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https://github.com/xivdev/Penumbra.git
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Resource Tree: Improve mtrl and sklb support
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parent
ecfe88faa6
commit
ccc0b51a99
5 changed files with 129 additions and 43 deletions
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using Penumbra.Collections;
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using Penumbra.GameData;
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@ -23,17 +24,17 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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CharacterArmor Equipment)
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{
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private static readonly ByteString ShpkPrefix = ByteString.FromSpanUnsafe("shader/sm5/shpk"u8, true, true, true);
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private ResourceNode? CreateNodeFromShpk(nint sourceAddress, ByteString gamePath, bool @internal)
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private unsafe ResourceNode? CreateNodeFromShpk(ShaderPackageResourceHandle* resourceHandle, ByteString gamePath, bool @internal)
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{
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if (gamePath.IsEmpty)
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return null;
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if (!Utf8GamePath.FromByteString(ByteString.Join((byte)'/', ShpkPrefix, gamePath), out var path, false))
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return null;
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return CreateNodeFromGamePath(ResourceType.Shpk, sourceAddress, path, @internal);
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return CreateNodeFromGamePath(ResourceType.Shpk, (nint)resourceHandle->ShaderPackage, &resourceHandle->Handle, path, @internal);
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}
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private ResourceNode? CreateNodeFromTex(nint sourceAddress, ByteString gamePath, bool @internal, bool dx11)
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private unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* resourceHandle, ByteString gamePath, bool @internal, bool dx11)
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{
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if (dx11)
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{
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@ -59,13 +60,19 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (!Utf8GamePath.FromByteString(gamePath, out var path))
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return null;
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return CreateNodeFromGamePath(ResourceType.Tex, sourceAddress, path, @internal);
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return CreateNodeFromGamePath(ResourceType.Tex, (nint)resourceHandle->KernelTexture, &resourceHandle->Handle, path, @internal);
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}
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private ResourceNode CreateNodeFromGamePath(ResourceType type, nint sourceAddress, Utf8GamePath gamePath, bool @internal)
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=> new(null, type, sourceAddress, gamePath, FilterFullPath(Collection.ResolvePath(gamePath) ?? new FullPath(gamePath)), @internal);
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private unsafe ResourceNode CreateNodeFromGamePath(ResourceType type, nint objectAddress, ResourceHandle* resourceHandle, Utf8GamePath gamePath, bool @internal)
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{
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var fullPath = Utf8GamePath.FromByteString(GetResourceHandlePath(resourceHandle), out var p) ? new FullPath(p) : FullPath.Empty;
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if (fullPath.InternalName.IsEmpty)
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fullPath = Collection.ResolvePath(gamePath) ?? new FullPath(gamePath);
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private unsafe ResourceNode? CreateNodeFromResourceHandle(ResourceType type, nint sourceAddress, ResourceHandle* handle, bool @internal,
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return new(null, type, objectAddress, (nint)resourceHandle, gamePath, FilterFullPath(fullPath), GetResourceHandleLength(resourceHandle), @internal);
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}
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private unsafe ResourceNode? CreateNodeFromResourceHandle(ResourceType type, nint objectAddress, ResourceHandle* handle, bool @internal,
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bool withName)
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{
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var fullPath = Utf8GamePath.FromByteString(GetResourceHandlePath(handle), out var p) ? new FullPath(p) : FullPath.Empty;
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@ -79,13 +86,14 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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gamePaths = Filter(gamePaths);
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if (gamePaths.Count == 1)
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return new ResourceNode(withName ? GuessNameFromPath(gamePaths[0]) : null, type, sourceAddress, gamePaths[0], fullPath, @internal);
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return new ResourceNode(withName ? GuessNameFromPath(gamePaths[0]) : null, type, objectAddress, (nint)handle, gamePaths[0], fullPath,
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GetResourceHandleLength(handle), @internal);
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Penumbra.Log.Information($"Found {gamePaths.Count} game paths while reverse-resolving {fullPath} in {Collection.Name}:");
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foreach (var gamePath in gamePaths)
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Penumbra.Log.Information($"Game path: {gamePath}");
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return new ResourceNode(null, type, sourceAddress, gamePaths.ToArray(), fullPath, @internal);
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return new ResourceNode(null, type, objectAddress, (nint)handle, gamePaths.ToArray(), fullPath, GetResourceHandleLength(handle), @internal);
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}
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public unsafe ResourceNode? CreateHumanSkeletonNode(GenderRace gr)
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{
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@ -95,12 +103,12 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (!Utf8GamePath.FromString(path, out var gamePath))
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return null;
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return CreateNodeFromGamePath(ResourceType.Sklb, 0, gamePath, false);
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return CreateNodeFromGamePath(ResourceType.Sklb, 0, null, gamePath, false);
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}
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public unsafe ResourceNode? CreateNodeFromImc(ResourceHandle* imc)
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{
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var node = CreateNodeFromResourceHandle(ResourceType.Imc, (nint) imc, imc, true, false);
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var node = CreateNodeFromResourceHandle(ResourceType.Imc, 0, imc, true, false);
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if (node == null)
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return null;
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@ -113,8 +121,8 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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return node;
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}
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public unsafe ResourceNode? CreateNodeFromTex(ResourceHandle* tex)
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=> CreateNodeFromResourceHandle(ResourceType.Tex, (nint) tex, tex, false, WithNames);
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public unsafe ResourceNode? CreateNodeFromTex(TextureResourceHandle* tex)
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=> CreateNodeFromResourceHandle(ResourceType.Tex, (nint)tex->KernelTexture, &tex->Handle, false, WithNames);
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public unsafe ResourceNode? CreateNodeFromRenderModel(RenderModel* mdl)
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{
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@ -145,6 +153,38 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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private unsafe ResourceNode? CreateNodeFromMaterial(Material* mtrl)
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{
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static ushort GetTextureIndex(ushort texFlags)
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{
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if ((texFlags & 0x001F) != 0x001F)
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return (ushort)(texFlags & 0x001F);
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else if ((texFlags & 0x03E0) != 0x03E0)
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return (ushort)((texFlags >> 5) & 0x001F);
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else
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return (ushort)((texFlags >> 10) & 0x001F);
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}
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static uint? GetTextureSamplerId(Material* mtrl, TextureResourceHandle* handle)
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{
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var textures = mtrl->Textures;
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for (var i = 0; i < mtrl->TextureCount; ++i)
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{
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if (textures[i].ResourceHandle == handle)
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return textures[i].Id;
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}
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return null;
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}
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static uint? GetSamplerCrcById(ShaderPackage* shpk, uint id)
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{
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var samplers = (ShaderPackageUtility.Sampler*)shpk->Samplers;
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for (var i = 0; i < shpk->SamplerCount; ++i)
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{
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if (samplers[i].Id == id)
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return samplers[i].Crc;
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}
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return null;
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}
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if (mtrl == null)
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return null;
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@ -153,23 +193,36 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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if (node == null)
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return null;
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var mtrlFile = WithNames ? TreeBuildCache.ReadMaterial(node.FullPath) : null;
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var shpkNode = CreateNodeFromShpk(nint.Zero, new ByteString(resource->ShpkString), false);
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var shpkNode = CreateNodeFromShpk(resource->ShpkResourceHandle, new ByteString(resource->ShpkString), false);
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if (shpkNode != null)
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node.Children.Add(WithNames ? shpkNode.WithName("Shader Package") : shpkNode);
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var shpkFile = WithNames && shpkNode != null ? TreeBuildCache.ReadShaderPackage(shpkNode.FullPath) : null;
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var samplers = WithNames ? mtrlFile?.GetSamplersByTexture(shpkFile) : null;
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var shpk = WithNames && shpkNode != null ? (ShaderPackage*)shpkNode.ObjectAddress : null;
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for (var i = 0; i < resource->NumTex; i++)
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{
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var texNode = CreateNodeFromTex(nint.Zero, new ByteString(resource->TexString(i)), false, resource->TexIsDX11(i));
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var texNode = CreateNodeFromTex(resource->TexSpace[i].ResourceHandle, new ByteString(resource->TexString(i)), false, resource->TexIsDX11(i));
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if (texNode == null)
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continue;
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if (WithNames)
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{
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var name = samplers != null && i < samplers.Length ? samplers[i].ShpkSampler?.Name : null;
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string? name = null;
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if (shpk != null)
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{
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var index = GetTextureIndex(resource->TexSpace[i].Flags);
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uint? samplerId;
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if (index != 0x001F)
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samplerId = mtrl->Textures[index].Id;
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else
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samplerId = GetTextureSamplerId(mtrl, resource->TexSpace[i].ResourceHandle);
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if (samplerId.HasValue)
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{
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var samplerCrc = GetSamplerCrcById(shpk, samplerId.Value);
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if (samplerCrc.HasValue)
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name = shpkFile?.GetSamplerById(samplerCrc.Value)?.Name ?? $"Texture 0x{samplerCrc.Value:X8}";
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}
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}
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node.Children.Add(texNode.WithName(name ?? $"Texture #{i}"));
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}
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else
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@ -181,6 +234,14 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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return node;
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}
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public unsafe ResourceNode? CreateNodeFromPartialSkeleton(FFXIVClientStructs.FFXIV.Client.Graphics.Render.PartialSkeleton* sklb)
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{
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if (sklb->SkeletonResourceHandle == null)
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return null;
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return CreateNodeFromResourceHandle(ResourceType.Sklb, (nint)sklb, (ResourceHandle*)sklb->SkeletonResourceHandle, false, WithNames);
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}
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private FullPath FilterFullPath(FullPath fullPath)
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{
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if (!fullPath.IsRooted)
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@ -294,4 +355,12 @@ internal record class ResolveContext(Configuration Config, IObjectIdentifier Ide
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return name;
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}
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static unsafe ulong GetResourceHandleLength(ResourceHandle* handle)
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{
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if (handle == null)
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return 0;
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return ResourceHandle.GetLength(handle);
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}
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}
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