Improve GamePaths and parsing, add support for identifying skeletons and phybs.

This commit is contained in:
Ottermandias 2025-02-27 13:08:41 +01:00
parent 8860d1e39a
commit c6de7ddebd
17 changed files with 65 additions and 83 deletions

@ -1 +1 @@
Subproject commit f42c7fc9de98e9fc72680dee7805251fd938af26
Subproject commit bc339208d1d453582eb146533c572823146a4592

View file

@ -63,7 +63,7 @@ public sealed class ModelManager(IFramework framework, MetaFileManager metaFileM
if (info.FileType is not FileType.Model)
return [];
var baseSkeleton = GamePaths.Skeleton.Sklb.Path(info.GenderRace, "base", 1);
var baseSkeleton = GamePaths.Sklb.Customization(info.GenderRace, "base", 1);
return info.ObjectType switch
{
@ -79,9 +79,9 @@ public sealed class ModelManager(IFramework framework, MetaFileManager metaFileM
ObjectType.Character when info.BodySlot is BodySlot.Face or BodySlot.Ear
=> [baseSkeleton, ..ResolveEstSkeleton(EstType.Face, info, estManipulations)],
ObjectType.Character => throw new Exception($"Currently unsupported human model type \"{info.BodySlot}\"."),
ObjectType.DemiHuman => [GamePaths.DemiHuman.Sklb.Path(info.PrimaryId)],
ObjectType.Monster => [GamePaths.Monster.Sklb.Path(info.PrimaryId)],
ObjectType.Weapon => [GamePaths.Weapon.Sklb.Path(info.PrimaryId)],
ObjectType.DemiHuman => [GamePaths.Sklb.DemiHuman(info.PrimaryId)],
ObjectType.Monster => [GamePaths.Sklb.Monster(info.PrimaryId)],
ObjectType.Weapon => [GamePaths.Sklb.Weapon(info.PrimaryId)],
_ => [],
};
}
@ -105,7 +105,7 @@ public sealed class ModelManager(IFramework framework, MetaFileManager metaFileM
if (targetId == EstEntry.Zero)
return [];
return [GamePaths.Skeleton.Sklb.Path(info.GenderRace, type.ToName(), targetId.AsId)];
return [GamePaths.Sklb.Customization(info.GenderRace, type.ToName(), targetId.AsId)];
}
/// <summary> Try to resolve the absolute path to a .mtrl from the potentially-partial path provided by a model. </summary>
@ -137,7 +137,7 @@ public sealed class ModelManager(IFramework framework, MetaFileManager metaFileM
var resolvedPath = info.ObjectType switch
{
ObjectType.Character => GamePaths.Character.Mtrl.Path(
ObjectType.Character => GamePaths.Mtrl.Customization(
info.GenderRace, info.BodySlot, info.PrimaryId, relativePath, out _, out _, info.Variant),
_ => absolutePath,
};

