Merge branch 'deduplicate' of https://github.com/Ottermandias/Penumbra into deduplicate

This commit is contained in:
goat 2021-01-28 17:52:49 +01:00
commit d6266b7f02
6 changed files with 26 additions and 24 deletions

View file

@ -7,40 +7,32 @@ namespace Penumbra
{
public static class RefreshActors
{
private const int ObjectKindOffset = 0x008C;
private const int RenderModeOffset = 0x0104;
private const int RenderTaskDelay = 75;
private enum RenderMode : int
{
Draw = 0,
Unload = 2
}
private const int RenderModeOffset = 0x0104;
private const int RenderTaskPlayerDelay = 75;
private const int RenderTaskOtherDelay = 25;
private const int ModelInvisibilityFlag = 0b10;
private static async void Redraw(Actor actor)
{
var ptr = actor.Address;
var objectKindPtr = ptr + ObjectKindOffset;
var renderModePtr = ptr + RenderModeOffset;
var renderStatus = Marshal.ReadInt32(renderModePtr);
async void DrawObject()
async void DrawObject(int delay)
{
Marshal.WriteInt32(renderModePtr, (int) RenderMode.Unload);
await Task.Delay(RenderTaskDelay);
Marshal.WriteInt32(renderModePtr, (int) RenderMode.Draw);
Marshal.WriteInt32(renderModePtr, renderStatus | ModelInvisibilityFlag);
await Task.Delay(delay);
Marshal.WriteInt32(renderModePtr, renderStatus & ~ModelInvisibilityFlag);
}
if (actor.ObjectKind == Dalamud.Game.ClientState.Actors.ObjectKind.Player)
{
Marshal.WriteByte(objectKindPtr, (byte) Dalamud.Game.ClientState.Actors.ObjectKind.BattleNpc);
DrawObject();
await Task.Delay(RenderTaskDelay);
Marshal.WriteByte(objectKindPtr, (byte) Dalamud.Game.ClientState.Actors.ObjectKind.Player);
Marshal.WriteInt32(renderModePtr, (int) RenderMode.Draw);
DrawObject(RenderTaskPlayerDelay);
await Task.Delay(RenderTaskPlayerDelay);
}
else
DrawObject();
await Task.Delay(RenderTaskDelay);
DrawObject(RenderTaskOtherDelay);
}
public static void RedrawSpecific(ActorTable actors, string name)

View file

@ -99,6 +99,7 @@ namespace Penumbra.Models
inOption = true;
foreach (var value in values)
option.AddFile(relName1, value);
option.OptionFiles.Remove(relName2);
}
}
}

View file

@ -179,13 +179,17 @@ namespace Penumbra.Mods
}
}
}
break;
break;
case SelectType.Multi:
for(var i = 0; i < group.Options.Count; ++i)
{
if ((setting & (1 << i)) != 0)
{
if (group.Options[i].OptionFiles.TryGetValue(relativeFilePath, out paths))
AddFiles(paths);
}
else if (group.Options[i].OptionFiles.ContainsKey(relativeFilePath))
doNotAdd = true;
}
break;
}

View file

@ -22,7 +22,8 @@ namespace Penumbra.Mods
PluginLog.LogError( "no basepath has been set on {ResourceModName}", Meta.Name );
return;
}
ModFiles.Clear();
// we don't care about any _files_ in the root dir, but any folders should be a game folder/file combo
foreach( var dir in ModBasePath.EnumerateDirectories() )
{

View file

@ -227,7 +227,9 @@ namespace Penumbra.UI
if( ImGui.Button( ButtonDeduplicate ) )
{
new Deduplicator(Mod.Mod.ModBasePath, Meta).Run();
_selector.SaveCurrentMod();
_selector.SaveCurrentMod();
Mod.Mod.RefreshModFiles();
_base._plugin.ModManager.CalculateEffectiveFileList();
_base._menu._effectiveTab.RebuildFileList(_base._plugin.Configuration.ShowAdvanced);
}
if( ImGui.IsItemHovered() )

View file

@ -260,6 +260,8 @@ namespace Penumbra.UI
_mod.Mod.Meta = ModMeta.LoadFromFile(metaPath) ?? _mod.Mod.Meta;
_base._menu._installedTab._modPanel._details.ResetState();
}
_mod.Mod.RefreshModFiles();
_base._plugin.ModManager.CalculateEffectiveFileList();
}
public string SaveCurrentMod()