Move PlayerWatcher to own assembly and make appropriate changes for reuse.

This commit is contained in:
Ottermandias 2021-07-26 15:53:41 +02:00
parent ea40d5bc9c
commit d99707f77e
9 changed files with 335 additions and 133 deletions

View file

@ -1,127 +0,0 @@
using System;
using System.Collections.Generic;
using Dalamud.Game.ClientState.Actors;
using Dalamud.Game.ClientState.Actors.Types;
using Dalamud.Plugin;
using Penumbra.GameData.Structs;
namespace Penumbra.Interop
{
public class PlayerWatcher : IDisposable
{
private const int ActorsPerFrame = 8;
private readonly DalamudPluginInterface _pi;
private readonly Dictionary< string, CharEquipment > _equip = new();
private int _frameTicker;
private IntPtr _lastGPoseAddress = IntPtr.Zero;
public PlayerWatcher( DalamudPluginInterface pi )
=> _pi = pi;
public delegate void ActorChange( Actor which );
public event ActorChange? ActorChanged;
public void AddPlayerToWatch( string playerName )
{
if( !_equip.ContainsKey( playerName ) )
{
_equip[ playerName ] = new CharEquipment();
}
}
public void RemovePlayerFromWatch( string playerName )
{
_equip.Remove( playerName );
}
public void SetActorWatch( bool on )
{
if( on )
{
EnableActorWatch();
}
else
{
DisableActorWatch();
}
}
public void EnableActorWatch()
{
_pi.Framework.OnUpdateEvent += OnFrameworkUpdate;
_pi.ClientState.TerritoryChanged += OnTerritoryChange;
_pi.ClientState.OnLogout += OnLogout;
}
public void DisableActorWatch()
{
_pi.Framework.OnUpdateEvent -= OnFrameworkUpdate;
_pi.ClientState.TerritoryChanged -= OnTerritoryChange;
_pi.ClientState.OnLogout -= OnLogout;
}
public void Dispose()
=> DisableActorWatch();
private void OnTerritoryChange( object _1, ushort _2 )
=> Clear();
private void OnLogout( object _1, object _2 )
=> Clear();
public void Clear()
{
foreach( var kvp in _equip )
{
kvp.Value.Clear();
}
_frameTicker = 0;
}
private void OnFrameworkUpdate( object framework )
{
var actors = _pi.ClientState.Actors;
var gPoseActor = actors[ ActorRefresher.GPosePlayerActorIdx ];
if( gPoseActor == null )
{
if( _lastGPoseAddress != IntPtr.Zero && actors[ 0 ] != null && _equip.ContainsKey( actors[ 0 ].Name ) )
{
ActorChanged?.Invoke( actors[ 0 ] );
}
_lastGPoseAddress = IntPtr.Zero;
}
else if( gPoseActor.Address != _lastGPoseAddress )
{
_lastGPoseAddress = gPoseActor.Address;
if( _equip.ContainsKey( gPoseActor.Name ) )
{
ActorChanged?.Invoke( gPoseActor );
}
}
for( var i = 0; i < ActorsPerFrame; ++i )
{
_frameTicker = _frameTicker < actors.Length - 2
? _frameTicker + 2
: 0;
var actor = _frameTicker == 0 && gPoseActor != null ? gPoseActor : actors[ _frameTicker ];
if( actor == null
|| actor.ObjectKind != ObjectKind.Player
|| actor.Name == null
|| actor.Name.Length == 0 )
{
continue;
}
if( _equip.TryGetValue( actor.Name, out var equip ) && !equip.CompareAndUpdate( actor ) )
{
ActorChanged?.Invoke( actor );
}
}
}
}
}

View file

@ -75,6 +75,7 @@
<ItemGroup>
<ProjectReference Include="..\Penumbra.GameData\Penumbra.GameData.csproj" />
<ProjectReference Include="..\Penumbra.PlayerWatch\Penumbra.PlayerWatch.csproj" />
</ItemGroup>
<ItemGroup>

View file

@ -6,6 +6,7 @@ using Penumbra.API;
using Penumbra.Interop;
using Penumbra.Meta.Files;
using Penumbra.Mods;
using Penumbra.PlayerWatch;
using Penumbra.UI;
using Penumbra.Util;
@ -30,7 +31,7 @@ namespace Penumbra
public SettingsInterface SettingsInterface { get; set; } = null!;
public MusicManager SoundShit { get; set; } = null!;
public ActorRefresher ActorRefresher { get; set; } = null!;
public PlayerWatcher PlayerWatcher { get; set; } = null!;
public IPlayerWatcher PlayerWatcher { get; set; } = null!;
private WebServer? _webServer;
@ -46,7 +47,7 @@ namespace Penumbra
SoundShit.DisableStreaming();
var gameUtils = Service< GameResourceManagement >.Set( PluginInterface );
PlayerWatcher = new PlayerWatcher( PluginInterface );
PlayerWatcher = PlayerWatchFactory.Create( PluginInterface );
Service< MetaDefaults >.Set( PluginInterface );
var modManager = Service< ModManager >.Set( this );
@ -78,7 +79,7 @@ namespace Penumbra
if( Configuration.EnableActorWatch && Configuration.IsEnabled )
{
PlayerWatcher.EnableActorWatch();
PlayerWatcher.Enable();
}
PlayerWatcher.ActorChanged += a =>

View file

@ -83,7 +83,7 @@ namespace Penumbra.UI
_base._plugin.ActorRefresher.RedrawAll( enabled ? Redraw.WithSettings : Redraw.WithoutSettings );
if( _config.EnableActorWatch )
{
_base._plugin.PlayerWatcher.SetActorWatch( enabled );
_base._plugin.PlayerWatcher.SetStatus( enabled );
}
}
}
@ -164,7 +164,7 @@ namespace Penumbra.UI
{
_config.EnableActorWatch = enabled;
_configChanged = true;
_base._plugin.PlayerWatcher.SetActorWatch( enabled );
_base._plugin.PlayerWatcher.SetStatus( enabled );
}
if( ImGui.IsItemHovered() )