View file

@ -43,8 +43,8 @@ internal partial record ResolveContext
private Utf8GamePath ResolveEquipmentModelPath()
{
var path = IsEquipmentSlot(SlotIndex)
? GamePaths.Equipment.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), SlotIndex.ToEquipSlot())
: GamePaths.Accessory.Mdl.Path(Equipment.Set, ResolveModelRaceCode(), SlotIndex.ToEquipSlot());
? GamePaths.Mdl.Equipment(Equipment.Set, ResolveModelRaceCode(), SlotIndex.ToEquipSlot())
: GamePaths.Mdl.Accessory(Equipment.Set, ResolveModelRaceCode(), SlotIndex.ToEquipSlot());
return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty;
}
@ -122,7 +122,7 @@ internal partial record ResolveContext
var setIdHigh = Equipment.Set.Id / 100;
// All MCH (20??) weapons' materials C are one and the same
if (setIdHigh is 20 && mtrlFileName[14] == (byte)'c')
return Utf8GamePath.FromString(GamePaths.Weapon.Mtrl.Path(2001, 1, 1, "c"), out var path) ? path : Utf8GamePath.Empty;
return Utf8GamePath.FromString(GamePaths.Mtrl.Weapon(2001, 1, 1, "c"), out var path) ? path : Utf8GamePath.Empty;
// Some offhands share materials with the corresponding mainhand
if (ItemData.AdaptOffhandImc(Equipment.Set, out var mirroredSetId))
@ -230,7 +230,7 @@ internal partial record ResolveContext
if (set == 0)
return Utf8GamePath.Empty;
var path = GamePaths.Skeleton.Sklb.Path(raceCode, slot, set);
var path = GamePaths.Sklb.Customization(raceCode, slot, set);
return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty;
}
@ -300,7 +300,7 @@ internal partial record ResolveContext
if (set.Id is 0)
return Utf8GamePath.Empty;
var path = GamePaths.Skeleton.Skp.Path(raceCode, slot, set);
var path = GamePaths.Skp.Customization(raceCode, slot, set);
return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty;
}
@ -328,7 +328,7 @@ internal partial record ResolveContext
if (set.Id is 0)
return Utf8GamePath.Empty;
var path = GamePaths.Skeleton.Phyb.Path(raceCode, slot, set);
var path = GamePaths.Phyb.Customization(raceCode, slot, set);
return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty;
}
@ -354,7 +354,7 @@ internal partial record ResolveContext
if (decal is 0)
return Utf8GamePath.Empty;
var path = GamePaths.Equipment.Decal.Path(decal);
var path = GamePaths.Tex.EquipDecal(decal);
return Utf8GamePath.FromString(path, out var gamePath) ? gamePath : Utf8GamePath.Empty;
}
}

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@ -355,13 +355,10 @@ internal unsafe partial record ResolveContext(
if (sklbHandle is null)
return null;
if (!Utf8GamePath.FromString(GamePaths.Skeleton.Sklb.MaterialAnimationSkeletonPath, out var path))
return null;
if (Global.Nodes.TryGetValue((path, (nint)sklbHandle), out var cached))
if (Global.Nodes.TryGetValue((GamePaths.Sklb.MaterialAnimationSkeletonUtf8, (nint)sklbHandle), out var cached))
return cached;
var node = CreateNode(ResourceType.Sklb, 0, (ResourceHandle*)sklbHandle, path);
var node = CreateNode(ResourceType.Sklb, 0, (ResourceHandle*)sklbHandle, GamePaths.Sklb.MaterialAnimationSkeletonUtf8);
node.ForceInternal = true;
return node;
@ -455,11 +452,12 @@ internal unsafe partial record ResolveContext(
internal ResourceNode.UiData GuessUiDataFromPath(Utf8GamePath gamePath)
{
const string customization = "Customization: ";
foreach (var obj in Global.Identifier.Identify(gamePath.ToString()))
{
var name = obj.Key;
if (obj.Value is IdentifiedCustomization)
name = name[14..].Trim();
if (name.StartsWith(customization))
name = name.AsSpan(14).Trim().ToString();
if (name is not "Unknown")
return new ResourceNode.UiData(name, obj.Value.GetIcon().ToFlag());
}

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@ -207,8 +207,8 @@ public class ResourceTree(
var decalId = (byte)(human->Customize[(int)CustomizeIndex.Facepaint] & 0x7F);
var decalPath = decalId is not 0
? GamePaths.Human.Decal.FaceDecalPath(decalId)
: GamePaths.Tex.TransparentPath;
? GamePaths.Tex.FaceDecal(decalId)
: GamePaths.Tex.Transparent;
if (genericContext.CreateNodeFromTex(human->Decal, decalPath) is { } decalNode)
{
if (globalContext.WithUiData)
@ -223,8 +223,8 @@ public class ResourceTree(
var hasLegacyDecal = (human->Customize[(int)CustomizeIndex.FaceFeatures] & 0x80) != 0;
var legacyDecalPath = hasLegacyDecal
? GamePaths.Human.Decal.LegacyDecalPath
: GamePaths.Tex.TransparentPath;
? GamePaths.Tex.LegacyDecal
: GamePaths.Tex.Transparent;
if (genericContext.CreateNodeFromTex(human->LegacyBodyDecal, legacyDecalPath) is { } legacyDecalNode)
{
legacyDecalNode.ForceProtected = !hasLegacyDecal;

