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Add filter to texturedrawer.
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parent
af536b3423
commit
cf3810a1b8
3 changed files with 77 additions and 59 deletions
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@ -1,12 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface;
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using ImGuiNET;
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using Lumina.Data.Files;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Widgets;
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using OtterTex;
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using Penumbra.Mods;
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using Penumbra.String.Classes;
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using Penumbra.UI;
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using Penumbra.UI.Classes;
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@ -33,41 +37,6 @@ public static class TextureDrawer
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}
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}
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public static void PathSelectBox(TextureManager textures, Texture current, string label, string tooltip, IEnumerable<(string, bool)> paths,
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int skipPrefix)
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{
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ImGui.SetNextItemWidth(-0.0001f);
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var startPath = current.Path.Length > 0 ? current.Path : "Choose a modded texture from this mod here...";
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using var combo = ImRaii.Combo(label, startPath);
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if (combo)
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foreach (var ((path, game), idx) in paths.WithIndex())
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{
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if (game)
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{
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if (!textures.GameFileExists(path))
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continue;
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}
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else if (!File.Exists(path))
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{
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continue;
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}
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using var id = ImRaii.PushId(idx);
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using (var color = ImRaii.PushColor(ImGuiCol.Text, ColorId.FolderExpanded.Value(), game))
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{
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var p = game ? $"--> {path}" : path[skipPrefix..];
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if (ImGui.Selectable(p, path == startPath) && path != startPath)
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current.Load(textures, path);
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}
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ImGuiUtil.HoverTooltip(game
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? "This is a game path and refers to an unmanipulated file from your game data."
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: "This is a path to a modded file on your file system.");
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}
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ImGuiUtil.HoverTooltip(tooltip);
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}
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public static void PathInputBox(TextureManager textures, Texture current, ref string? tmpPath, string label, string hint, string tooltip,
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string startPath, FileDialogService fileDialog, string defaultModImportPath)
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{
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@ -136,4 +105,53 @@ public static class TextureDrawer
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break;
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}
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}
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public sealed class PathSelectCombo : FilterComboCache<(string, bool)>
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{
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private int _skipPrefix = 0;
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public PathSelectCombo(TextureManager textures, ModEditor editor)
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: base(() => CreateFiles(textures, editor))
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{ }
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protected override string ToString((string, bool) obj)
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=> obj.Item1;
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protected override bool DrawSelectable(int globalIdx, bool selected)
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{
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var (path, game) = Items[globalIdx];
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bool ret;
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using (var color = ImRaii.PushColor(ImGuiCol.Text, ColorId.FolderExpanded.Value(), game))
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{
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var equals = string.Equals(CurrentSelection.Item1, path, StringComparison.OrdinalIgnoreCase);
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var p = game ? $"--> {path}" : path[_skipPrefix..];
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ret = ImGui.Selectable(p, selected) && !equals;
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}
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ImGuiUtil.HoverTooltip(game
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? "This is a game path and refers to an unmanipulated file from your game data."
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: "This is a path to a modded file on your file system.");
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return ret;
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}
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private static IReadOnlyList<(string, bool)> CreateFiles(TextureManager textures, ModEditor editor)
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=> editor.Files.Tex.SelectMany(f => f.SubModUsage.Select(p => (p.Item2.ToString(), true))
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.Prepend((f.File.FullName, false)))
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.Where(p => p.Item2 ? textures.GameFileExists(p.Item1) : File.Exists(p.Item1))
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.ToList();
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public bool Draw(string label, string tooltip, string current, int skipPrefix, out string newPath)
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{
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_skipPrefix = skipPrefix;
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var startPath = current.Length > 0 ? current : "Choose a modded texture from this mod here...";
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if (!Draw(label, startPath, tooltip, -0.0001f, ImGui.GetTextLineHeightWithSpacing()))
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{
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newPath = current;
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return false;
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}
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newPath = CurrentSelection.Item1;
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return true;
