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Implement start of new file system and saving, update a lot of things to ImSharp.
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parent
6b475ee229
commit
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71 changed files with 1115 additions and 986 deletions
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@ -1,6 +1,7 @@
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using Dalamud.Interface.Components;
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using Dalamud.Plugin.Services;
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using Dalamud.Bindings.ImGui;
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using ImSharp;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Text;
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@ -95,17 +96,17 @@ public sealed partial class MtrlTab : IWritable, IDisposable
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DrawMaterialLivePreviewRebind(disabled);
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ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
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ImGui.Dummy(new Vector2(Im.Style.TextHeight / 2));
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var ret = DrawBackFaceAndTransparency(disabled);
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ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
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ImGui.Dummy(new Vector2(Im.Style.TextHeight / 2));
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ret |= DrawShaderSection(disabled);
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ret |= DrawTextureSection(disabled);
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ret |= DrawColorTableSection(disabled);
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ret |= DrawConstantsSection(disabled);
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ImGui.Dummy(new Vector2(ImGui.GetTextLineHeight() / 2));
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ImGui.Dummy(new Vector2(Im.Style.TextHeight / 2));
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DrawOtherMaterialDetails(disabled);
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return !disabled && ret;
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@ -138,7 +139,7 @@ public sealed partial class MtrlTab : IWritable, IDisposable
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ImGuiComponents.HelpMarker("Enabling transparency for shader package characterstockings.shpk will crash the game.");
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}
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ImGui.SameLine(200 * UiHelpers.Scale + ImGui.GetStyle().ItemSpacing.X + ImGui.GetStyle().WindowPadding.X);
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ImGui.SameLine(200 * Im.Style.GlobalScale + ImGui.GetStyle().ItemSpacing.X + ImGui.GetStyle().WindowPadding.X);
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tmp = shaderFlags.HideBackfaces;
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if (ImUtf8.Checkbox("Hide Backfaces"u8, ref tmp))
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{
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@ -149,7 +150,7 @@ public sealed partial class MtrlTab : IWritable, IDisposable
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if (_shpkLoading)
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{
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ImGui.SameLine(400 * UiHelpers.Scale + 2 * ImGui.GetStyle().ItemSpacing.X + ImGui.GetStyle().WindowPadding.X);
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ImGui.SameLine(400 * Im.Style.GlobalScale + 2 * ImGui.GetStyle().ItemSpacing.X + ImGui.GetStyle().WindowPadding.X);
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ImUtf8.Text("Loading shader (.shpk) file. Some functionality will only be available after this is done."u8,
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ImGuiUtil.HalfBlendText(0x808000u)); // Half cyan
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