Add a small hack to interpret BattleNPC as Players in some cases for Anamnesis.

This commit is contained in:
Ottermandias 2022-12-08 21:32:51 +01:00
parent b65bef17b2
commit d0ed8abab8
6 changed files with 23 additions and 14 deletions

View file

@ -677,7 +677,7 @@ public class PenumbraApi : IDisposable, IPenumbraApi
return PenumbraApiEc.InvalidArgument;
}
var identifier = Penumbra.Actors.FromObject( Dalamud.Objects[ actorIndex ] );
var identifier = Penumbra.Actors.FromObject( Dalamud.Objects[ actorIndex ], false, false );
if( !identifier.IsValid )
{
return PenumbraApiEc.InvalidArgument;

View file

@ -114,10 +114,10 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
}
public bool TryGetCollection( GameObject? gameObject, out ModCollection? collection )
=> TryGetCollection( _actorManager.FromObject( gameObject, false ), out collection );
=> TryGetCollection( _actorManager.FromObject( gameObject, true, false ), out collection );
public unsafe bool TryGetCollection( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* gameObject, out ModCollection? collection )
=> TryGetCollection( _actorManager.FromObject( gameObject, out _, false ), out collection );
=> TryGetCollection( _actorManager.FromObject( gameObject, out _, true, false ), out collection );
private bool CheckWorlds( ActorIdentifier identifier, out ModCollection? collection )
{

View file

@ -53,7 +53,7 @@ public unsafe partial class PathResolver
return IdentifiedCache.Set( collection2, ActorIdentifier.Invalid, gameObject );
}
var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, false );
var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, true, false );
identifier = Penumbra.CollectionManager.Individuals.ConvertSpecialIdentifier( identifier );
var collection = CollectionByIdentifier( identifier )
?? CheckYourself( identifier, gameObject )

View file

@ -1,14 +1,10 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Data;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using Lumina.Excel.GeneratedSheets;
using OtterGui;
using Penumbra.Collections;
using Penumbra.GameData.Enums;
using Penumbra.Interop.Loader;

View file

@ -192,7 +192,7 @@ public partial class ConfigWindow
{
ImGuiUtil.DrawTableColumn( $"{( ( GameObject* )obj.Address )->ObjectIndex}" );
ImGuiUtil.DrawTableColumn( $"0x{obj.Address:X}" );
var identifier = Penumbra.Actors.FromObject( obj, true );
var identifier = Penumbra.Actors.FromObject( obj, false, true );
ImGuiUtil.DrawTableColumn( Penumbra.Actors.ToString( identifier ) );
var id = obj.ObjectKind == ObjectKind.BattleNpc ? $"{identifier.DataId} | {obj.DataId}" : identifier.DataId.ToString();
ImGuiUtil.DrawTableColumn( id );