mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
Improve Path preprocessing.
This commit is contained in:
parent
f9c45a2f3f
commit
cf1dcfcb7c
14 changed files with 209 additions and 246 deletions
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@ -2,6 +2,7 @@ using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.Collections.Manager;
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using Penumbra.Interop.Processing;
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using Penumbra.Interop.ResourceLoading;
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using Penumbra.String.Classes;
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using Penumbra.Util;
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@ -15,14 +16,16 @@ public class PathResolver : IDisposable
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private readonly CollectionManager _collectionManager;
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private readonly ResourceLoader _loader;
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private readonly SubfileHelper _subfileHelper;
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private readonly PathState _pathState;
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private readonly MetaState _metaState;
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private readonly GameState _gameState;
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private readonly CollectionResolver _collectionResolver;
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private readonly SubfileHelper _subfileHelper;
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private readonly PathState _pathState;
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private readonly MetaState _metaState;
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private readonly GameState _gameState;
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private readonly CollectionResolver _collectionResolver;
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private readonly GamePathPreProcessService _preprocessor;
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public unsafe PathResolver(PerformanceTracker performance, Configuration config, CollectionManager collectionManager, ResourceLoader loader,
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SubfileHelper subfileHelper, PathState pathState, MetaState metaState, CollectionResolver collectionResolver, GameState gameState)
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public PathResolver(PerformanceTracker performance, Configuration config, CollectionManager collectionManager, ResourceLoader loader,
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SubfileHelper subfileHelper, PathState pathState, MetaState metaState, CollectionResolver collectionResolver, GameState gameState,
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GamePathPreProcessService preprocessor)
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{
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_performance = performance;
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_config = config;
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@ -31,6 +34,7 @@ public class PathResolver : IDisposable
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_pathState = pathState;
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_metaState = metaState;
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_gameState = gameState;
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_preprocessor = preprocessor;
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_collectionResolver = collectionResolver;
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_loader = loader;
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_loader.ResolvePath = ResolvePath;
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@ -102,11 +106,10 @@ public class PathResolver : IDisposable
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// so that the functions loading tex and shpk can find that path and use its collection.
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// We also need to handle defaulted materials against a non-default collection.
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var path = resolved == null ? gamePath.Path : resolved.Value.InternalName;
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SubfileHelper.HandleCollection(resolveData, path, nonDefault, type, resolved, gamePath, out var pair);
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return pair;
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return _preprocessor.PreProcess(resolveData, path, nonDefault, type, resolved, gamePath);
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}
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public unsafe void Dispose()
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public void Dispose()
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{
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_loader.ResetResolvePath();
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}
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@ -66,22 +66,6 @@ public sealed unsafe class SubfileHelper : IDisposable, IReadOnlyCollection<KeyV
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return false;
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}
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/// <summary> Materials, TMB, and AVFX need to be set per collection, so they can load their sub files independently of each other. </summary>
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public static void HandleCollection(ResolveData resolveData, ByteString path, bool nonDefault, ResourceType type, FullPath? resolved,
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Utf8GamePath originalPath, out (FullPath?, ResolveData) data)
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{
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resolved = type switch
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{
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ResourceType.Mtrl when nonDefault => PathDataHandler.CreateMtrl(path, resolveData.ModCollection, originalPath),
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ResourceType.Avfx when nonDefault => PathDataHandler.CreateAvfx(path, resolveData.ModCollection),
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ResourceType.Tmb when nonDefault => PathDataHandler.CreateTmb(path, resolveData.ModCollection),
