mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
Merge branch 'master' into HEAD
This commit is contained in:
commit
c024d7e826
5 changed files with 133 additions and 111 deletions
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@ -42,7 +42,7 @@ public unsafe class PathState : IDisposable
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MetaState = metaState;
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CharacterUtility = characterUtility;
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_human = new ResolvePathHooks(interop, this, _humanVTable, ResolvePathHooks.Type.Human);
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_weapon = new ResolvePathHooks(interop, this, _weaponVTable, ResolvePathHooks.Type.Weapon);
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_weapon = new ResolvePathHooks(interop, this, _weaponVTable, ResolvePathHooks.Type.Other);
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_demiHuman = new ResolvePathHooks(interop, this, _demiHumanVTable, ResolvePathHooks.Type.Other);
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_monster = new ResolvePathHooks(interop, this, _monsterVTable, ResolvePathHooks.Type.Other);
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_human.Enable();
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@ -12,45 +12,47 @@ public unsafe class ResolvePathHooks : IDisposable
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public enum Type
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{
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Human,
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Weapon,
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Other,
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}
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private delegate nint GeneralResolveDelegate(nint drawObject, nint path, nint unk3, uint unk4);
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private delegate nint MPapResolveDelegate(nint drawObject, nint path, nint unk3, uint unk4, uint unk5);
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private delegate nint MaterialResolveDelegate(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5);
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private delegate nint EidResolveDelegate(nint drawObject, nint path, nint unk3);
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private delegate nint MPapResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, uint sId);
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private delegate nint NamedResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, nint name);
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private delegate nint PerSlotResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex);
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private delegate nint SingleResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize);
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private delegate nint TmbResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, nint timelineName);
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// Kept separate from NamedResolveDelegate because the 5th parameter has out semantics here, instead of in.
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private delegate nint VfxResolveDelegate(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, nint unkOutParam);
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private readonly Hook<GeneralResolveDelegate> _resolveDecalPathHook;
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private readonly Hook<EidResolveDelegate> _resolveEidPathHook;
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private readonly Hook<GeneralResolveDelegate> _resolveImcPathHook;
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private readonly Hook<MPapResolveDelegate> _resolveMPapPathHook;
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private readonly Hook<GeneralResolveDelegate> _resolveMdlPathHook;
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private readonly Hook<MaterialResolveDelegate> _resolveMtrlPathHook;
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private readonly Hook<MaterialResolveDelegate> _resolvePapPathHook;
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private readonly Hook<GeneralResolveDelegate> _resolvePhybPathHook;
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private readonly Hook<GeneralResolveDelegate> _resolveSklbPathHook;
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private readonly Hook<GeneralResolveDelegate> _resolveSkpPathHook;
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private readonly Hook<EidResolveDelegate> _resolveTmbPathHook;
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private readonly Hook<MaterialResolveDelegate> _resolveVfxPathHook;
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private readonly Hook<PerSlotResolveDelegate> _resolveDecalPathHook;
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private readonly Hook<SingleResolveDelegate> _resolveEidPathHook;
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private readonly Hook<PerSlotResolveDelegate> _resolveImcPathHook;
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private readonly Hook<MPapResolveDelegate> _resolveMPapPathHook;
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private readonly Hook<PerSlotResolveDelegate> _resolveMdlPathHook;
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private readonly Hook<NamedResolveDelegate> _resolveMtrlPathHook;
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private readonly Hook<NamedResolveDelegate> _resolvePapPathHook;
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private readonly Hook<PerSlotResolveDelegate> _resolvePhybPathHook;
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private readonly Hook<PerSlotResolveDelegate> _resolveSklbPathHook;
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private readonly Hook<PerSlotResolveDelegate> _resolveSkpPathHook;
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private readonly Hook<TmbResolveDelegate> _resolveTmbPathHook;
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private readonly Hook<VfxResolveDelegate> _resolveVfxPathHook;
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private readonly PathState _parent;
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public ResolvePathHooks(IGameInteropProvider interop, PathState parent, nint* vTable, Type type)
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{
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_parent = parent;
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_resolveDecalPathHook = Create<GeneralResolveDelegate>(interop, vTable[83], type, ResolveDecalWeapon, ResolveDecal);
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_resolveEidPathHook = Create<EidResolveDelegate>(interop, vTable[85], type, ResolveEidWeapon, ResolveEid);
