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Add attribute handling, rework atr and shape caches.
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23 changed files with 1187 additions and 300 deletions
123
Penumbra/Collections/Cache/ShapeAttributeHashSet.cs
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123
Penumbra/Collections/Cache/ShapeAttributeHashSet.cs
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using System.Collections.Frozen;
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using OtterGui.Extensions;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.Meta;
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namespace Penumbra.Collections.Cache;
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public sealed class ShapeAttributeHashSet : Dictionary<(HumanSlot Slot, PrimaryId Id), ulong>
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{
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public static readonly IReadOnlyList<GenderRace> GenderRaceValues =
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[
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GenderRace.Unknown, GenderRace.MidlanderMale, GenderRace.MidlanderFemale, GenderRace.HighlanderMale, GenderRace.HighlanderFemale,
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GenderRace.ElezenMale, GenderRace.ElezenFemale, GenderRace.MiqoteMale, GenderRace.MiqoteFemale, GenderRace.RoegadynMale,
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GenderRace.RoegadynFemale, GenderRace.LalafellMale, GenderRace.LalafellFemale, GenderRace.AuRaMale, GenderRace.AuRaFemale,
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GenderRace.HrothgarMale, GenderRace.HrothgarFemale, GenderRace.VieraMale, GenderRace.VieraFemale,
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];
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public static readonly FrozenDictionary<GenderRace, int> GenderRaceIndices =
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GenderRaceValues.WithIndex().ToFrozenDictionary(p => p.Value, p => p.Index);
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private readonly BitArray _allIds = new((ShapeAttributeManager.ModelSlotSize + 1) * GenderRaceValues.Count);
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public bool this[HumanSlot slot]
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=> slot is HumanSlot.Unknown ? All : _allIds[(int)slot * GenderRaceIndices.Count];
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public bool this[GenderRace genderRace]
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=> GenderRaceIndices.TryGetValue(genderRace, out var index)
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&& _allIds[ShapeAttributeManager.ModelSlotSize * GenderRaceIndices.Count + index];
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public bool this[HumanSlot slot, GenderRace genderRace]
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{
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get
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{
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if (!GenderRaceIndices.TryGetValue(genderRace, out var index))
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return false;
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if (_allIds[ShapeAttributeManager.ModelSlotSize * GenderRaceIndices.Count + index])
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return true;
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return _allIds[(int)slot * GenderRaceIndices.Count + index];
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}
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set
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{
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if (!GenderRaceIndices.TryGetValue(genderRace, out var index))
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return;
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var genderRaceCount = GenderRaceValues.Count;
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if (slot is HumanSlot.Unknown)
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_allIds[ShapeAttributeManager.ModelSlotSize * genderRaceCount + index] = value;
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else
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_allIds[(int)slot * genderRaceCount + index] = value;
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}
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}
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public bool All
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=> _allIds[ShapeAttributeManager.ModelSlotSize * GenderRaceIndices.Count];
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public bool Contains(HumanSlot slot, PrimaryId id, GenderRace genderRace)
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=> All || this[slot, genderRace] || ContainsEntry(slot, id, genderRace);
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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private bool ContainsEntry(HumanSlot slot, PrimaryId id, GenderRace genderRace)
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=> GenderRaceIndices.TryGetValue(genderRace, out var index)
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&& TryGetValue((slot, id), out var flags)
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&& (flags & (1ul << index)) is not 0;
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public bool TrySet(HumanSlot slot, PrimaryId? id, GenderRace genderRace, bool value)
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{
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if (!GenderRaceIndices.TryGetValue(genderRace, out var index))
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return false;
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if (!id.HasValue)
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{
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var slotIndex = slot is HumanSlot.Unknown ? ShapeAttributeManager.ModelSlotSize : (int)slot;
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var old = _allIds[slotIndex * GenderRaceIndices.Count + index];
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_allIds[slotIndex * GenderRaceIndices.Count + index] = value;
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return old != value;
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}
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if (value)
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{
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if (TryGetValue((slot, id.Value), out var flags))
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{
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var newFlags = flags | (1ul << index);
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if (newFlags == flags)
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return false;
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this[(slot, id.Value)] = newFlags;
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return true;
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}
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this[(slot, id.Value)] = 1ul << index;
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return true;
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}
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else if (TryGetValue((slot, id.Value), out var flags))
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{
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var newFlags = flags & ~(1ul << index);
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if (newFlags == flags)
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return false;
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if (newFlags is 0)
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{
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Remove((slot, id.Value));
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return true;
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}
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this[(slot, id.Value)] = newFlags;
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return true;
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}
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return false;
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}
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public new void Clear()
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{
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base.Clear();
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_allIds.SetAll(false);
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}
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public bool IsEmpty
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=> !_allIds.HasAnySet() && Count is 0;
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}
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