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ResourceType.Imc when resolveData.ModCollection.MetaCache?.Imc.HasFile(path) ?? false => PathDataHandler.CreateImc(path,
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resolveData.ModCollection),
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_ => resolved,
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};
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data = (resolved, resolveData);
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}
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public void Dispose()
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{
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_loader.ResourceLoaded -= SubfileContainerRequested;
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16
Penumbra/Interop/Processing/AvfxPathPreProcessor.cs
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16
Penumbra/Interop/Processing/AvfxPathPreProcessor.cs
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@ -0,0 +1,16 @@
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.Interop.PathResolving;
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using Penumbra.String;
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using Penumbra.String.Classes;
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namespace Penumbra.Interop.Processing;
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public sealed class AvfxPathPreProcessor : IPathPreProcessor
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{
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public ResourceType Type
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=> ResourceType.Avfx;
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public FullPath? PreProcess(ResolveData resolveData, ByteString path, Utf8GamePath _, bool nonDefault, FullPath? resolved)
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=> nonDefault ? PathDataHandler.CreateAvfx(path, resolveData.ModCollection) : resolved;
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}
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39
Penumbra/Interop/Processing/FilePostProcessService.cs
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39
Penumbra/Interop/Processing/FilePostProcessService.cs
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@ -0,0 +1,39 @@
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using System.Collections.Frozen;
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using OtterGui.Services;
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using Penumbra.Api.Enums;
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using Penumbra.Interop.ResourceLoading;
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using Penumbra.Interop.Structs;
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using Penumbra.String;
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namespace Penumbra.Interop.Processing;
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public interface IFilePostProcessor : IService
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{
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public ResourceType Type { get; }
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public unsafe void PostProcess(ResourceHandle* resource, ByteString originalGamePath, ReadOnlySpan<byte> additionalData);
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}
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public unsafe class FilePostProcessService : IRequiredService, IDisposable
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{
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private readonly ResourceLoader _resourceLoader;
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private readonly FrozenDictionary<ResourceType, IFilePostProcessor> _processors;
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public FilePostProcessService(ResourceLoader resourceLoader, ServiceManager services)
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{
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_resourceLoader = resourceLoader;
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_processors = services.GetServicesImplementing<IFilePostProcessor>().ToFrozenDictionary(s => s.Type, s => s);
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_resourceLoader.FileLoaded += OnFileLoaded;
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}
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public void Dispose()
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{
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_resourceLoader.FileLoaded -= OnFileLoaded;
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}
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private void OnFileLoaded(ResourceHandle* resource, ByteString path, bool returnValue, bool custom,
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ReadOnlySpan<byte> additionalData)
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{
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if (_processors.TryGetValue(resource->FileType, out var processor))
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processor.PostProcess(resource, path, additionalData);
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}
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}
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37
Penumbra/Interop/Processing/GamePathPreProcessService.cs
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37
Penumbra/Interop/Processing/GamePathPreProcessService.cs
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@ -0,0 +1,37 @@
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using System.Collections.Frozen;
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using OtterGui.Services;
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.String;
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using Penumbra.String.Classes;
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namespace Penumbra.Interop.Processing;
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public interface IPathPreProcessor : IService
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{
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public ResourceType Type { get; }
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public FullPath? PreProcess(ResolveData resolveData, ByteString path, Utf8GamePath originalGamePath, bool nonDefault, FullPath? resolved);
