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Expand and name vfxWeaponHook to deal with more files.
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5d96f789fe
commit
c86d2eded5
4 changed files with 32 additions and 21 deletions
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@ -205,7 +205,7 @@ public class CollectionEditor
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private void InvokeChange(ModCollection changedCollection, ModSettingChange type, Mod? mod, int oldValue, int groupIdx)
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{
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_saveService.DelaySave(new ModCollectionSave(_modStorage, changedCollection));
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_saveService.QueueSave(new ModCollectionSave(_modStorage, changedCollection));
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_communicator.ModSettingChanged.Invoke(changedCollection, type, mod, oldValue, groupIdx, false);
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RecurseInheritors(changedCollection, type, mod, oldValue, groupIdx);
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}
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@ -194,14 +194,14 @@ public class CollectionStorage : IReadOnlyList<ModCollection>, IDisposable
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var any = collection.UnusedSettings.Count > 0;
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((Dictionary<string, ModSettings.SavedSettings>)collection.UnusedSettings).Clear();
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if (any)
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_saveService.DelaySave(new ModCollectionSave(_modStorage, collection));
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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}
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/// <summary> Remove a specific setting for not currently-installed mods from the given collection. </summary>
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public void CleanUnavailableSetting(ModCollection collection, string? setting)
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{
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if (setting != null && ((Dictionary<string, ModSettings.SavedSettings>)collection.UnusedSettings).Remove(setting))
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_saveService.DelaySave(new ModCollectionSave(_modStorage, collection));
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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}
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/// <summary>
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@ -304,7 +304,7 @@ public class CollectionStorage : IReadOnlyList<ModCollection>, IDisposable
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break;
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case ModPathChangeType.Moved:
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foreach (var collection in this.Where(collection => collection.Settings[mod.Index] != null))
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_saveService.DelaySave(new ModCollectionSave(_modStorage, collection));
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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break;
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}
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}
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@ -319,7 +319,7 @@ public class CollectionStorage : IReadOnlyList<ModCollection>, IDisposable
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foreach (var collection in this)
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{
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if (collection.Settings[mod.Index]?.HandleChanges(type, mod, groupIdx, optionIdx, movedToIdx) ?? false)
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_saveService.DelaySave(new ModCollectionSave(_modStorage, collection));
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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}
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}
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}
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@ -88,7 +88,7 @@ public class InheritanceManager : IDisposable
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var parent = inheritor.DirectlyInheritsFrom[idx];
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((List<ModCollection>)inheritor.DirectlyInheritsFrom).RemoveAt(idx);
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((List<ModCollection>)parent.DirectParentOf).Remove(inheritor);
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_saveService.DelaySave(new ModCollectionSave(_modStorage, inheritor));
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_saveService.QueueSave(new ModCollectionSave(_modStorage, inheritor));
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_communicator.CollectionInheritanceChanged.Invoke(inheritor, false);
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RecurseInheritanceChanges(inheritor);
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Penumbra.Log.Debug($"Removed {parent.AnonymizedName} from {inheritor.AnonymizedName} inheritances.");
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@ -100,7 +100,7 @@ public class InheritanceManager : IDisposable
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if (!((List<ModCollection>)inheritor.DirectlyInheritsFrom).Move(from, to))
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return;
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_saveService.DelaySave(new ModCollectionSave(_modStorage, inheritor));
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_saveService.QueueSave(new ModCollectionSave(_modStorage, inheritor));
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_communicator.CollectionInheritanceChanged.Invoke(inheritor, false);
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RecurseInheritanceChanges(inheritor);
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Penumbra.Log.Debug($"Moved {inheritor.AnonymizedName}s inheritance {from} to {to}.");
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@ -116,7 +116,7 @@ public class InheritanceManager : IDisposable
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((List<ModCollection>)parent.DirectParentOf).Add(inheritor);
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if (invokeEvent)
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{
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_saveService.DelaySave(new ModCollectionSave(_modStorage, inheritor));
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_saveService.QueueSave(new ModCollectionSave(_modStorage, inheritor));
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_communicator.CollectionInheritanceChanged.Invoke(inheritor, false);
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RecurseInheritanceChanges(inheritor);
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}
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@ -48,7 +48,7 @@ public unsafe class AnimationHookService : IDisposable
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_unkMountAnimationHook.Enable();
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_unkParasolAnimationHook.Enable();
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_dismountHook.Enable();
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_vfxWeaponHook.Enable();
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_apricotListenerSoundPlayHook.Enable();
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}
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public bool HandleFiles(ResourceType type, Utf8GamePath _, out ResolveData resolveData)
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@ -106,7 +106,7 @@ public unsafe class AnimationHookService : IDisposable
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_unkMountAnimationHook.Dispose();
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_unkParasolAnimationHook.Dispose();
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_dismountHook.Dispose();
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_vfxWeaponHook.Dispose();
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_apricotListenerSoundPlayHook.Dispose();
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}
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/// <summary> Characters load some of their voice lines or whatever with this function. </summary>
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@ -364,23 +364,34 @@ public unsafe class AnimationHookService : IDisposable
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_animationLoadData.Value = last;
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}
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[Signature("48 89 6C 24 ?? 41 54 41 56 41 57 48 81 EC", DetourName = nameof(VfxWeaponDetour))]
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private readonly Hook<VfxWeaponDelegate> _vfxWeaponHook = null!;
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[Signature("48 89 6C 24 ?? 41 54 41 56 41 57 48 81 EC", DetourName = nameof(ApricotListenerSoundPlayDetour))]
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private readonly Hook<ApricotListenerSoundPlayDelegate> _apricotListenerSoundPlayHook = null!;
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private delegate nint VfxWeaponDelegate(nint a1, nint a2, nint a3, nint a4, nint a5, nint a6);
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private delegate nint ApricotListenerSoundPlayDelegate(nint a1, nint a2, nint a3, nint a4, nint a5, nint a6);
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private nint VfxWeaponDetour(nint a1, nint a2, nint a3, nint a4, nint a5, nint a6)
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private nint ApricotListenerSoundPlayDetour(nint a1, nint a2, nint a3, nint a4, nint a5, nint a6)
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{
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if (a6 == nint.Zero)
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return _vfxWeaponHook!.Original(a1, a2, a3, a4, a5, a6);
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return _apricotListenerSoundPlayHook!.Original(a1, a2, a3, a4, a5, a6);
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var drawObject = ((DrawObject**)a6)[1];
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if (drawObject == null)
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return _vfxWeaponHook!.Original(a1, a2, a3, a4, a5, a6);
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var last = _animationLoadData.Value;
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// a6 is some instance of Apricot.IInstanceListenner, in some cases we can obtain the associated caster via vfunc 1.
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var gameObject = (*(delegate* unmanaged<nint, GameObject*>**)a6)[1](a6);
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if (gameObject != null)
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{
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_animationLoadData.Value = _collectionResolver.IdentifyCollection(gameObject, true);
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}
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else
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{
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// for VfxListenner we can obtain the associated draw object as its first member,
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// if the object has different type, drawObject will contain other values or garbage,
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// but only be used in a dictionary pointer lookup, so this does not hurt.
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var drawObject = ((DrawObject**)a6)[1];
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if (drawObject != null)
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_animationLoadData.Value = _collectionResolver.IdentifyCollection(drawObject, true);
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}
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var last = _animationLoadData.Value;
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_animationLoadData.Value = _collectionResolver.IdentifyCollection(drawObject, true);
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var ret = _vfxWeaponHook!.Original(a1, a2, a3, a4, a5, a6);
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var ret = _apricotListenerSoundPlayHook!.Original(a1, a2, a3, a4, a5, a6);
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_animationLoadData.Value = last;
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return ret;
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}
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