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}
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}
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}
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@ -6,7 +6,6 @@ using System.Threading.Tasks;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Tasks;
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using OtterTex;
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using Penumbra.Import.Textures;
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@ -16,9 +15,10 @@ public partial class ModEditWindow
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{
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private readonly TextureManager _textures;
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private readonly Texture _left = new();
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private readonly Texture _right = new();
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private readonly CombinedTexture _center;
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private readonly Texture _left = new();
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private readonly Texture _right = new();
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private readonly CombinedTexture _center;
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private readonly TextureDrawer.PathSelectCombo _textureSelectCombo;
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private bool _overlayCollapsed = true;
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private bool _addMipMaps = true;
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@ -47,11 +47,10 @@ public partial class ModEditWindow
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TextureDrawer.PathInputBox(_textures, tex, ref tex.TmpPath, "##input", "Import Image...",
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"Can import game paths as well as your own files.", _mod!.ModPath.FullName, _fileDialog, _config.DefaultModImportPath);
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var files = _editor.Files.Tex.SelectMany(f => f.SubModUsage.Select(p => (p.Item2.ToString(), true))
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.Prepend((f.File.FullName, false)));
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TextureDrawer.PathSelectBox(_textures, tex, "##combo",
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"Select the textures included in this mod on your drive or the ones they replace from the game files.", files,
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_mod.ModPath.FullName.Length + 1);
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if (_textureSelectCombo.Draw("##combo",
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"Select the textures included in this mod on your drive or the ones they replace from the game files.", tex.Path,
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_mod.ModPath.FullName.Length + 1, out var newPath) && newPath != tex.Path)
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tex.Load(_textures, newPath);
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if (tex == _left)
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_center.DrawMatrixInputLeft(size.X);
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@ -520,22 +520,22 @@ public partial class ModEditWindow : Window, IDisposable
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public ModEditWindow(PerformanceTracker performance, FileDialogService fileDialog, ItemSwapTab itemSwapTab, IDataManager gameData,
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Configuration config, ModEditor editor, ResourceTreeFactory resourceTreeFactory, MetaFileManager metaFileManager,
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StainService stainService, ActiveCollections activeCollections, UiBuilder uiBuilder, DalamudServices dalamud, ModMergeTab modMergeTab,
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StainService stainService, ActiveCollections activeCollections, DalamudServices dalamud, ModMergeTab modMergeTab,
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CommunicatorService communicator, TextureManager textures)
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: base(WindowBaseLabel)
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{
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_performance = performance;
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_itemSwapTab = itemSwapTab;
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_config = config;
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_editor = editor;
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_metaFileManager = metaFileManager;
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_stainService = stainService;
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_activeCollections = activeCollections;
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_dalamud = dalamud;
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_modMergeTab = modMergeTab;
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_communicator = communicator;
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_textures = textures;
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_fileDialog = fileDialog;
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_performance = performance;
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_itemSwapTab = itemSwapTab;
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_config = config;
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_editor = editor;
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_metaFileManager = metaFileManager;
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_stainService = stainService;
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_activeCollections = activeCollections;
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_dalamud = dalamud;
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_modMergeTab = modMergeTab;
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_communicator = communicator;
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_textures = textures;
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_fileDialog = fileDialog;
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_materialTab = new FileEditor<MtrlTab>(this, gameData, config, _fileDialog, "Materials", ".mtrl",
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() => _editor.Files.Mtrl, DrawMaterialPanel, () => _mod?.ModPath.FullName ?? string.Empty,
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bytes => new MtrlTab(this, new MtrlFile(bytes)));
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@ -544,8 +544,9 @@ public partial class ModEditWindow : Window, IDisposable
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_shaderPackageTab = new FileEditor<ShpkTab>(this, gameData, config, _fileDialog, "Shaders", ".shpk",
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() => _editor.Files.Shpk, DrawShaderPackagePanel, () => _mod?.ModPath.FullName ?? string.Empty,
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bytes => new ShpkTab(_fileDialog, bytes));
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_center = new CombinedTexture(_left, _right);
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_quickImportViewer = new ResourceTreeViewer(_config, resourceTreeFactory, 2, OnQuickImportRefresh, DrawQuickImportActions);
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_center = new CombinedTexture(_left, _right);
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_textureSelectCombo = new TextureDrawer.PathSelectCombo(textures, editor);
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_quickImportViewer = new ResourceTreeViewer(_config, resourceTreeFactory, 2, OnQuickImportRefresh, DrawQuickImportActions);
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_communicator.ModPathChanged.Subscribe(OnModPathChanged, ModPathChanged.Priority.ModEditWindow);
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}
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