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PluginLog at OnFrameworkUpdate
When using Fixed Designs with Glamourer, this line goes really wild for being on OnFrameworkUpdate, so I thought it would be nice to have it only when debugging.
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@ -301,7 +301,11 @@ internal class PlayerWatchBase : IDisposable
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var id = GetId( character );
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SeenActors.Add( id );
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#if DEBUG
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PluginLog.Verbose( "Comparing Gear for {PlayerName:l} ({Id}) at 0x{Address:X}...", character.Name, id, character.Address.ToInt64() );
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#endif
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if( !watch.FoundActors.TryGetValue( id, out var equip ) )
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{
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equip = new CharacterEquipment( character );
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