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_resolveImcPathHook = Create<GeneralResolveDelegate>(interop, vTable[81], type, ResolveImcWeapon, ResolveImc);
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_resolveMPapPathHook = Create<MPapResolveDelegate>(interop, vTable[79], type, ResolveMPapWeapon, ResolveMPap);
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_resolveMdlPathHook = Create<GeneralResolveDelegate>(interop, vTable[73], type, ResolveMdlWeapon, ResolveMdl, ResolveMdlHuman);
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_resolveMtrlPathHook = Create<MaterialResolveDelegate>(interop, vTable[82], type, ResolveMtrlWeapon, ResolveMtrl);
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_resolvePapPathHook = Create<MaterialResolveDelegate>(interop, vTable[76], type, ResolvePapWeapon, ResolvePap, ResolvePapHuman);
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_resolvePhybPathHook = Create<GeneralResolveDelegate>(interop, vTable[75], type, ResolvePhybWeapon, ResolvePhyb, ResolvePhybHuman);
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_resolveSklbPathHook = Create<GeneralResolveDelegate>(interop, vTable[72], type, ResolveSklbWeapon, ResolveSklb, ResolveSklbHuman);
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_resolveSkpPathHook = Create<GeneralResolveDelegate>(interop, vTable[74], type, ResolveSkpWeapon, ResolveSkp, ResolveSkpHuman);
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_resolveTmbPathHook = Create<EidResolveDelegate>(interop, vTable[77], type, ResolveTmbWeapon, ResolveTmb);
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_resolveVfxPathHook = Create<MaterialResolveDelegate>(interop, vTable[84], type, ResolveVfxWeapon, ResolveVfx);
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_resolveDecalPathHook = Create<PerSlotResolveDelegate>(interop, vTable[83], ResolveDecal);
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_resolveEidPathHook = Create<SingleResolveDelegate>(interop, vTable[85], ResolveEid);
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_resolveImcPathHook = Create<PerSlotResolveDelegate>(interop, vTable[81], ResolveImc);
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_resolveMPapPathHook = Create<MPapResolveDelegate>(interop, vTable[79], ResolveMPap);
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_resolveMdlPathHook = Create<PerSlotResolveDelegate>(interop, vTable[73], type, ResolveMdl, ResolveMdlHuman);
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_resolveMtrlPathHook = Create<NamedResolveDelegate>(interop, vTable[82], ResolveMtrl);
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_resolvePapPathHook = Create<NamedResolveDelegate>(interop, vTable[76], type, ResolvePap, ResolvePapHuman);
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_resolvePhybPathHook = Create<PerSlotResolveDelegate>(interop, vTable[75], type, ResolvePhyb, ResolvePhybHuman);
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_resolveSklbPathHook = Create<PerSlotResolveDelegate>(interop, vTable[72], type, ResolveSklb, ResolveSklbHuman);
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_resolveSkpPathHook = Create<PerSlotResolveDelegate>(interop, vTable[74], type, ResolveSkp, ResolveSkpHuman);
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_resolveTmbPathHook = Create<TmbResolveDelegate>(interop, vTable[77], ResolveTmb);
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_resolveVfxPathHook = Create<VfxResolveDelegate>(interop, vTable[84], ResolveVfx);
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}
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public void Enable()
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@ -101,74 +103,74 @@ public unsafe class ResolvePathHooks : IDisposable
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_resolveVfxPathHook.Dispose();
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}
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private nint ResolveDecal(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolveDecalPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveDecal(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex)
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=> ResolvePath(drawObject, _resolveDecalPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex));
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private nint ResolveEid(nint drawObject, nint path, nint unk3)
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=> ResolvePath(drawObject, _resolveEidPathHook.Original(drawObject, path, unk3));
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private nint ResolveEid(nint drawObject, nint pathBuffer, nint pathBufferSize)
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=> ResolvePath(drawObject, _resolveEidPathHook.Original(drawObject, pathBuffer, pathBufferSize));
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private nint ResolveImc(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolveImcPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveImc(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex)
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=> ResolvePath(drawObject, _resolveImcPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex));
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private nint ResolveMPap(nint drawObject, nint path, nint unk3, uint unk4, uint unk5)
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=> ResolvePath(drawObject, _resolveMPapPathHook.Original(drawObject, path, unk3, unk4, unk5));
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private nint ResolveMPap(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, uint unkSId)
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=> ResolvePath(drawObject, _resolveMPapPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex, unkSId));
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private nint ResolveMdl(nint drawObject, nint path, nint unk3, uint modelType)
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=> ResolvePath(drawObject, _resolveMdlPathHook.Original(drawObject, path, unk3, modelType));
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private nint ResolveMdl(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex)
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=> ResolvePath(drawObject, _resolveMdlPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex));
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private nint ResolveMtrl(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
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=> ResolvePath(drawObject, _resolveMtrlPathHook.Original(drawObject, path, unk3, unk4, unk5));
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private nint ResolveMtrl(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, nint mtrlFileName)
