiles[ gamePath ] = file;
}
else
{
var priority = ResolvedSettings[ modIdx ]!.Priority;
var oldPriority = ResolvedSettings[ oldModIdx ]!.Priority;
_cache.AddConflict( oldModIdx, modIdx, oldPriority, priority, gamePath );
if( priority > oldPriority )
{
ResolvedFiles[ gamePath ] = file;
RegisteredFiles[ gamePath ] = modIdx;
}
}
}
private void AddMissingFile( FullPath file )
{
switch( file.Extension.ToLowerInvariant() )
{
case ".meta":
case ".rgsp":
return;
default:
MissingFiles.Add( file );
return;
}
}
private void AddPathsForOption( Option option, ModData mod, int modIdx, bool enabled )
{
foreach( var (file, paths) in option.OptionFiles )
{
var fullPath = new FullPath( mod.BasePath, file );
var idx = mod.Resources.ModFiles.IndexOf( f => f.Equals( fullPath ) );
if( idx < 0 )
{
AddMissingFile( fullPath );
continue;
}
var registeredFile = mod.Resources.ModFiles[ idx ];
if( !registeredFile.Exists )
{
AddMissingFile( registeredFile );
continue;
}
FileSeen.Set( idx, true );
if( enabled )
{
foreach( var path in paths )
{
AddFile( modIdx, path, registeredFile );
}
}
}
}
private void AddFilesForSingle( OptionGroup singleGroup, ModData mod, int modIdx )
{
Debug.Assert( singleGroup.SelectionType == SelectType.Single );
var settings = ResolvedSettings[ modIdx ]!;
if( !settings.Settings.TryGetValue( singleGroup.GroupName, out var setting ) )
{
setting = 0;
}
for( var i = 0; i < singleGroup.Options.Count; ++i )
{
AddPathsForOption( singleGroup.Options[ i ], mod, modIdx, setting == i );
}
}
private void AddFilesForMulti( OptionGroup multiGroup, ModData mod, int modIdx )
{
Debug.Assert( multiGroup.SelectionType == SelectType.Multi );
var settings = ResolvedSettings[ modIdx ]!;
if( !settings.Settings.TryGetValue( multiGroup.GroupName, out var setting ) )
{
return;
}
// Also iterate options in reverse so that later options take precedence before earlier ones.
for( var i = multiGroup.Options.Count - 1; i >= 0; --i )
{
AddPathsForOption( multiGroup.Options[ i ], mod, modIdx, ( setting & ( 1 << i ) ) != 0 );
}
}
private void AddRemainingFiles( ModData mod, int modIdx )
{
for( var i = 0; i < mod.Resources.ModFiles.Count; ++i )
{
if( FileSeen.Get( i ) )
{
continue;
}
var file = mod.Resources.ModFiles[ i ];
if( file.Exists )
{
if( file.ToGamePath( mod.BasePath, out var gamePath ) )
{
AddFile( modIdx, gamePath, file );
}
else
{
PluginLog.Warning( $"Could not convert {file} in {mod.BasePath.FullName} to GamePath." );
}
}
else
{
MissingFiles.Add( file );
}
}
}
private void AddMetaFiles()
=> MetaManipulations.Imc.SetFiles();
private void AddSwaps( int modIdx )
{
var mod = Penumbra.ModManager.Mods[ modIdx ];
foreach( var (gamePath, swapPath) in mod.Meta.FileSwaps.Where( kvp => !FilterFile( kvp.Key ) ) )
{
AddFile( modIdx, gamePath, swapPath );
}
}
// TODO Manipulations
public FullPath? GetCandidateForGameFile( Utf8GamePath gameResourcePath )
{
if( !ResolvedFiles.TryGetValue( gameResourcePath, out var candidate ) )
{
return null;
}
if( candidate.InternalName.Length > Utf8GamePath.MaxGamePathLength
|| candidate.IsRooted && !candidate.Exists )
{
return null;
}
return candidate;
}
public FullPath? ResolveSwappedOrReplacementPath( Utf8GamePath gameResourcePath )
=> GetCandidateForGameFile( gameResourcePath );
}
// The ModCollectionCache contains all required temporary data to use a collection.
// It will only be setup if a collection gets activated in any way.
public class ModCollectionCache