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}
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public class GamePathPreProcessService : IService
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{
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private readonly FrozenDictionary<ResourceType, IPathPreProcessor> _processors;
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public GamePathPreProcessService(ServiceManager services)
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{
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_processors = services.GetServicesImplementing<IPathPreProcessor>().ToFrozenDictionary(s => s.Type, s => s);
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}
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public (FullPath? Path, ResolveData Data) PreProcess(ResolveData resolveData, ByteString path, bool nonDefault, ResourceType type,
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FullPath? resolved,
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Utf8GamePath originalPath)
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{
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if (!_processors.TryGetValue(type, out var processor))
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return (resolved, resolveData);
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resolved = processor.PreProcess(resolveData, path, originalPath, nonDefault, resolved);
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return (resolved, resolveData);
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}
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}
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30
Penumbra/Interop/Processing/ImcFilePostProcessor.cs
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30
Penumbra/Interop/Processing/ImcFilePostProcessor.cs
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@ -0,0 +1,30 @@
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using Penumbra.Api.Enums;
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using Penumbra.Collections.Manager;
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using Penumbra.Interop.PathResolving;
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using Penumbra.Interop.Structs;
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using Penumbra.String;
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namespace Penumbra.Interop.Processing;
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public sealed class ImcFilePostProcessor(CollectionStorage collections) : IFilePostProcessor
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{
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public ResourceType Type
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=> ResourceType.Imc;
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public unsafe void PostProcess(ResourceHandle* resource, ByteString originalGamePath, ReadOnlySpan<byte> additionalData)
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{
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if (!PathDataHandler.Read(additionalData, out var data) || data.Discriminator != PathDataHandler.Discriminator)
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return;
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var collection = collections.ByLocalId(data.Collection);
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if (collection.MetaCache is not { } cache)
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return;
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if (!cache.Imc.GetFile(originalGamePath, out var file))
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return;
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file.Replace(resource);
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Penumbra.Log.Information(
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$"[ResourceLoader] Loaded {originalGamePath} from file and replaced with IMC from collection {collection.AnonymizedName}.");
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}
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}
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18
Penumbra/Interop/Processing/ImcPathPreProcessor.cs
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18
Penumbra/Interop/Processing/ImcPathPreProcessor.cs
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@ -0,0 +1,18 @@
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.Interop.PathResolving;
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using Penumbra.String;
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using Penumbra.String.Classes;
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namespace Penumbra.Interop.Processing;
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public sealed class ImcPathPreProcessor : IPathPreProcessor
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{
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public ResourceType Type
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=> ResourceType.Imc;
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public FullPath? PreProcess(ResolveData resolveData, ByteString path, Utf8GamePath originalGamePath, bool _, FullPath? resolved)
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=> resolveData.ModCollection.MetaCache?.Imc.HasFile(originalGamePath.Path) ?? false
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? PathDataHandler.CreateImc(path, resolveData.ModCollection)
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: resolved;
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}
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18
Penumbra/Interop/Processing/MaterialFilePostProcessor.cs
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18
Penumbra/Interop/Processing/MaterialFilePostProcessor.cs
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@ -0,0 +1,18 @@
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using Penumbra.Api.Enums;
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using Penumbra.Interop.PathResolving;
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using Penumbra.Interop.Structs;
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using Penumbra.String;
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namespace Penumbra.Interop.Processing;
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public sealed class MaterialFilePostProcessor //: IFilePostProcessor