View file

@ -16,7 +16,7 @@ public readonly record struct EqdpIdentifier(PrimaryId SetId, EquipSlot Slot, Ge
=> GenderRace.Split().Item1;
public void AddChangedItems(ObjectIdentification identifier, IDictionary<string, IIdentifiedObjectData?> changedItems)
=> identifier.Identify(changedItems, GamePaths.Equipment.Mdl.Path(SetId, GenderRace, Slot));
=> identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace, Slot));
public MetaIndex FileIndex()
=> CharacterUtilityData.EqdpIdx(GenderRace, Slot.IsAccessory());

View file

@ -9,7 +9,7 @@ namespace Penumbra.Meta.Manipulations;
public readonly record struct EqpIdentifier(PrimaryId SetId, EquipSlot Slot) : IMetaIdentifier, IComparable<EqpIdentifier>
{
public void AddChangedItems(ObjectIdentification identifier, IDictionary<string, IIdentifiedObjectData?> changedItems)
=> identifier.Identify(changedItems, GamePaths.Equipment.Mdl.Path(SetId, GenderRace.MidlanderMale, Slot));
=> identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace.MidlanderMale, Slot));
public MetaIndex FileIndex()
=> MetaIndex.Eqp;

View file

@ -30,17 +30,17 @@ public readonly record struct EstIdentifier(PrimaryId SetId, EstType Slot, Gende
{
case EstType.Hair:
changedItems.TryAdd(
$"Customization: {GenderRace.Split().Item2.ToName()} {GenderRace.Split().Item1.ToName()} Hair (Hair) {SetId}", null);
$"Customization: {GenderRace.Split().Item2.ToName()} {GenderRace.Split().Item1.ToName()} Hair {SetId}", null);
break;
case EstType.Face:
changedItems.TryAdd(
$"Customization: {GenderRace.Split().Item2.ToName()} {GenderRace.Split().Item1.ToName()} Face (Face) {SetId}", null);
$"Customization: {GenderRace.Split().Item2.ToName()} {GenderRace.Split().Item1.ToName()} Face {SetId}", null);
break;
case EstType.Body:
identifier.Identify(changedItems, GamePaths.Equipment.Mdl.Path(SetId, GenderRace, EquipSlot.Body));
identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace, EquipSlot.Body));
break;
case EstType.Head:
identifier.Identify(changedItems, GamePaths.Equipment.Mdl.Path(SetId, GenderRace, EquipSlot.Head));
identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace, EquipSlot.Head));
break;
}
}

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@ -74,11 +74,11 @@ public readonly struct GlobalEqpManipulation : IMetaIdentifier
{
var path = Type switch
{
GlobalEqpType.DoNotHideEarrings => GamePaths.Accessory.Mdl.Path(Condition, GenderRace.MidlanderMale, EquipSlot.Ears),
GlobalEqpType.DoNotHideNecklace => GamePaths.Accessory.Mdl.Path(Condition, GenderRace.MidlanderMale, EquipSlot.Neck),
GlobalEqpType.DoNotHideBracelets => GamePaths.Accessory.Mdl.Path(Condition, GenderRace.MidlanderMale, EquipSlot.Wrists),
GlobalEqpType.DoNotHideRingR => GamePaths.Accessory.Mdl.Path(Condition, GenderRace.MidlanderMale, EquipSlot.RFinger),
GlobalEqpType.DoNotHideRingL => GamePaths.Accessory.Mdl.Path(Condition, GenderRace.MidlanderMale, EquipSlot.LFinger),
GlobalEqpType.DoNotHideEarrings => GamePaths.Mdl.Accessory(Condition, GenderRace.MidlanderMale, EquipSlot.Ears),
GlobalEqpType.DoNotHideNecklace => GamePaths.Mdl.Accessory(Condition, GenderRace.MidlanderMale, EquipSlot.Neck),
GlobalEqpType.DoNotHideBracelets => GamePaths.Mdl.Accessory(Condition, GenderRace.MidlanderMale, EquipSlot.Wrists),
GlobalEqpType.DoNotHideRingR => GamePaths.Mdl.Accessory(Condition, GenderRace.MidlanderMale, EquipSlot.RFinger),
GlobalEqpType.DoNotHideRingL => GamePaths.Mdl.Accessory(Condition, GenderRace.MidlanderMale, EquipSlot.LFinger),
GlobalEqpType.DoNotHideHrothgarHats => string.Empty,
GlobalEqpType.DoNotHideVieraHats => string.Empty,
_ => string.Empty,

View file

@ -9,7 +9,7 @@ namespace Penumbra.Meta.Manipulations;
public readonly record struct GmpIdentifier(PrimaryId SetId) : IMetaIdentifier, IComparable<GmpIdentifier>
{
public void AddChangedItems(ObjectIdentification identifier, IDictionary<string, IIdentifiedObjectData?> changedItems)
=> identifier.Identify(changedItems, GamePaths.Equipment.Mdl.Path(SetId, GenderRace.MidlanderMale, EquipSlot.Head));
=> identifier.Identify(changedItems, GamePaths.Mdl.Equipment(SetId, GenderRace.MidlanderMale, EquipSlot.Head));
public MetaIndex FileIndex()
=> MetaIndex.Gmp;

View file

@ -34,14 +34,14 @@ public readonly record struct ImcIdentifier(
{
var path = ObjectType switch
{
ObjectType.Equipment when allVariants => GamePaths.Equipment.Mdl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot),
ObjectType.Equipment => GamePaths.Equipment.Mtrl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot, Variant, "a"),
ObjectType.Accessory when allVariants => GamePaths.Accessory.Mdl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot),
ObjectType.Accessory => GamePaths.Accessory.Mtrl.Path(PrimaryId, GenderRace.MidlanderMale, EquipSlot, Variant, "a"),
ObjectType.Weapon => GamePaths.Weapon.Mtrl.Path(PrimaryId, SecondaryId.Id, Variant, "a"),
ObjectType.DemiHuman => GamePaths.DemiHuman.Mtrl.Path(PrimaryId, SecondaryId.Id, EquipSlot, Variant,
ObjectType.Equipment when allVariants => GamePaths.Mdl.Equipment(PrimaryId, GenderRace.MidlanderMale, EquipSlot),
ObjectType.Equipment => GamePaths.Mtrl.Equipment(PrimaryId, GenderRace.MidlanderMale, EquipSlot, Variant, "a"),
ObjectType.Accessory when allVariants => GamePaths.Mdl.Accessory(PrimaryId, GenderRace.MidlanderMale, EquipSlot),
ObjectType.Accessory => GamePaths.Mtrl.Accessory(PrimaryId, GenderRace.MidlanderMale, EquipSlot, Variant, "a"),
ObjectType.Weapon => GamePaths.Mtrl.Weapon(PrimaryId, SecondaryId.Id, Variant, "a"),
ObjectType.DemiHuman => GamePaths.Mtrl.DemiHuman(PrimaryId, SecondaryId.Id, EquipSlot, Variant,
"a"),
ObjectType.Monster => GamePaths.Monster.Mtrl.Path(PrimaryId, SecondaryId.Id, Variant, "a"),
ObjectType.Monster => GamePaths.Mtrl.Monster(PrimaryId, SecondaryId.Id, Variant, "a"),
_ => string.Empty,
};
if (path.Length == 0)
@ -51,15 +51,7 @@ public readonly record struct ImcIdentifier(
}
public string GamePathString()
=> ObjectType switch
{
ObjectType.Accessory => GamePaths.Accessory.Imc.Path(PrimaryId),
ObjectType.Equipment => GamePaths.Equipment.Imc.Path(PrimaryId),
ObjectType.DemiHuman => GamePaths.DemiHuman.Imc.Path(PrimaryId, SecondaryId.Id),
ObjectType.Monster => GamePaths.Monster.Imc.Path(PrimaryId, SecondaryId.Id),
ObjectType.Weapon => GamePaths.Weapon.Imc.Path(PrimaryId, SecondaryId.Id),
_ => string.Empty,
};
=> GamePaths.Imc.Path(ObjectType, PrimaryId, SecondaryId);
public Utf8GamePath GamePath()
=> Utf8GamePath.FromString(GamePathString(), out var p) ? p : Utf8GamePath.Empty;

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@ -17,8 +17,8 @@ public static class CustomizationSwap
if (idFrom.Id > byte.MaxValue)
throw new Exception($"The Customization ID {idFrom} is too large for {slot}.");
var mdlPathFrom = GamePaths.Character.Mdl.Path(race, slot, idFrom, slot.ToCustomizationType());
var mdlPathTo = GamePaths.Character.Mdl.Path(race, slot, idTo, slot.ToCustomizationType());
var mdlPathFrom = GamePaths.Mdl.Customization(race, slot, idFrom, slot.ToCustomizationType());
var mdlPathTo = GamePaths.Mdl.Customization(race, slot, idTo, slot.ToCustomizationType());
var mdl = FileSwap.CreateSwap(manager, ResourceType.Mdl, redirections, mdlPathFrom, mdlPathTo);
var range = slot == BodySlot.Tail
@ -47,8 +47,8 @@ public static class CustomizationSwap
ref string fileName, ref bool dataWasChanged)
{
variant = slot is BodySlot.Face or BodySlot.Ear ? Variant.None.Id : variant;
var mtrlFromPath = GamePaths.Character.Mtrl.Path(race, slot, idFrom, fileName, out var gameRaceFrom, out var gameSetIdFrom, variant);
var mtrlToPath = GamePaths.Character.Mtrl.Path(race, slot, idTo, fileName, out var gameRaceTo, out var gameSetIdTo, variant);
var mtrlFromPath = GamePaths.Mtrl.Customization(race, slot, idFrom, fileName, out var gameRaceFrom, out var gameSetIdFrom, variant);
var mtrlToPath = GamePaths.Mtrl.Customization(race, slot, idTo, fileName, out var gameRaceTo, out var gameSetIdTo, variant);
var newFileName = fileName;
newFileName = ItemSwap.ReplaceRace(newFileName, gameRaceTo, race, gameRaceTo != race);
@ -60,7 +60,7 @@ public static class CustomizationSwap
var actualMtrlFromPath = mtrlFromPath;
if (newFileName != fileName)
{
actualMtrlFromPath = GamePaths.Character.Mtrl.Path(race, slot, idFrom, newFileName, out _, out _, variant);
actualMtrlFromPath = GamePaths.Mtrl.Customization(race, slot, idFrom, newFileName, out _, out _, variant);
fileName = newFileName;
dataWasChanged = true;
}

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@ -107,7 +107,7 @@ public static class EquipmentSwap
foreach (var child in eqp.ChildSwaps.SelectMany(c => c.WithChildren()).OfType<MetaSwap<EqpIdentifier, EqpEntryInternal>>())
{
affectedItems.UnionWith(identifier
.Identify(GamePaths.Equipment.Mdl.Path(idFrom, GenderRace.MidlanderMale, child.SwapFromIdentifier.Slot))
.Identify(GamePaths.Mdl.Equipment(idFrom, GenderRace.MidlanderMale, child.SwapFromIdentifier.Slot))
.Select(kvp => kvp.Value).OfType<IdentifiedItem>().Select(i => i.Item));
}
}
@ -223,11 +223,9 @@ public static class EquipmentSwap
public static FileSwap CreateMdl(MetaFileManager manager, Func<Utf8GamePath, FullPath> redirections, EquipSlot slotFrom, EquipSlot slotTo,
GenderRace gr, PrimaryId idFrom, PrimaryId idTo, byte mtrlTo)
{
var mdlPathFrom = slotFrom.IsAccessory()
? GamePaths.Accessory.Mdl.Path(idFrom, gr, slotFrom)
: GamePaths.Equipment.Mdl.Path(idFrom, gr, slotFrom);
var mdlPathTo = slotTo.IsAccessory() ? GamePaths.Accessory.Mdl.Path(idTo, gr, slotTo) : GamePaths.Equipment.Mdl.Path(idTo, gr, slotTo);
var mdl = FileSwap.CreateSwap(manager, ResourceType.Mdl, redirections, mdlPathFrom, mdlPathTo);
var mdlPathFrom = GamePaths.Mdl.Gear(idFrom, gr, slotFrom);
var mdlPathTo = GamePaths.Mdl.Gear(idTo, gr, slotTo);
var mdl = FileSwap.CreateSwap(manager, ResourceType.Mdl, redirections, mdlPathFrom, mdlPathTo);
foreach (ref var fileName in mdl.AsMdl()!.Materials.AsSpan())
{
@ -264,9 +262,7 @@ public static class EquipmentSwap
}
else
{
items = identifier.Identify(slotFrom.IsEquipment()
? GamePaths.Equipment.Mdl.Path(idFrom, GenderRace.MidlanderMale, slotFrom)
: GamePaths.Accessory.Mdl.Path(idFrom, GenderRace.MidlanderMale, slotFrom))
items = identifier.Identify(GamePaths.Mdl.Gear(idFrom, GenderRace.MidlanderMale, slotFrom))
.Select(kvp => kvp.Value).OfType<IdentifiedItem>().Select(i => i.Item)
.ToHashSet();
variants = Enumerable.Range(0, imc.Count + 1).Select(i => (Variant)i).ToArray();
@ -324,7 +320,7 @@ public static class EquipmentSwap
if (decalId == 0)
return null;
var decalPath = GamePaths.Equipment.Decal.Path(decalId);
var decalPath = GamePaths.Tex.EquipDecal(decalId);
return FileSwap.CreateSwap(manager, ResourceType.Tex, redirections, decalPath, decalPath);
}
@ -337,9 +333,9 @@ public static class EquipmentSwap
if (vfxId == 0)
return null;
var vfxPathFrom = GamePaths.Equipment.Avfx.Path(idFrom, vfxId);
var vfxPathFrom = GamePaths.Avfx.Path(slotFrom, idFrom, vfxId);
vfxPathFrom = ItemSwap.ReplaceType(vfxPathFrom, slotFrom, slotTo, idFrom);
var vfxPathTo = GamePaths.Equipment.Avfx.Path(idTo, vfxId);
var vfxPathTo = GamePaths.Avfx.Path(slotTo, idTo, vfxId);
var avfx = FileSwap.CreateSwap(manager, ResourceType.Avfx, redirections, vfxPathFrom, vfxPathTo);
foreach (ref var filePath in avfx.AsAvfx()!.Textures.AsSpan())
@ -402,14 +398,10 @@ public static class EquipmentSwap
if (!fileName.Contains($"{prefix}{idTo.Id:D4}"))
return null;
var folderTo = slotTo.IsAccessory()
? GamePaths.Accessory.Mtrl.FolderPath(idTo, variantTo)
: GamePaths.Equipment.Mtrl.FolderPath(idTo, variantTo);
var folderTo = GamePaths.Mtrl.GearFolder(slotTo, idTo, variantTo);
var pathTo = $"{folderTo}{fileName}";
var folderFrom = slotFrom.IsAccessory()
? GamePaths.Accessory.Mtrl.FolderPath(idFrom, variantTo)
: GamePaths.Equipment.Mtrl.FolderPath(idFrom, variantTo);
var folderFrom = GamePaths.Mtrl.GearFolder(slotFrom, idFrom, variantTo);
var newFileName = ItemSwap.ReplaceId(fileName, prefix, idTo, idFrom);
newFileName = ItemSwap.ReplaceSlot(newFileName, slotTo, slotFrom, slotTo != slotFrom);
var pathFrom = $"{folderFrom}{newFileName}";
@ -457,7 +449,7 @@ public static class EquipmentSwap
public static FileSwap CreateShader(MetaFileManager manager, Func<Utf8GamePath, FullPath> redirections, ref string shaderName,
ref bool dataWasChanged)
{
var path = $"shader/sm5/shpk/{shaderName}";
var path = GamePaths.Shader(shaderName);
return FileSwap.CreateSwap(manager, ResourceType.Shpk, redirections, path, path);
}

