diff --git a/Penumbra/Interop/Resolver/PathResolver.Data.cs b/Penumbra/Interop/Resolver/PathResolver.Data.cs index e4d884f1..2dd3bd85 100644 --- a/Penumbra/Interop/Resolver/PathResolver.Data.cs +++ b/Penumbra/Interop/Resolver/PathResolver.Data.cs @@ -267,6 +267,7 @@ public unsafe partial class PathResolver 240 => Penumbra.Config.UseCharacterCollectionInMainWindow ? GetPlayerName() : null, // character window 241 => GetInspectName() ?? GetCardName() ?? GetGlamourName(), // inspect, character card, glamour plate editor. 242 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // try-on + 243 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // dye preview >= 200 => GetCutsceneName( gameObject ), _ => null, } diff --git a/Penumbra/UI/ConfigWindow.SettingsTab.General.cs b/Penumbra/UI/ConfigWindow.SettingsTab.General.cs index 3f71f6d8..88c1fc8d 100644 --- a/Penumbra/UI/ConfigWindow.SettingsTab.General.cs +++ b/Penumbra/UI/ConfigWindow.SettingsTab.General.cs @@ -63,7 +63,7 @@ public partial class ConfigWindow "Use the appropriate character collection for the adventurer card you are currently looking at, based on the adventurer's name.", Penumbra.Config.UseCharacterCollectionsInCards, v => Penumbra.Config.UseCharacterCollectionsInCards = v ); Checkbox( "Use Character Collections in Try-On Window", - "Use the character collection for your character's name in your try-on window, if it is set.", + "Use the character collection for your character's name in your try-on, dye preview or glamour plate window, if it is set.", Penumbra.Config.UseCharacterCollectionInTryOn, v => Penumbra.Config.UseCharacterCollectionInTryOn = v ); Checkbox( "Use Character Collections in Inspect Windows", "Use the appropriate character collection for the character you are currently inspecting, based on their name.",