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Fix for pap weirdness, hopefully
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commit
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1 changed files with 30 additions and 9 deletions
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@ -2,6 +2,7 @@ using Dalamud.Hooking;
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using Iced.Intel;
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using Iced.Intel;
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using OtterGui;
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using OtterGui;
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using Penumbra.String.Classes;
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using Penumbra.String.Classes;
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using Swan;
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namespace Penumbra.Interop.Hooks.ResourceLoading;
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namespace Penumbra.Interop.Hooks.ResourceLoading;
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@ -9,9 +10,10 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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{
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{
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public unsafe delegate int PapResourceHandlerPrototype(void* self, byte* path, int length);
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public unsafe delegate int PapResourceHandlerPrototype(void* self, byte* path, int length);
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private readonly PeSigScanner _scanner = new();
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private readonly PeSigScanner _scanner = new();
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private readonly Dictionary<nint, AsmHook> _hooks = [];
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private readonly Dictionary<nint, AsmHook> _hooks = [];
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private readonly List<nint> _nativeAllocList = [];
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private readonly Dictionary<(nint, Register, ulong), nint> _nativeAllocPaths = [];
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private readonly List<nint> _nativeAllocCaves = [];
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public void Rewrite(string sig, string name)
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public void Rewrite(string sig, string name)
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{
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{
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@ -24,7 +26,10 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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foreach (var hookPoint in hookPoints)
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foreach (var hookPoint in hookPoints)
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{
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{
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var stackAccesses = ScanStackAccesses(funcInstructions, hookPoint).ToList();
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var stackAccesses = ScanStackAccesses(funcInstructions, hookPoint).ToList();
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var stringAllocation = NativeAlloc(Utf8GamePath.MaxGamePathLength);
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var stringAllocation = NativeAllocPath(
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address, hookPoint.MemoryBase, hookPoint.MemoryDisplacement64,
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Utf8GamePath.MaxGamePathLength
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);
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// We'll need to grab our true hook point; the location where we can change the path at our leisure.
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// We'll need to grab our true hook point; the location where we can change the path at our leisure.
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// This is going to be the first call instruction after our 'hookPoint', so, we'll find that.
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// This is going to be the first call instruction after our 'hookPoint', so, we'll find that.
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@ -43,7 +48,7 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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var targetRegister = hookPoint.Op0Register.ToString().ToLower();
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var targetRegister = hookPoint.Op0Register.ToString().ToLower();
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var hookAddress = new IntPtr((long)detourPoint.IP);
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var hookAddress = new IntPtr((long)detourPoint.IP);
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var caveAllocation = NativeAlloc(16);
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var caveAllocation = NativeAllocCave(16);
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var hook = new AsmHook(
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var hook = new AsmHook(
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hookAddress,
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hookAddress,
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[
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[
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@ -136,14 +141,25 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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}
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}
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}
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}
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private unsafe nint NativeAlloc(nuint size)
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private unsafe nint NativeAllocCave(nuint size)
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{
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{
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var caveLoc = (nint)NativeMemory.Alloc(size);
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var caveLoc = (nint)NativeMemory.Alloc(size);
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_nativeAllocList.Add(caveLoc);
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_nativeAllocCaves.Add(caveLoc);
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return caveLoc;
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return caveLoc;
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}
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}
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// This is a bit conked but, if we identify a path by:
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// 1) The function it belongs to (starting address, 'funcAddress')
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// 2) The stack register (not strictly necessary - should always be rbp - but abundance of caution, so I don't hit myself in the future)
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// 3) The displacement on the stack
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// Then we ensure we have a unique identifier for the specific variable location of that specific function
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// This is useful because sometimes the stack address is reused within the same function for different GetResourceAsync calls
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private unsafe nint NativeAllocPath(nint funcAddress, Register stackRegister, ulong stackDisplacement, nuint size)
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{
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return _nativeAllocPaths.GetOrAdd((funcAddress, stackRegister, stackDisplacement), _ => (nint)NativeMemory.Alloc(size));
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}
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private static unsafe void NativeFree(nint mem)
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private static unsafe void NativeFree(nint mem)
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=> NativeMemory.Free((void*)mem);
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=> NativeMemory.Free((void*)mem);
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@ -159,9 +175,14 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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_hooks.Clear();
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_hooks.Clear();
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foreach (var mem in _nativeAllocList)
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foreach (var mem in _nativeAllocCaves)
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NativeFree(mem);
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NativeFree(mem);
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_nativeAllocList.Clear();
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_nativeAllocCaves.Clear();
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foreach (var mem in _nativeAllocPaths.Values)
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NativeFree(mem);
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_nativeAllocPaths.Clear();
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}
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}
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}
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}
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