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Add a small hack to interpret BattleNPC as Players in some cases for Anamnesis.
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parent
b65bef17b2
commit
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6 changed files with 23 additions and 14 deletions
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@ -110,7 +110,7 @@ public partial class ActorManager
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/// Compute an ActorIdentifier from a GameObject. If check is true, the values are checked for validity.
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/// </summary>
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public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor,
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out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner, bool check = true)
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out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner, bool allowPlayerNpc, bool check)
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{
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owner = null;
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if (actor == null)
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@ -151,6 +151,19 @@ public partial class ActorManager
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: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, ObjectKind.BattleNpc, nameId);
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}
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// Hack to support Anamnesis changing ObjectKind for NPC faces.
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if (nameId == 0 && allowPlayerNpc)
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{
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var name = new ByteString(actor->Name);
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if (!name.IsEmpty)
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{
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var homeWorld = ((Character*)actor)->HomeWorld;
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return check
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? CreatePlayer(name, homeWorld)
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: CreateIndividualUnchecked(IdentifierType.Player, name, homeWorld, ObjectKind.None, uint.MaxValue);
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}
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}
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return check
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? CreateNpc(ObjectKind.BattleNpc, nameId, actor->ObjectIndex)
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: CreateIndividualUnchecked(IdentifierType.Npc, ByteString.Empty, actor->ObjectIndex, ObjectKind.BattleNpc, nameId);
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@ -230,11 +243,11 @@ public partial class ActorManager
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}
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public unsafe ActorIdentifier FromObject(GameObject? actor, out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner,
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bool check = true)
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=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), out owner, check);
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bool allowPlayerNpc, bool check)
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=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), out owner, allowPlayerNpc, check);
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public unsafe ActorIdentifier FromObject(GameObject? actor, bool check = true)
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=> FromObject(actor, out _, check);
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public unsafe ActorIdentifier FromObject(GameObject? actor, bool allowPlayerNpc, bool check)
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=> FromObject(actor, out _, allowPlayerNpc, check);
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public ActorIdentifier CreateIndividual(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
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=> type switch
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@ -677,7 +677,7 @@ public class PenumbraApi : IDisposable, IPenumbraApi
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return PenumbraApiEc.InvalidArgument;
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}
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var identifier = Penumbra.Actors.FromObject( Dalamud.Objects[ actorIndex ] );
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var identifier = Penumbra.Actors.FromObject( Dalamud.Objects[ actorIndex ], false, false );
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if( !identifier.IsValid )
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{
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return PenumbraApiEc.InvalidArgument;
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@ -114,10 +114,10 @@ public sealed partial class IndividualCollections : IReadOnlyList< (string Displ
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}
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public bool TryGetCollection( GameObject? gameObject, out ModCollection? collection )
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=> TryGetCollection( _actorManager.FromObject( gameObject, false ), out collection );
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=> TryGetCollection( _actorManager.FromObject( gameObject, true, false ), out collection );
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public unsafe bool TryGetCollection( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* gameObject, out ModCollection? collection )
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=> TryGetCollection( _actorManager.FromObject( gameObject, out _, false ), out collection );
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=> TryGetCollection( _actorManager.FromObject( gameObject, out _, true, false ), out collection );
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private bool CheckWorlds( ActorIdentifier identifier, out ModCollection? collection )
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{
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@ -53,7 +53,7 @@ public unsafe partial class PathResolver
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return IdentifiedCache.Set( collection2, ActorIdentifier.Invalid, gameObject );
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}
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var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, false );
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var identifier = Penumbra.Actors.FromObject( gameObject, out var owner, true, false );
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identifier = Penumbra.CollectionManager.Individuals.ConvertSpecialIdentifier( identifier );
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var collection = CollectionByIdentifier( identifier )
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?? CheckYourself( identifier, gameObject )
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@ -1,14 +1,10 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Data;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Game.Object;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using Lumina.Excel.GeneratedSheets;
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using OtterGui;
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using Penumbra.Collections;
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using Penumbra.GameData.Enums;
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using Penumbra.Interop.Loader;
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@ -192,7 +192,7 @@ public partial class ConfigWindow
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{
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ImGuiUtil.DrawTableColumn( $"{( ( GameObject* )obj.Address )->ObjectIndex}" );
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ImGuiUtil.DrawTableColumn( $"0x{obj.Address:X}" );
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var identifier = Penumbra.Actors.FromObject( obj, true );
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var identifier = Penumbra.Actors.FromObject( obj, false, true );
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ImGuiUtil.DrawTableColumn( Penumbra.Actors.ToString( identifier ) );
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var id = obj.ObjectKind == ObjectKind.BattleNpc ? $"{identifier.DataId} | {obj.DataId}" : identifier.DataId.ToString();
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ImGuiUtil.DrawTableColumn( id );
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