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{
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public ResourceType Type
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=> ResourceType.Mtrl;
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public unsafe void PostProcess(ResourceHandle* resource, ByteString originalGamePath, ReadOnlySpan<byte> additionalData)
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{
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if (!PathDataHandler.ReadMtrl(additionalData, out var data))
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return;
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}
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}
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16
Penumbra/Interop/Processing/MtrlPathPreProcessor.cs
Normal file
16
Penumbra/Interop/Processing/MtrlPathPreProcessor.cs
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@ -0,0 +1,16 @@
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.Interop.PathResolving;
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using Penumbra.String;
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using Penumbra.String.Classes;
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namespace Penumbra.Interop.Processing;
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public sealed class MtrlPathPreProcessor : IPathPreProcessor
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{
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public ResourceType Type
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=> ResourceType.Mtrl;
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public FullPath? PreProcess(ResolveData resolveData, ByteString path, Utf8GamePath originalGamePath, bool nonDefault, FullPath? resolved)
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=> nonDefault ? PathDataHandler.CreateMtrl(path, resolveData.ModCollection, originalGamePath) : resolved;
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}
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16
Penumbra/Interop/Processing/TmbPathPreProcessor.cs
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16
Penumbra/Interop/Processing/TmbPathPreProcessor.cs
Normal file
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@ -0,0 +1,16 @@
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.Interop.PathResolving;
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using Penumbra.String;
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using Penumbra.String.Classes;
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namespace Penumbra.Interop.Processing;
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public sealed class TmbPathPreProcessor : IPathPreProcessor
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{
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public ResourceType Type
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=> ResourceType.Tmb;
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public FullPath? PreProcess(ResolveData resolveData, ByteString path, Utf8GamePath _, bool nonDefault, FullPath? resolved)
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=> nonDefault ? PathDataHandler.CreateTmb(path, resolveData.ModCollection) : resolved;
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}
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@ -1,9 +1,6 @@
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using System.Collections.Frozen;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using OtterGui.Services;
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.Collections.Manager;
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using Penumbra.Interop.PathResolving;
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using Penumbra.Interop.SafeHandles;
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using Penumbra.Interop.Structs;
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@ -13,72 +10,6 @@ using FileMode = Penumbra.Interop.Structs.FileMode;
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namespace Penumbra.Interop.ResourceLoading;
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public interface IFilePostProcessor : IService
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{
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public ResourceType Type { get; }
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public unsafe void PostProcess(ResourceHandle* resource, ByteString originalGamePath, ReadOnlySpan<byte> additionalData);
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}
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public sealed class MaterialFilePostProcessor : IFilePostProcessor
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{
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public ResourceType Type
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=> ResourceType.Mtrl;
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public unsafe void PostProcess(ResourceHandle* resource, ByteString originalGamePath, ReadOnlySpan<byte> additionalData)
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{
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if (!PathDataHandler.ReadMtrl(additionalData, out var data))
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return;
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}
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}
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public sealed class ImcFilePostProcessor(CollectionStorage collections) : IFilePostProcessor
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{
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public ResourceType Type
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=> ResourceType.Imc;
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public unsafe void PostProcess(ResourceHandle* resource, ByteString originalGamePath, ReadOnlySpan<byte> additionalData)
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{
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if (!PathDataHandler.Read(additionalData, out var data) || data.Discriminator != PathDataHandler.Discriminator)
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return;
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var collection = collections.ByLocalId(data.Collection);
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if (collection.MetaCache is not { } cache)
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return;
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if (!cache.Imc.GetFile(originalGamePath, out var file))
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return;
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file.Replace(resource);
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Penumbra.Log.Information(
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$"[ResourceLoader] Loaded {originalGamePath} from file and replaced with IMC from collection {collection.AnonymizedName}.");
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}
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}
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public unsafe class FilePostProcessService : IRequiredService, IDisposable
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{
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private readonly ResourceLoader _resourceLoader;
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private readonly FrozenDictionary<ResourceType, IFilePostProcessor> _processors;
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public FilePostProcessService(ResourceLoader resourceLoader, ServiceManager services)
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{
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_resourceLoader = resourceLoader;
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_processors = services.GetServicesImplementing<IFilePostProcessor>().ToFrozenDictionary(s => s.Type, s => s);
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_resourceLoader.FileLoaded += OnFileLoaded;
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}
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public void Dispose()
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{
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_resourceLoader.FileLoaded -= OnFileLoaded;
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}
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private void OnFileLoaded(ResourceHandle* resource, ByteString path, bool returnValue, bool custom,
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ReadOnlySpan<byte> additionalData)
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{
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if (_processors.TryGetValue(resource->FileType, out var processor))
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processor.PostProcess(resource, path, additionalData);
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}
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}
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public unsafe class ResourceLoader : IDisposable
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{
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private readonly ResourceService _resources;
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@ -46,9 +46,6 @@ public unsafe class CharacterUtility : IDisposable
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private readonly MetaList[] _lists;
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public IReadOnlyList<MetaList> Lists
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=> _lists;
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public (nint Address, int Size) DefaultResource(InternalIndex idx)
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=> _lists[idx.Value].DefaultResource;
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@ -58,7 +55,7 @@ public unsafe class CharacterUtility : IDisposable
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{
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interop.InitializeFromAttributes(this);
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_lists = Enumerable.Range(0, RelevantIndices.Length)
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.Select(idx => new MetaList(this, new InternalIndex(idx)))
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.Select(idx => new MetaList(new InternalIndex(idx)))
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.ToArray();
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_framework = framework;
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LoadingFinished += () => Penumbra.Log.Debug("Loading of CharacterUtility finished.");
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@ -124,9 +121,6 @@ public unsafe class CharacterUtility : IDisposable
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if (!Ready)
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return;
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foreach (var list in _lists)
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list.Dispose();
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Address->HumanPbdResource = (ResourceHandle*)DefaultHumanPbdResource;
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Address->TransparentTexResource = (TextureResourceHandle*)DefaultTransparentResource;
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Address->DecalTexResource = (TextureResourceHandle*)DefaultDecalResource;
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@ -2,26 +2,14 @@ using Penumbra.Interop.Structs;
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namespace Penumbra.Interop.Services;
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public unsafe class MetaList : IDisposable
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public class MetaList(CharacterUtility.InternalIndex index)
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{
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private readonly CharacterUtility _utility;
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private readonly LinkedList<MetaReverter> _entries = new();
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public readonly CharacterUtility.InternalIndex Index;
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public readonly MetaIndex GlobalMetaIndex;
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public IReadOnlyCollection<MetaReverter> Entries
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=> _entries;
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public readonly CharacterUtility.InternalIndex Index = index;
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public readonly MetaIndex GlobalMetaIndex = CharacterUtility.RelevantIndices[index.Value];
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private nint _defaultResourceData = nint.Zero;
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private int _defaultResourceSize = 0;
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public bool Ready { get; private set; } = false;
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public MetaList(CharacterUtility utility, CharacterUtility.InternalIndex index)
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{
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_utility = utility;
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Index = index;
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GlobalMetaIndex = CharacterUtility.RelevantIndices[index.Value];
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}
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private int _defaultResourceSize;
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public bool Ready { get; private set; }
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public void SetDefaultResource(nint data, int size)
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{
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@ -31,116 +19,8 @@ public unsafe class MetaList : IDisposable
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_defaultResourceData = data;
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_defaultResourceSize = size;
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Ready = _defaultResourceData != nint.Zero && size != 0;
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if (_entries.Count <= 0)
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return;
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var first = _entries.First!.Value;
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SetResource(first.Data, first.Length);
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}
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public (nint Address, int Size) DefaultResource
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=> (_defaultResourceData, _defaultResourceSize);
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public MetaReverter TemporarilySetResource(nint data, int length)
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{
|
||||
Penumbra.Log.Excessive($"Temporarily set resource {GlobalMetaIndex} to 0x{(ulong)data:X} ({length} bytes).");
|
||||
var reverter = new MetaReverter(this, data, length);
|
||||
_entries.AddFirst(reverter);
|
||||
SetResourceInternal(data, length);
|
||||
return reverter;
|
||||
}
|
||||
|
||||
public MetaReverter TemporarilyResetResource()
|
||||
{
|
||||
Penumbra.Log.Excessive(
|
||||
$"Temporarily reset resource {GlobalMetaIndex} to default at 0x{_defaultResourceData:X} ({_defaultResourceSize} bytes).");
|
||||
var reverter = new MetaReverter(this);
|
||||
_entries.AddFirst(reverter);
|
||||
ResetResourceInternal();
|
||||
return reverter;
|
||||
}
|
||||
|
||||
public void SetResource(nint data, int length)
|
||||
{
|
||||
Penumbra.Log.Excessive($"Set resource {GlobalMetaIndex} to 0x{(ulong)data:X} ({length} bytes).");
|
||||
SetResourceInternal(data, length);
|
||||
}
|
||||
|
||||
public void ResetResource()
|
||||
{
|
||||
Penumbra.Log.Excessive($"Reset resource {GlobalMetaIndex} to default at 0x{_defaultResourceData:X} ({_defaultResourceSize} bytes).");
|
||||
ResetResourceInternal();
|
||||
}
|
||||
|
||||
/// <summary> Set the currently stored data of this resource to new values. </summary>
|
||||
private void SetResourceInternal(nint data, int length)
|
||||
{
|
||||
if (!Ready)
|
||||
return;
|
||||
|
||||
var resource = _utility.Address->Resource(GlobalMetaIndex);
|
||||
resource->SetData(data, length);
|
||||
}
|
||||
|
||||
/// <summary> Reset the currently stored data of this resource to its default values. </summary>
|
||||
private void ResetResourceInternal()
|
||||
=> SetResourceInternal(_defaultResourceData, _defaultResourceSize);
|
||||
|
||||
private void SetResourceToDefaultCollection()
|
||||
{}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_entries.Count > 0)
|
||||
{
|
||||
foreach (var entry in _entries)
|
||||
entry.Disposed = true;
|
||||
|
||||
_entries.Clear();
|
||||
}
|
||||
|
||||
ResetResourceInternal();
|
||||
}
|
||||
|
||||
public sealed class MetaReverter(MetaList metaList, nint data, int length) : IDisposable
|
||||
{
|
||||
public static readonly MetaReverter Disabled = new(null!) { Disposed = true };
|
||||
|
||||
public readonly MetaList MetaList = metaList;
|
||||
public readonly nint Data = data;
|
||||
public readonly int Length = length;
|
||||
public readonly bool Resetter;
|
||||
public bool Disposed;
|
||||
|
||||
public MetaReverter(MetaList metaList)
|
||||
: this(metaList, nint.Zero, 0)
|
||||
=> Resetter = true;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Disposed)
|
||||
return;
|
||||
|
||||
var list = MetaList._entries;
|
||||
var wasCurrent = ReferenceEquals(this, list.First?.Value);
|
||||
list.Remove(this);
|
||||
if (!wasCurrent)
|
||||
return;
|
||||
|
||||
if (list.Count == 0)
|
||||
{
|
||||
MetaList.SetResourceToDefaultCollection();
|
||||
}
|
||||
else
|
||||
{
|
||||
var next = list.First!.Value;
|
||||
if (next.Resetter)
|
||||
MetaList.ResetResourceInternal();
|
||||
else
|
||||
MetaList.SetResourceInternal(next.Data, next.Length);
|
||||
}
|
||||
|
||||
Disposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -179,8 +179,6 @@ public class DebugTab : Window, ITab
|
|||
ImGui.NewLine();
|
||||
DrawData();
|
||||
ImGui.NewLine();
|
||||
DrawDebugTabMetaLists();
|
||||
ImGui.NewLine();
|
||||
DrawResourceProblems();
|
||||
ImGui.NewLine();
|
||||
DrawPlayerModelInfo();
|
||||
|
|
@ -788,23 +786,6 @@ public class DebugTab : Window, ITab
|
|||
}
|
||||
}
|
||||
|
||||
private void DrawDebugTabMetaLists()
|
||||
{
|
||||
if (!ImGui.CollapsingHeader("Metadata Changes"))
|
||||
return;
|
||||
|
||||
using var table = Table("##DebugMetaTable", 3, ImGuiTableFlags.SizingFixedFit);
|
||||
if (!table)
|
||||
return;
|
||||
|
||||
foreach (var list in _characterUtility.Lists)
|
||||
{
|
||||
ImGuiUtil.DrawTableColumn(list.GlobalMetaIndex.ToString());
|
||||
ImGuiUtil.DrawTableColumn(list.Entries.Count.ToString());
|
||||
ImGuiUtil.DrawTableColumn(string.Join(", ", list.Entries.Select(e => $"0x{e.Data:X}")));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Draw information about the resident resource files. </summary>
|
||||
private unsafe void DrawDebugResidentResources()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue