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Merge branch 'deduplicate' of https://github.com/Ottermandias/Penumbra into deduplicate
This commit is contained in:
commit
d6266b7f02
6 changed files with 26 additions and 24 deletions
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@ -7,40 +7,32 @@ namespace Penumbra
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{
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public static class RefreshActors
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{
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private const int ObjectKindOffset = 0x008C;
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private const int RenderModeOffset = 0x0104;
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private const int RenderTaskDelay = 75;
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private enum RenderMode : int
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{
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Draw = 0,
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Unload = 2
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}
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private const int RenderModeOffset = 0x0104;
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private const int RenderTaskPlayerDelay = 75;
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private const int RenderTaskOtherDelay = 25;
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private const int ModelInvisibilityFlag = 0b10;
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private static async void Redraw(Actor actor)
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{
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var ptr = actor.Address;
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var objectKindPtr = ptr + ObjectKindOffset;
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var renderModePtr = ptr + RenderModeOffset;
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var renderStatus = Marshal.ReadInt32(renderModePtr);
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async void DrawObject()
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async void DrawObject(int delay)
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{
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Marshal.WriteInt32(renderModePtr, (int) RenderMode.Unload);
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await Task.Delay(RenderTaskDelay);
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Marshal.WriteInt32(renderModePtr, (int) RenderMode.Draw);
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Marshal.WriteInt32(renderModePtr, renderStatus | ModelInvisibilityFlag);
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await Task.Delay(delay);
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Marshal.WriteInt32(renderModePtr, renderStatus & ~ModelInvisibilityFlag);
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}
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if (actor.ObjectKind == Dalamud.Game.ClientState.Actors.ObjectKind.Player)
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{
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Marshal.WriteByte(objectKindPtr, (byte) Dalamud.Game.ClientState.Actors.ObjectKind.BattleNpc);
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DrawObject();
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await Task.Delay(RenderTaskDelay);
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Marshal.WriteByte(objectKindPtr, (byte) Dalamud.Game.ClientState.Actors.ObjectKind.Player);
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Marshal.WriteInt32(renderModePtr, (int) RenderMode.Draw);
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DrawObject(RenderTaskPlayerDelay);
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await Task.Delay(RenderTaskPlayerDelay);
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}
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else
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DrawObject();
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await Task.Delay(RenderTaskDelay);
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DrawObject(RenderTaskOtherDelay);
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}
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public static void RedrawSpecific(ActorTable actors, string name)
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@ -99,6 +99,7 @@ namespace Penumbra.Models
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inOption = true;
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foreach (var value in values)
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option.AddFile(relName1, value);
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option.OptionFiles.Remove(relName2);
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}
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}
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}
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@ -179,13 +179,17 @@ namespace Penumbra.Mods
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}
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}
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}
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break;
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break;
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case SelectType.Multi:
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for(var i = 0; i < group.Options.Count; ++i)
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{
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if ((setting & (1 << i)) != 0)
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{
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if (group.Options[i].OptionFiles.TryGetValue(relativeFilePath, out paths))
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AddFiles(paths);
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}
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else if (group.Options[i].OptionFiles.ContainsKey(relativeFilePath))
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doNotAdd = true;
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}
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break;
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}
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@ -22,7 +22,8 @@ namespace Penumbra.Mods
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PluginLog.LogError( "no basepath has been set on {ResourceModName}", Meta.Name );
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return;
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}
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ModFiles.Clear();
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// we don't care about any _files_ in the root dir, but any folders should be a game folder/file combo
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foreach( var dir in ModBasePath.EnumerateDirectories() )
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{
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@ -227,7 +227,9 @@ namespace Penumbra.UI
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if( ImGui.Button( ButtonDeduplicate ) )
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{
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new Deduplicator(Mod.Mod.ModBasePath, Meta).Run();
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_selector.SaveCurrentMod();
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_selector.SaveCurrentMod();
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Mod.Mod.RefreshModFiles();
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_base._plugin.ModManager.CalculateEffectiveFileList();
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_base._menu._effectiveTab.RebuildFileList(_base._plugin.Configuration.ShowAdvanced);
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}
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if( ImGui.IsItemHovered() )
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@ -260,6 +260,8 @@ namespace Penumbra.UI
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_mod.Mod.Meta = ModMeta.LoadFromFile(metaPath) ?? _mod.Mod.Meta;
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_base._menu._installedTab._modPanel._details.ResetState();
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}
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_mod.Mod.RefreshModFiles();
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_base._plugin.ModManager.CalculateEffectiveFileList();
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}
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public string SaveCurrentMod()
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