View file

@ -132,14 +132,14 @@ public static class ItemSwap
public static FileSwap CreatePhyb(MetaFileManager manager, Func<Utf8GamePath, FullPath> redirections, EstType type,
GenderRace race, EstEntry estEntry)
{
var phybPath = GamePaths.Skeleton.Phyb.Path(race, type.ToName(), estEntry.AsId);
var phybPath = GamePaths.Phyb.Customization(race, type.ToName(), estEntry.AsId);
return FileSwap.CreateSwap(manager, ResourceType.Phyb, redirections, phybPath, phybPath);
}
public static FileSwap CreateSklb(MetaFileManager manager, Func<Utf8GamePath, FullPath> redirections, EstType type,
GenderRace race, EstEntry estEntry)
{
var sklbPath = GamePaths.Skeleton.Sklb.Path(race, type.ToName(), estEntry.AsId);
var sklbPath = GamePaths.Sklb.Customization(race, type.ToName(), estEntry.AsId);
return FileSwap.CreateSwap(manager, ResourceType.Sklb, redirections, sklbPath, sklbPath);
}

View file

@ -124,7 +124,7 @@ public partial class MtrlTab
private FullPath FindAssociatedShpk(out string defaultPath, out Utf8GamePath defaultGamePath)
{
defaultPath = GamePaths.Shader.ShpkPath(Mtrl.ShaderPackage.Name);
defaultPath = GamePaths.Shader(Mtrl.ShaderPackage.Name);
if (!Utf8GamePath.FromString(defaultPath, out defaultGamePath))
return FullPath.Empty;

View file

@ -55,7 +55,7 @@ public sealed class AtchMetaDrawer : MetaDrawer<AtchIdentifier, AtchEntry>, ISer
if (filePath.Length == 0 || !File.Exists(filePath))
throw new FileNotFoundException();
var gr = GamePaths.ParseRaceCode(filePath);
var gr = Parser.ParseRaceCode(filePath);
if (gr is GenderRace.Unknown)
throw new Exception($"Could not identify race code from path {filePath}.");
var text = File.ReadAllBytes(filePath);
@ -277,7 +277,7 @@ public sealed class AtchMetaDrawer : MetaDrawer<AtchIdentifier, AtchEntry>, ISer
if (!ret)
return false;
index = Math.Clamp(index, (ushort)0, (ushort)(currentAtchPoint!.Entries.Length - 1));
index = Math.Clamp(index, (ushort)0, (ushort)(currentAtchPoint.Entries.Length - 1));
identifier = identifier with { EntryIndex = index };
return true;
}

View file

@ -68,7 +68,7 @@ public partial class ModEditWindow
{
_dragDropManager.CreateImGuiSource("atchDrag", f => f.Extensions.Contains(".atch"), f =>
{
var gr = GamePaths.ParseRaceCode(f.Files.FirstOrDefault() ?? string.Empty);
var gr = Parser.ParseRaceCode(f.Files.FirstOrDefault() ?? string.Empty);
if (gr is GenderRace.Unknown)
return false;