Expand and name vfxWeaponHook to deal with more files.

This commit is contained in:
Ottermandias 2023-05-10 16:15:11 +02:00
parent 5d96f789fe
commit c86d2eded5
4 changed files with 32 additions and 21 deletions

View file

@ -205,7 +205,7 @@ public class CollectionEditor
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private void InvokeChange(ModCollection changedCollection, ModSettingChange type, Mod? mod, int oldValue, int groupIdx)
{
_saveService.DelaySave(new ModCollectionSave(_modStorage, changedCollection));
_saveService.QueueSave(new ModCollectionSave(_modStorage, changedCollection));
_communicator.ModSettingChanged.Invoke(changedCollection, type, mod, oldValue, groupIdx, false);
RecurseInheritors(changedCollection, type, mod, oldValue, groupIdx);
}

View file

@ -194,14 +194,14 @@ public class CollectionStorage : IReadOnlyList<ModCollection>, IDisposable
var any = collection.UnusedSettings.Count > 0;
((Dictionary<string, ModSettings.SavedSettings>)collection.UnusedSettings).Clear();
if (any)
_saveService.DelaySave(new ModCollectionSave(_modStorage, collection));
_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
}
/// <summary> Remove a specific setting for not currently-installed mods from the given collection. </summary>
public void CleanUnavailableSetting(ModCollection collection, string? setting)
{
if (setting != null && ((Dictionary<string, ModSettings.SavedSettings>)collection.UnusedSettings).Remove(setting))
_saveService.DelaySave(new ModCollectionSave(_modStorage, collection));
_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
}
/// <summary>
@ -304,7 +304,7 @@ public class CollectionStorage : IReadOnlyList<ModCollection>, IDisposable
break;
case ModPathChangeType.Moved:
foreach (var collection in this.Where(collection => collection.Settings[mod.Index] != null))
_saveService.DelaySave(new ModCollectionSave(_modStorage, collection));
_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
break;
}
}
@ -319,7 +319,7 @@ public class CollectionStorage : IReadOnlyList<ModCollection>, IDisposable
foreach (var collection in this)
{
if (collection.Settings[mod.Index]?.HandleChanges(type, mod, groupIdx, optionIdx, movedToIdx) ?? false)
_saveService.DelaySave(new ModCollectionSave(_modStorage, collection));
_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
}
}
}

View file

@ -88,7 +88,7 @@ public class InheritanceManager : IDisposable
var parent = inheritor.DirectlyInheritsFrom[idx];
((List<ModCollection>)inheritor.DirectlyInheritsFrom).RemoveAt(idx);
((List<ModCollection>)parent.DirectParentOf).Remove(inheritor);
_saveService.DelaySave(new ModCollectionSave(_modStorage, inheritor));
_saveService.QueueSave(new ModCollectionSave(_modStorage, inheritor));
_communicator.CollectionInheritanceChanged.Invoke(inheritor, false);
RecurseInheritanceChanges(inheritor);
Penumbra.Log.Debug($"Removed {parent.AnonymizedName} from {inheritor.AnonymizedName} inheritances.");
@ -100,7 +100,7 @@ public class InheritanceManager : IDisposable
if (!((List<ModCollection>)inheritor.DirectlyInheritsFrom).Move(from, to))
return;
_saveService.DelaySave(new ModCollectionSave(_modStorage, inheritor));
_saveService.QueueSave(new ModCollectionSave(_modStorage, inheritor));
_communicator.CollectionInheritanceChanged.Invoke(inheritor, false);
RecurseInheritanceChanges(inheritor);
Penumbra.Log.Debug($"Moved {inheritor.AnonymizedName}s inheritance {from} to {to}.");
@ -116,7 +116,7 @@ public class InheritanceManager : IDisposable
((List<ModCollection>)parent.DirectParentOf).Add(inheritor);
if (invokeEvent)
{
_saveService.DelaySave(new ModCollectionSave(_modStorage, inheritor));
_saveService.QueueSave(new ModCollectionSave(_modStorage, inheritor));
_communicator.CollectionInheritanceChanged.Invoke(inheritor, false);
RecurseInheritanceChanges(inheritor);
}

View file

@ -48,7 +48,7 @@ public unsafe class AnimationHookService : IDisposable
_unkMountAnimationHook.Enable();
_unkParasolAnimationHook.Enable();
_dismountHook.Enable();
_vfxWeaponHook.Enable();
_apricotListenerSoundPlayHook.Enable();
}
public bool HandleFiles(ResourceType type, Utf8GamePath _, out ResolveData resolveData)
@ -106,7 +106,7 @@ public unsafe class AnimationHookService : IDisposable
_unkMountAnimationHook.Dispose();
_unkParasolAnimationHook.Dispose();
_dismountHook.Dispose();
_vfxWeaponHook.Dispose();
_apricotListenerSoundPlayHook.Dispose();
}
/// <summary> Characters load some of their voice lines or whatever with this function. </summary>
@ -364,23 +364,34 @@ public unsafe class AnimationHookService : IDisposable
_animationLoadData.Value = last;
}
[Signature("48 89 6C 24 ?? 41 54 41 56 41 57 48 81 EC", DetourName = nameof(VfxWeaponDetour))]
private readonly Hook<VfxWeaponDelegate> _vfxWeaponHook = null!;
[Signature("48 89 6C 24 ?? 41 54 41 56 41 57 48 81 EC", DetourName = nameof(ApricotListenerSoundPlayDetour))]
private readonly Hook<ApricotListenerSoundPlayDelegate> _apricotListenerSoundPlayHook = null!;
private delegate nint VfxWeaponDelegate(nint a1, nint a2, nint a3, nint a4, nint a5, nint a6);
private delegate nint ApricotListenerSoundPlayDelegate(nint a1, nint a2, nint a3, nint a4, nint a5, nint a6);
private nint VfxWeaponDetour(nint a1, nint a2, nint a3, nint a4, nint a5, nint a6)
private nint ApricotListenerSoundPlayDetour(nint a1, nint a2, nint a3, nint a4, nint a5, nint a6)
{
if (a6 == nint.Zero)
return _vfxWeaponHook!.Original(a1, a2, a3, a4, a5, a6);
var drawObject = ((DrawObject**)a6)[1];
if (drawObject == null)
return _vfxWeaponHook!.Original(a1, a2, a3, a4, a5, a6);
return _apricotListenerSoundPlayHook!.Original(a1, a2, a3, a4, a5, a6);
var last = _animationLoadData.Value;
// a6 is some instance of Apricot.IInstanceListenner, in some cases we can obtain the associated caster via vfunc 1.
var gameObject = (*(delegate* unmanaged<nint, GameObject*>**)a6)[1](a6);
if (gameObject != null)
{
_animationLoadData.Value = _collectionResolver.IdentifyCollection(gameObject, true);
}
else
{
// for VfxListenner we can obtain the associated draw object as its first member,
// if the object has different type, drawObject will contain other values or garbage,
// but only be used in a dictionary pointer lookup, so this does not hurt.
var drawObject = ((DrawObject**)a6)[1];
if (drawObject != null)
_animationLoadData.Value = _collectionResolver.IdentifyCollection(drawObject, true);
var ret = _vfxWeaponHook!.Original(a1, a2, a3, a4, a5, a6);
}
var ret = _apricotListenerSoundPlayHook!.Original(a1, a2, a3, a4, a5, a6);
_animationLoadData.Value = last;
return ret;
}