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Update Changelog.
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1 changed files with 30 additions and 10 deletions
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@ -55,26 +55,46 @@ public class PenumbraChangelog
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private static void Add1_0_3_0(Changelog log)
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=> log.NextVersion("Version 1.0.3.0")
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.RegisterImportant(
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"This update comes, again, with a lot of very heavy backend changes (collections and groups) and thus may introduce new issues.")
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.RegisterHighlight("Collections now have associated GUIDs as identifiers instead of their names, so they can now be renamed.")
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.RegisterEntry("Migrating those collections may introduce issues, please let me know as soon as possible if you encounter any.", 1)
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.RegisterEntry("A permanent (non-rolling) backup should be created before the migration in case of any issues.", 1)
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.RegisterHighlight("A total rework of how options and groups are handled internally, and introduction of the first new group type, the IMC Group.")
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.RegisterEntry("Mod Creators can add a IMC Group to their mod that controls a single IMC Manipulation, so they can provide options for the separate attributes for it.", 1)
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.RegisterEntry("This makes it a lot easier to have combined options: No need for 'A', 'B' and 'AB', you can just define 'A' and 'B' and skip their combinations", 1)
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.RegisterHighlight("Added a field to rename mods directly from the mod selector context menu, instead of moving them in the filesystem.")
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.RegisterEntry("A permanent (non-rolling) backup should be created before the migration in case of any issues.", 1)
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.RegisterHighlight(
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"A total rework of how options and groups are handled internally, and introduction of the first new group type, the IMC Group.")
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.RegisterEntry(
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"Mod Creators can add a IMC Group to their mod that controls a single IMC Manipulation, so they can provide options for the separate attributes for it.",
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1)
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.RegisterEntry(
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"This makes it a lot easier to have combined options: No need for 'A', 'B' and 'AB', you can just define 'A' and 'B' and skip their combinations",
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1)
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.RegisterHighlight("A new type of Meta Manipulation was added, 'Global EQP Manipulation'.")
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.RegisterEntry(
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"Global EQP Manipulations allow accessories to make other equipment pieces not hide them, e.g. whenever a character is wearing a specific Bracelet, neither body nor hand items will ever hide bracelets.",
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1)
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.RegisterEntry(
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"This can be used if something like a jacket or a stole is put onto an accessory to prevent it from being hidden in general.",
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1)
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.RegisterHighlight(
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"Added a field to rename mods directly from the mod selector context menu, instead of moving them in the filesystem.")
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.RegisterEntry("You can choose which rename field (none, either one or both) to display in the settings.", 1)
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.RegisterEntry("You can now paste your current clipboard text into the mod selector filter with a simple right-click as long as it is not focused.")
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.RegisterHighlight("Added the option to display VFX for accessories if added via IMC edits, which the game does not do inherently (by Ocealot).")
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.RegisterEntry(
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"You can now paste your current clipboard text into the mod selector filter with a simple right-click as long as it is not focused.")
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.RegisterHighlight(
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"Added the option to display VFX for accessories if added via IMC edits, which the game does not do inherently (by Ocealot).")
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.RegisterEntry("Added support for reading and writing the new material and model file formats from the benchmark.")
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.RegisterEntry("Added the option to hide Machinist Offhands from the Changed Items tabs (because any change to it changes ALL of them), which is on by default.")
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.RegisterEntry(
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"Added the option to hide Machinist Offhands from the Changed Items tabs (because any change to it changes ALL of them), which is on by default.")
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.RegisterEntry("Removed the auto-generated descriptions for newly created groups in Penumbra.")
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.RegisterEntry("Made some improvements to the Advanced Editing window, for example a much better and more performant Hex Viewer for unstructured data was added.")
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.RegisterEntry(
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"Made some improvements to the Advanced Editing window, for example a much better and more performant Hex Viewer for unstructured data was added.")
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.RegisterEntry("Made a lot of further improvements on Model import/export (by ackwell).")
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.RegisterEntry("Reworked the API and IPC structure heavily.")
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.RegisterEntry("Worked around the UI IPC possibly displacing all settings when the drawn additions became too big.")
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.RegisterEntry("Fixed an issue with merging and deduplicating mods.")
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.RegisterEntry("Fixed a crash when scanning for mods without access rights to the folder.")
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.RegisterEntry("Made plugin conform to Dalamud requirements by adding a punchline and another button to open the menu from the installer.");
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.RegisterEntry(
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"Made plugin conform to Dalamud requirements by adding a punchline and another button to open the menu from the installer.");
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private static void Add1_0_2_0(Changelog log)
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=> log.NextVersion("Version 1.0.2.0")
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