Fix for pap weirdness, hopefully

This commit is contained in:
pmgr 2024-07-22 19:37:57 +01:00
parent 29dce8f3ab
commit ca648f98a1

View file

@ -2,6 +2,7 @@ using Dalamud.Hooking;
using Iced.Intel;
using OtterGui;
using Penumbra.String.Classes;
using Swan;
namespace Penumbra.Interop.Hooks.ResourceLoading;
@ -9,9 +10,10 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
{
public unsafe delegate int PapResourceHandlerPrototype(void* self, byte* path, int length);
private readonly PeSigScanner _scanner = new();
private readonly Dictionary<nint, AsmHook> _hooks = [];
private readonly List<nint> _nativeAllocList = [];
private readonly PeSigScanner _scanner = new();
private readonly Dictionary<nint, AsmHook> _hooks = [];
private readonly Dictionary<(nint, Register, ulong), nint> _nativeAllocPaths = [];
private readonly List<nint> _nativeAllocCaves = [];
public void Rewrite(string sig, string name)
{
@ -24,7 +26,10 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
foreach (var hookPoint in hookPoints)
{
var stackAccesses = ScanStackAccesses(funcInstructions, hookPoint).ToList();
var stringAllocation = NativeAlloc(Utf8GamePath.MaxGamePathLength);
var stringAllocation = NativeAllocPath(
address, hookPoint.MemoryBase, hookPoint.MemoryDisplacement64,
Utf8GamePath.MaxGamePathLength
);
// We'll need to grab our true hook point; the location where we can change the path at our leisure.
// This is going to be the first call instruction after our 'hookPoint', so, we'll find that.
@ -43,7 +48,7 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
var targetRegister = hookPoint.Op0Register.ToString().ToLower();
var hookAddress = new IntPtr((long)detourPoint.IP);
var caveAllocation = NativeAlloc(16);
var caveAllocation = NativeAllocCave(16);
var hook = new AsmHook(
hookAddress,
[
@ -136,13 +141,24 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
}
}
private unsafe nint NativeAlloc(nuint size)
private unsafe nint NativeAllocCave(nuint size)
{
var caveLoc = (nint)NativeMemory.Alloc(size);
_nativeAllocList.Add(caveLoc);
_nativeAllocCaves.Add(caveLoc);
return caveLoc;
}
// This is a bit conked but, if we identify a path by:
// 1) The function it belongs to (starting address, 'funcAddress')
// 2) The stack register (not strictly necessary - should always be rbp - but abundance of caution, so I don't hit myself in the future)
// 3) The displacement on the stack
// Then we ensure we have a unique identifier for the specific variable location of that specific function
// This is useful because sometimes the stack address is reused within the same function for different GetResourceAsync calls
private unsafe nint NativeAllocPath(nint funcAddress, Register stackRegister, ulong stackDisplacement, nuint size)
{
return _nativeAllocPaths.GetOrAdd((funcAddress, stackRegister, stackDisplacement), _ => (nint)NativeMemory.Alloc(size));
}
private static unsafe void NativeFree(nint mem)
=> NativeMemory.Free((void*)mem);
@ -159,9 +175,14 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
_hooks.Clear();
foreach (var mem in _nativeAllocList)
foreach (var mem in _nativeAllocCaves)
NativeFree(mem);
_nativeAllocList.Clear();
_nativeAllocCaves.Clear();
foreach (var mem in _nativeAllocPaths.Values)
NativeFree(mem);
_nativeAllocPaths.Clear();
}
}