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=> ResolvePath(drawObject, _resolveMtrlPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex, mtrlFileName));
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private nint ResolvePap(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
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=> ResolvePath(drawObject, _resolvePapPathHook.Original(drawObject, path, unk3, unk4, unk5));
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private nint ResolvePap(nint drawObject, nint pathBuffer, nint pathBufferSize, uint unkAnimationIndex, nint animationName)
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=> ResolvePath(drawObject, _resolvePapPathHook.Original(drawObject, pathBuffer, pathBufferSize, unkAnimationIndex, animationName));
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private nint ResolvePhyb(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolvePhybPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolvePhyb(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
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=> ResolvePath(drawObject, _resolvePhybPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
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private nint ResolveSklb(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolveSklbPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveSklb(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
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=> ResolvePath(drawObject, _resolveSklbPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
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private nint ResolveSkp(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolveSkpPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveSkp(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
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=> ResolvePath(drawObject, _resolveSkpPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
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private nint ResolveTmb(nint drawObject, nint path, nint unk3)
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=> ResolvePath(drawObject, _resolveTmbPathHook.Original(drawObject, path, unk3));
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private nint ResolveTmb(nint drawObject, nint pathBuffer, nint pathBufferSize, nint timelineName)
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=> ResolvePath(drawObject, _resolveTmbPathHook.Original(drawObject, pathBuffer, pathBufferSize, timelineName));
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private nint ResolveVfx(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
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=> ResolvePath(drawObject, _resolveVfxPathHook.Original(drawObject, path, unk3, unk4, unk5));
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private nint ResolveVfx(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex, nint unkOutParam)
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=> ResolvePath(drawObject, _resolveVfxPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex, unkOutParam));
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private nint ResolveMdlHuman(nint drawObject, nint path, nint unk3, uint modelType)
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private nint ResolveMdlHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint slotIndex)
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{
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var data = _parent.CollectionResolver.IdentifyCollection((DrawObject*)drawObject, true);
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using var eqdp = modelType > 9
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using var eqdp = slotIndex > 9
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? DisposableContainer.Empty
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: _parent.MetaState.ResolveEqdpData(data.ModCollection, MetaState.GetHumanGenderRace(drawObject), modelType < 5, modelType > 4);
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return ResolvePath(data, _resolveMdlPathHook.Original(drawObject, path, unk3, modelType));
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: _parent.MetaState.ResolveEqdpData(data.ModCollection, MetaState.GetHumanGenderRace(drawObject), slotIndex < 5, slotIndex > 4);
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return ResolvePath(data, _resolveMdlPathHook.Original(drawObject, pathBuffer, pathBufferSize, slotIndex));
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}
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private nint ResolvePapHuman(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
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private nint ResolvePapHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint unkAnimationIndex, nint animationName)
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{
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using var est = GetEstChanges(drawObject, out var data);
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return ResolvePath(data, _resolvePapPathHook.Original(drawObject, path, unk3, unk4, unk5));
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return ResolvePath(data, _resolvePapPathHook.Original(drawObject, pathBuffer, pathBufferSize, unkAnimationIndex, animationName));
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}
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private nint ResolvePhybHuman(nint drawObject, nint path, nint unk3, uint unk4)
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private nint ResolvePhybHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
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{
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using var est = GetEstChanges(drawObject, out var data);
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return ResolvePath(data, _resolvePhybPathHook.Original(drawObject, path, unk3, unk4));
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return ResolvePath(data, _resolvePhybPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
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}
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private nint ResolveSklbHuman(nint drawObject, nint path, nint unk3, uint unk4)
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private nint ResolveSklbHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
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{
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using var est = GetEstChanges(drawObject, out var data);
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return ResolvePath(data, _resolveSklbPathHook.Original(drawObject, path, unk3, unk4));
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return ResolvePath(data, _resolveSklbPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
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}
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private nint ResolveSkpHuman(nint drawObject, nint path, nint unk3, uint unk4)
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private nint ResolveSkpHuman(nint drawObject, nint pathBuffer, nint pathBufferSize, uint partialSkeletonIndex)
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{
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using var est = GetEstChanges(drawObject, out var data);
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return ResolvePath(data, _resolveSkpPathHook.Original(drawObject, path, unk3, unk4));
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return ResolvePath(data, _resolveSkpPathHook.Original(drawObject, pathBuffer, pathBufferSize, partialSkeletonIndex));
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}
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private DisposableContainer GetEstChanges(nint drawObject, out ResolveData data)
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@ -180,58 +182,21 @@ public unsafe class ResolvePathHooks : IDisposable
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data.ModCollection.TemporarilySetEstFile(_parent.CharacterUtility, EstManipulation.EstType.Head));
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}
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private nint ResolveDecalWeapon(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolveDecalPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveEidWeapon(nint drawObject, nint path, nint unk3)
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=> ResolvePath(drawObject, _resolveEidPathHook.Original(drawObject, path, unk3));
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private nint ResolveImcWeapon(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolveImcPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveMPapWeapon(nint drawObject, nint path, nint unk3, uint unk4, uint unk5)
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=> ResolvePath(drawObject, _resolveMPapPathHook.Original(drawObject, path, unk3, unk4, unk5));
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private nint ResolveMdlWeapon(nint drawObject, nint path, nint unk3, uint modelType)
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=> ResolvePath(drawObject, _resolveMdlPathHook.Original(drawObject, path, unk3, modelType));
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private nint ResolveMtrlWeapon(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
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=> ResolvePath(drawObject, _resolveMtrlPathHook.Original(drawObject, path, unk3, unk4, unk5));
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private nint ResolvePapWeapon(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
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=> ResolvePath(drawObject, _resolvePapPathHook.Original(drawObject, path, unk3, unk4, unk5));
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private nint ResolvePhybWeapon(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolvePhybPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveSklbWeapon(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolveSklbPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveSkpWeapon(nint drawObject, nint path, nint unk3, uint unk4)
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=> ResolvePath(drawObject, _resolveSkpPathHook.Original(drawObject, path, unk3, unk4));
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private nint ResolveTmbWeapon(nint drawObject, nint path, nint unk3)
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=> ResolvePath(drawObject, _resolveTmbPathHook.Original(drawObject, path, unk3));
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private nint ResolveVfxWeapon(nint drawObject, nint path, nint unk3, uint unk4, ulong unk5)
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=> ResolvePath(drawObject, _resolveVfxPathHook.Original(drawObject, path, unk3, unk4, unk5));
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private static Hook<T> Create<T>(IGameInteropProvider interop, nint address, Type type, T weapon, T other, T human) where T : Delegate
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private static Hook<T> Create<T>(IGameInteropProvider interop, nint address, Type type, T other, T human) where T : Delegate
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{
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var del = type switch
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{
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Type.Human => human,
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Type.Weapon => weapon,
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_ => other,
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};
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return interop.HookFromAddress(address, del);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private static Hook<T> Create<T>(IGameInteropProvider interop, nint address, Type type, T weapon, T other) where T : Delegate
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=> Create(interop, address, type, weapon, other, other);
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private static Hook<T> Create<T>(IGameInteropProvider interop, nint address, T del) where T : Delegate
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=> interop.HookFromAddress(address, del);
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// Implementation
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|
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@ -18,10 +18,13 @@ public unsafe partial class RedrawService
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public const int GPoseSlots = 42;
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public const int GPoseEndIdx = GPosePlayerIdx + GPoseSlots;
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private readonly string?[] _gPoseNames = new string?[GPoseSlots];
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private readonly string?[] _gPoseNames = new string?[GPoseSlots];
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private int _gPoseNameCounter;
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private bool InGPose
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internal IReadOnlyList<string?> GPoseNames
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=> _gPoseNames;
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internal bool InGPose
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=> _clientState.IsGPosing;
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// VFuncs that disable and enable draw, used only for GPose actors.
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@ -108,6 +111,15 @@ public sealed unsafe partial class RedrawService : IDisposable
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private readonly List<int> _afterGPoseQueue = new(GPoseSlots);
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private int _target = -1;
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internal IReadOnlyList<int> Queue
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=> _queue;
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||||
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internal IReadOnlyList<int> AfterGPoseQueue
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=> _afterGPoseQueue;
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internal int Target
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=> _target;
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public event GameObjectRedrawnDelegate? GameObjectRedrawn;
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|
||||
public RedrawService(IFramework framework, IObjectTable objects, ITargetManager targets, ICondition conditions, IClientState clientState)
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ using Penumbra.UI.Tabs;
|
|||
using ChangedItemClick = Penumbra.Communication.ChangedItemClick;
|
||||
using ChangedItemHover = Penumbra.Communication.ChangedItemHover;
|
||||
using OtterGui.Tasks;
|
||||
using Penumbra.GameData.Enums;
|
||||
using Penumbra.Interop.Structs;
|
||||
using Penumbra.UI;
|
||||
using ResidentResourceManager = Penumbra.Interop.Services.ResidentResourceManager;
|
||||
|
|
@ -110,13 +111,13 @@ public class Penumbra : IDalamudPlugin
|
|||
_services.GetRequiredService<PenumbraIpcProviders>();
|
||||
_communicatorService.ChangedItemHover.Subscribe(it =>
|
||||
{
|
||||
if (it is Item)
|
||||
if (it is (Item, FullEquipType))
|
||||
ImGui.TextUnformatted("Left Click to create an item link in chat.");
|
||||
}, ChangedItemHover.Priority.Link);
|
||||
|
||||
_communicatorService.ChangedItemClick.Subscribe((button, it) =>
|
||||
{
|
||||
if (button == MouseButton.Left && it is Item item)
|
||||
if (button == MouseButton.Left && it is (Item item, FullEquipType type))
|
||||
Messager.LinkItem(item);
|
||||
}, ChangedItemClick.Priority.Link);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -65,6 +65,7 @@ public class DebugTab : Window, ITab
|
|||
private readonly TextureManager _textureManager;
|
||||
private readonly SkinFixer _skinFixer;
|
||||
private readonly IdentifierService _identifier;
|
||||
private readonly RedrawService _redraws;
|
||||
|
||||
public DebugTab(StartTracker timer, PerformanceTracker performance, Configuration config, CollectionManager collectionManager,
|
||||
ValidityChecker validityChecker, ModManager modManager, HttpApi httpApi, ActorService actorService,
|
||||
|
|
@ -72,7 +73,7 @@ public class DebugTab : Window, ITab
|
|||
ResourceManagerService resourceManager, PenumbraIpcProviders ipc, CollectionResolver collectionResolver,
|
||||
DrawObjectState drawObjectState, PathState pathState, SubfileHelper subfileHelper, IdentifiedCollectionCache identifiedCollectionCache,
|
||||
CutsceneService cutsceneService, ModImportManager modImporter, ImportPopup importPopup, FrameworkManager framework,
|
||||
TextureManager textureManager, SkinFixer skinFixer, IdentifierService identifier)
|
||||
TextureManager textureManager, SkinFixer skinFixer, IdentifierService identifier, RedrawService redraws)
|
||||
: base("Penumbra Debug Window", ImGuiWindowFlags.NoCollapse)
|
||||
{
|
||||
IsOpen = true;
|
||||
|
|
@ -107,6 +108,7 @@ public class DebugTab : Window, ITab
|
|||
_textureManager = textureManager;
|
||||
_skinFixer = skinFixer;
|
||||
_identifier = identifier;
|
||||
_redraws = redraws;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> Label
|
||||
|
|
@ -317,6 +319,48 @@ public class DebugTab : Window, ITab
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (var tree = TreeNode("Redraw Service"))
|
||||
{
|
||||
if (tree)
|
||||
{
|
||||
using var table = Table("##redraws", 3, ImGuiTableFlags.RowBg);
|
||||
if (table)
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn("In GPose");
|
||||
ImGuiUtil.DrawTableColumn(_redraws.InGPose.ToString());
|
||||
ImGui.TableNextColumn();
|
||||
|
||||
ImGuiUtil.DrawTableColumn("Target");
|
||||
ImGuiUtil.DrawTableColumn(_redraws.Target.ToString());
|
||||
ImGui.TableNextColumn();
|
||||
|
||||
foreach (var (objectIdx, idx) in _redraws.Queue.WithIndex())
|
||||
{
|
||||
var (actualIdx, state) = objectIdx < 0 ? (~objectIdx, "Queued") : (objectIdx, "Invisible");
|
||||
ImGuiUtil.DrawTableColumn($"Redraw Queue #{idx}");
|
||||
ImGuiUtil.DrawTableColumn(actualIdx.ToString());
|
||||
ImGuiUtil.DrawTableColumn(state);
|
||||
}
|
||||
|
||||
foreach (var (objectIdx, idx) in _redraws.AfterGPoseQueue.WithIndex())
|
||||
{
|
||||
var (actualIdx, state) = objectIdx < 0 ? (~objectIdx, "Queued") : (objectIdx, "Invisible");
|
||||
ImGuiUtil.DrawTableColumn($"GPose Queue #{idx}");
|
||||
ImGuiUtil.DrawTableColumn(actualIdx.ToString());
|
||||
ImGuiUtil.DrawTableColumn(state);
|
||||
}
|
||||
|
||||
foreach (var (name, idx) in _redraws.GPoseNames.OfType<string>().WithIndex())
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn($"GPose Name #{idx}");
|
||||
ImGuiUtil.DrawTableColumn(name);
|
||||
ImGui.TableNextColumn();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPerformanceTab()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue