Use EquipItem in item management and add filters to changed item types.

This commit is contained in:
Ottermandias 2023-06-09 16:10:02 +02:00
parent 5fcb07487e
commit d9c5c053cf
19 changed files with 641 additions and 375 deletions

View file

@ -129,14 +129,14 @@ public class ItemSwapTab : IDisposable, ITab
Weapon,
}
private class ItemSelector : FilterComboCache<(string, Item)>
private class ItemSelector : FilterComboCache<EquipItem>
{
public ItemSelector(ItemService data, FullEquipType type)
: base(() => data.AwaitedService[type].Select(i => (i.Name.ToDalamudString().TextValue, i)).ToArray())
: base(() => data.AwaitedService[type])
{ }
protected override string ToString((string, Item) obj)
=> obj.Item1;
protected override string ToString(EquipItem obj)
=> obj.Name;
}
private class WeaponSelector : FilterComboCache<FullEquipType>
@ -179,7 +179,7 @@ public class ItemSwapTab : IDisposable, ITab
private bool _useLeftRing = true;
private bool _useRightRing = true;
private Item[]? _affectedItems;
private EquipItem[]? _affectedItems;
private void UpdateState()
{
@ -203,17 +203,16 @@ public class ItemSwapTab : IDisposable, ITab
case SwapType.Bracelet:
case SwapType.Ring:
var values = _selectors[_lastTab];
if (values.Source.CurrentSelection.Item2 != null && values.Target.CurrentSelection.Item2 != null)
_affectedItems = _swapData.LoadEquipment(values.Target.CurrentSelection.Item2, values.Source.CurrentSelection.Item2,
if (values.Source.CurrentSelection.Type != FullEquipType.Unknown && values.Target.CurrentSelection.Type != FullEquipType.Unknown)
_affectedItems = _swapData.LoadEquipment(values.Target.CurrentSelection, values.Source.CurrentSelection,
_useCurrentCollection ? _collectionManager.Active.Current : null, _useRightRing, _useLeftRing);
break;
case SwapType.BetweenSlots:
var (_, _, selectorFrom) = GetAccessorySelector(_slotFrom, true);
var (_, _, selectorTo) = GetAccessorySelector(_slotTo, false);
if (selectorFrom.CurrentSelection.Item2 != null && selectorTo.CurrentSelection.Item2 != null)
_affectedItems = _swapData.LoadTypeSwap(_slotTo, selectorTo.CurrentSelection.Item2, _slotFrom,
selectorFrom.CurrentSelection.Item2,
if (selectorFrom.CurrentSelection.Valid && selectorTo.CurrentSelection.Valid)
_affectedItems = _swapData.LoadTypeSwap(_slotTo, selectorTo.CurrentSelection, _slotFrom, selectorFrom.CurrentSelection,
_useCurrentCollection ? _collectionManager.Active.Current : null);
break;
case SwapType.Hair when _targetId > 0 && _sourceId > 0:
@ -468,7 +467,7 @@ public class ItemSwapTab : IDisposable, ITab
}
ImGui.TableNextColumn();
_dirty |= selector.Draw("##itemSource", selector.CurrentSelection.Item1 ?? string.Empty, string.Empty, InputWidth * 2,
_dirty |= selector.Draw("##itemSource", selector.CurrentSelection.Name ?? string.Empty, string.Empty, InputWidth * 2,
ImGui.GetTextLineHeightWithSpacing());
(article1, _, selector) = GetAccessorySelector(_slotTo, false);
@ -493,7 +492,7 @@ public class ItemSwapTab : IDisposable, ITab
ImGui.TableNextColumn();
_dirty |= selector.Draw("##itemTarget", selector.CurrentSelection.Item1 ?? string.Empty, string.Empty, InputWidth * 2,
_dirty |= selector.Draw("##itemTarget", selector.CurrentSelection.Name, string.Empty, InputWidth * 2,
ImGui.GetTextLineHeightWithSpacing());
if (_affectedItems is not { Length: > 1 })
return;
@ -502,8 +501,8 @@ public class ItemSwapTab : IDisposable, ITab
ImGuiUtil.DrawTextButton($"which will also affect {_affectedItems.Length - 1} other Items.", Vector2.Zero,
Colors.PressEnterWarningBg);
if (ImGui.IsItemHovered())
ImGui.SetTooltip(string.Join('\n', _affectedItems.Where(i => !ReferenceEquals(i, selector.CurrentSelection.Item2))
.Select(i => i.Name.ToDalamudString().TextValue)));
ImGui.SetTooltip(string.Join('\n', _affectedItems.Where(i => !ReferenceEquals(i.Name, selector.CurrentSelection.Name))
.Select(i => i.Name)));
}
private (string, string, ItemSelector) GetAccessorySelector(EquipSlot slot, bool source)
@ -534,7 +533,7 @@ public class ItemSwapTab : IDisposable, ITab
ImGui.AlignTextToFramePadding();
ImGui.TextUnformatted(text1);
ImGui.TableNextColumn();
_dirty |= sourceSelector.Draw("##itemSource", sourceSelector.CurrentSelection.Item1 ?? string.Empty, string.Empty, InputWidth * 2,
_dirty |= sourceSelector.Draw("##itemSource", sourceSelector.CurrentSelection.Name, string.Empty, InputWidth * 2,
ImGui.GetTextLineHeightWithSpacing());
if (type == SwapType.Ring)
@ -547,7 +546,7 @@ public class ItemSwapTab : IDisposable, ITab
ImGui.AlignTextToFramePadding();
ImGui.TextUnformatted(text2);
ImGui.TableNextColumn();
_dirty |= targetSelector.Draw("##itemTarget", targetSelector.CurrentSelection.Item1 ?? string.Empty, string.Empty, InputWidth * 2,
_dirty |= targetSelector.Draw("##itemTarget", targetSelector.CurrentSelection.Name, string.Empty, InputWidth * 2,
ImGui.GetTextLineHeightWithSpacing());
if (type == SwapType.Ring)
{
@ -562,8 +561,8 @@ public class ItemSwapTab : IDisposable, ITab
ImGuiUtil.DrawTextButton($"which will also affect {_affectedItems.Length - 1} other Items.", Vector2.Zero,
Colors.PressEnterWarningBg);
if (ImGui.IsItemHovered())
ImGui.SetTooltip(string.Join('\n', _affectedItems.Where(i => !ReferenceEquals(i, targetSelector.CurrentSelection.Item2))
.Select(i => i.Name.ToDalamudString().TextValue)));
ImGui.SetTooltip(string.Join('\n', _affectedItems.Where(i => !ReferenceEquals(i.Name, targetSelector.CurrentSelection.Name))
.Select(i => i.Name)));
}
private void DrawHairSwap()
@ -647,14 +646,14 @@ public class ItemSwapTab : IDisposable, ITab
ImGui.AlignTextToFramePadding();
ImGui.TextUnformatted("and put this variant of it");
ImGui.TableNextColumn();
_dirty |= _weaponSource.Draw("##weaponSource", _weaponSource.CurrentSelection.Item1 ?? string.Empty, string.Empty, InputWidth * 2,
_dirty |= _weaponSource.Draw("##weaponSource", _weaponSource.CurrentSelection.Name, string.Empty, InputWidth * 2,
ImGui.GetTextLineHeightWithSpacing());
ImGui.TableNextColumn();
ImGui.AlignTextToFramePadding();
ImGui.TextUnformatted("onto this one");
ImGui.TableNextColumn();
_dirty |= _weaponTarget.Draw("##weaponTarget", _weaponTarget.CurrentSelection.Item1 ?? string.Empty, string.Empty, InputWidth * 2,
_dirty |= _weaponTarget.Draw("##weaponTarget", _weaponTarget.CurrentSelection.Name, string.Empty, InputWidth * 2,
ImGui.GetTextLineHeightWithSpacing());
}

View file

@ -4,15 +4,19 @@ using System.Linq;
using System.Numerics;
using Dalamud.Data;
using Dalamud.Interface;
using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
using ImGuiNET;
using ImGuiScene;
using Lumina.Data.Parsing;
using Lumina.Data.Files;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
using OtterGui;
using OtterGui.Classes;
using OtterGui.Raii;
using Penumbra.Api.Enums;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.Services;
using Penumbra.UI.Classes;
@ -20,18 +24,42 @@ namespace Penumbra.UI;
public class ChangedItemDrawer : IDisposable
{
private const EquipSlot MonsterSlot = (EquipSlot)100;
private const EquipSlot DemihumanSlot = (EquipSlot)101;
private const EquipSlot CustomizationSlot = (EquipSlot)102;
private const EquipSlot ActionSlot = (EquipSlot)103;
private readonly CommunicatorService _communicator;
private readonly Dictionary<EquipSlot, TextureWrap> _icons = new(16);
public ChangedItemDrawer(UiBuilder uiBuilder, DataManager gameData, CommunicatorService communicator)
[Flags]
public enum ChangedItemIcon : uint
{
Head = 0x0001,
Body = 0x0002,
Hands = 0x0004,
Legs = 0x0008,
Feet = 0x0010,
Ears = 0x0020,
Neck = 0x0040,
Wrists = 0x0080,
Finger = 0x0100,
Monster = 0x0200,
Demihuman = 0x0400,
Customization = 0x0800,
Action = 0x1000,
Mainhand = 0x2000,
Offhand = 0x4000,
Unknown = 0x8000,
}
public const ChangedItemIcon AllFlags = (ChangedItemIcon)0xFFFF;
public const ChangedItemIcon DefaultFlags = AllFlags & ~ChangedItemIcon.Offhand;
private readonly Configuration _config;
private readonly ExcelSheet<Item> _items;
private readonly CommunicatorService _communicator;
private readonly Dictionary<ChangedItemIcon, TextureWrap> _icons = new(16);
private float _smallestIconWidth = 0;
public ChangedItemDrawer(UiBuilder uiBuilder, DataManager gameData, CommunicatorService communicator, Configuration config)
{
_items = gameData.GetExcelSheet<Item>()!;
uiBuilder.RunWhenUiPrepared(() => CreateEquipSlotIcons(uiBuilder, gameData), true);
_communicator = communicator;
_config = config;
}
public void Dispose()
@ -41,37 +69,49 @@ public class ChangedItemDrawer : IDisposable
_icons.Clear();
}
/// <summary> Apply Changed Item Counters to the Name if necessary. </summary>
public static string ChangedItemName(string name, object? data)
=> data is int counter ? $"{counter} Files Manipulating {name}s" : name;
/// <summary> Check if a changed item should be drawn based on its category. </summary>
public bool FilterChangedItem(string name, object? data, LowerString filter)
=> (_config.ChangedItemFilter == AllFlags || _config.ChangedItemFilter.HasFlag(GetCategoryIcon(name, data)))
&& (filter.IsEmpty || filter.IsContained(ChangedItemFilterName(name, data)));
/// <summary> Add filterable information to the string. </summary>
public static string ChangedItemFilterName(string name, object? data)
=> data switch
/// <summary> Draw the icon corresponding to the category of a changed item. </summary>
public void DrawCategoryIcon(string name, object? data)
{
var height = ImGui.GetFrameHeight();
var iconType = GetCategoryIcon(name, data);
if (!_icons.TryGetValue(iconType, out var icon))
{
int counter => $"{counter} Files Manipulating {name}s",
Item it => $"{name}\0{((EquipSlot)it.EquipSlotCategory.Row).ToName()}\0{(GetChangedItemObject(it, out var t) ? t : string.Empty)}",
ModelChara m => $"{name}\0{(GetChangedItemObject(m, out var t) ? t : string.Empty)}",
_ => name,
};
ImGui.Dummy(new Vector2(height));
return;
}
ImGui.Image(icon.ImGuiHandle, new Vector2(height));
if (ImGui.IsItemHovered())
{
using var tt = ImRaii.Tooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(_smallestIconWidth));
ImGui.SameLine();
ImGuiUtil.DrawTextButton(ToDescription(iconType), new Vector2(0, _smallestIconWidth), 0);
}
}
/// <summary>
/// Draw a changed item, invoking the Api-Events for clicks and tooltips.
/// Also draw the item Id in grey if requested.
/// </summary>
public void DrawChangedItem(string name, object? data, bool drawId)
public void DrawChangedItem(string name, object? data)
{
name = ChangedItemName(name, data);
DrawCategoryIcon(name, data);
ImGui.SameLine();
using (var style = ImRaii.PushStyle(ImGuiStyleVar.SelectableTextAlign, new Vector2(0, 0.5f))
.Push(ImGuiStyleVar.ItemSpacing, new Vector2(ImGui.GetStyle().ItemSpacing.X, ImGui.GetStyle().CellPadding.Y * 2)))
{
var ret = ImGui.Selectable(name, false, ImGuiSelectableFlags.None, new Vector2(0, ImGui.GetFrameHeight())) ? MouseButton.Left : MouseButton.None;
var ret = ImGui.Selectable(name, false, ImGuiSelectableFlags.None, new Vector2(0, ImGui.GetFrameHeight()))
? MouseButton.Left
: MouseButton.None;
ret = ImGui.IsItemClicked(ImGuiMouseButton.Right) ? MouseButton.Right : ret;
ret = ImGui.IsItemClicked(ImGuiMouseButton.Middle) ? MouseButton.Middle : ret;
if (ret != MouseButton.None)
_communicator.ChangedItemClick.Invoke(ret, data);
_communicator.ChangedItemClick.Invoke(ret, Convert(data));
}
if (_communicator.ChangedItemHover.HasTooltip && ImGui.IsItemHovered())
@ -80,13 +120,17 @@ public class ChangedItemDrawer : IDisposable
// Circumvent ugly blank tooltip with less-ugly useless tooltip.
using var tt = ImRaii.Tooltip();
using var group = ImRaii.Group();
_communicator.ChangedItemHover.Invoke(data);
_communicator.ChangedItemHover.Invoke(Convert(data));
group.Dispose();
if (ImGui.GetItemRectSize() == Vector2.Zero)
ImGui.TextUnformatted("No actions available.");
}
}
if (!drawId || !GetChangedItemObject(data, out var text))
/// <summary> Draw the model information, right-justified. </summary>
public void DrawModelData(object? data)
{
if (!GetChangedItemObject(data, out var text))
return;
ImGui.SameLine(ImGui.GetContentRegionAvail().X);
@ -94,58 +138,147 @@ public class ChangedItemDrawer : IDisposable
ImGuiUtil.RightJustify(text, ColorId.ItemId.Value());
}
private void DrawCategoryIcon(string name, object? obj)
/// <summary> Draw a header line with the different icon types to filter them. </summary>
public void DrawTypeFilter()
{
var height = ImGui.GetFrameHeight();
var slot = EquipSlot.Unknown;
var desc = string.Empty;
if (obj is Item it)
{
slot = (EquipSlot)it.EquipSlotCategory.Row;
desc = slot.ToName();
}
else if (obj is ModelChara m)
{
(slot, desc) = (CharacterBase.ModelType)m.Type switch
using var _ = ImRaii.PushId("ChangedItemIconFilter");
var available = ImGui.GetContentRegionAvail().X;
var (numLines, size) = available / _icons.Count > ImGui.GetTextLineHeight() * 2
? (1, new Vector2(Math.Min(_smallestIconWidth, available / _icons.Count)))
: (2, new Vector2(Math.Min(_smallestIconWidth, 2 * available / _icons.Count)));
using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, Vector2.Zero);
var lines = numLines == 2
? new[]
{
CharacterBase.ModelType.DemiHuman => (DemihumanSlot, "Demi-Human"),
CharacterBase.ModelType.Monster => (MonsterSlot, "Monster"),
_ => (EquipSlot.Unknown, string.Empty),
new[]
{
ChangedItemIcon.Head,
ChangedItemIcon.Body,
ChangedItemIcon.Hands,
ChangedItemIcon.Legs,
ChangedItemIcon.Feet,
ChangedItemIcon.Mainhand,
ChangedItemIcon.Offhand,
ChangedItemIcon.Unknown,
},
new[]
{
ChangedItemIcon.Ears,
ChangedItemIcon.Neck,
ChangedItemIcon.Wrists,
ChangedItemIcon.Finger,
ChangedItemIcon.Customization,
ChangedItemIcon.Action,
ChangedItemIcon.Monster,
ChangedItemIcon.Demihuman,
},
}
: new[]
{
new[]
{
ChangedItemIcon.Head,
ChangedItemIcon.Body,
ChangedItemIcon.Hands,
ChangedItemIcon.Legs,
ChangedItemIcon.Feet,
ChangedItemIcon.Ears,
ChangedItemIcon.Neck,
ChangedItemIcon.Wrists,
ChangedItemIcon.Finger,
ChangedItemIcon.Mainhand,
ChangedItemIcon.Offhand,
ChangedItemIcon.Customization,
ChangedItemIcon.Action,
ChangedItemIcon.Monster,
ChangedItemIcon.Demihuman,
ChangedItemIcon.Unknown,
},
};
}
else if (name.StartsWith("Action: "))
void DrawIcon(ChangedItemIcon type)
{
(slot, desc) = (ActionSlot, "Action");
}
else if (name.StartsWith("Customization: "))
{
(slot, desc) = (CustomizationSlot, "Customization");
var icon = _icons[type];
var flag = _config.ChangedItemFilter.HasFlag(type);
ImGui.Image(icon.ImGuiHandle, size, Vector2.Zero, Vector2.One, flag ? Vector4.One : new Vector4(0.6f, 0.3f, 0.3f, 1f));
if (ImGui.IsItemClicked())
{
_config.ChangedItemFilter = flag ? _config.ChangedItemFilter & ~type : _config.ChangedItemFilter | type;
_config.Save();
}
if (ImGui.IsItemHovered())
{
using var tt = ImRaii.Tooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(_smallestIconWidth));
ImGui.SameLine();
ImGuiUtil.DrawTextButton(ToDescription(type), new Vector2(0, _smallestIconWidth), 0);
}
}
if (!_icons.TryGetValue(slot, out var icon))
foreach (var line in lines)
{
ImGui.Dummy(new Vector2(height));
return;
}
foreach (var iconType in line.SkipLast(1))
{
DrawIcon(iconType);
ImGui.SameLine();
}
ImGui.Image(icon.ImGuiHandle, new Vector2(height));
if (ImGui.IsItemHovered() && icon.Height > height)
{
using var tt = ImRaii.Tooltip();
ImGui.Image(icon.ImGuiHandle, new Vector2(icon.Width, icon.Height));
ImGui.SameLine();
ImGuiUtil.DrawTextButton(desc, new Vector2(0, icon.Height), 0);
DrawIcon(line.Last());
}
}
/// <summary> Obtain the icon category corresponding to a changed item. </summary>
private static ChangedItemIcon GetCategoryIcon(string name, object? obj)
{
var iconType = ChangedItemIcon.Unknown;
switch (obj)
{
case EquipItem it:
iconType = it.Slot switch
{
EquipSlot.MainHand => ChangedItemIcon.Mainhand,
EquipSlot.OffHand => ChangedItemIcon.Offhand,
EquipSlot.Head => ChangedItemIcon.Head,
EquipSlot.Body => ChangedItemIcon.Body,
EquipSlot.Hands => ChangedItemIcon.Hands,
EquipSlot.Legs => ChangedItemIcon.Legs,
EquipSlot.Feet => ChangedItemIcon.Feet,
EquipSlot.Ears => ChangedItemIcon.Ears,
EquipSlot.Neck => ChangedItemIcon.Neck,
EquipSlot.Wrists => ChangedItemIcon.Wrists,
EquipSlot.RFinger => ChangedItemIcon.Finger,
_ => ChangedItemIcon.Unknown,
};
break;
case ModelChara m:
iconType = (CharacterBase.ModelType)m.Type switch
{
CharacterBase.ModelType.DemiHuman => ChangedItemIcon.Demihuman,
CharacterBase.ModelType.Monster => ChangedItemIcon.Monster,
_ => ChangedItemIcon.Unknown,
};
break;
default:
{
if (name.StartsWith("Action: "))
iconType = ChangedItemIcon.Action;
else if (name.StartsWith("Customization: "))
iconType = ChangedItemIcon.Customization;
break;
}
}
return iconType;
}
/// <summary> Return more detailed object information in text, if it exists. </summary>
public static bool GetChangedItemObject(object? obj, out string text)
private static bool GetChangedItemObject(object? obj, out string text)
{
switch (obj)
{
case Item it:
var quad = (Quad)it.ModelMain;
text = quad.C == 0 ? $"({quad.A}-{quad.B})" : $"({quad.A}-{quad.B}-{quad.C})";
case EquipItem it:
text = it.WeaponType == 0 ? $"({it.ModelId.Value}-{it.Variant})" : $"({it.ModelId.Value}-{it.WeaponType.Value}-{it.Variant})";
return true;
case ModelChara m:
text = $"({((CharacterBase.ModelType)m.Type).ToName()} {m.Model}-{m.Base}-{m.Variant})";
@ -156,6 +289,51 @@ public class ChangedItemDrawer : IDisposable
}
}
/// <summary> We need to transform the internal EquipItem type to the Lumina Item type for API-events. </summary>
private object? Convert(object? data)
{
if (data is EquipItem it)
return _items.GetRow(it.Id);
return data;
}
private static string ToDescription(ChangedItemIcon icon)
=> icon switch
{
ChangedItemIcon.Head => EquipSlot.Head.ToName(),
ChangedItemIcon.Body => EquipSlot.Body.ToName(),
ChangedItemIcon.Hands => EquipSlot.Hands.ToName(),
ChangedItemIcon.Legs => EquipSlot.Legs.ToName(),
ChangedItemIcon.Feet => EquipSlot.Feet.ToName(),
ChangedItemIcon.Ears => EquipSlot.Ears.ToName(),
ChangedItemIcon.Neck => EquipSlot.Neck.ToName(),
ChangedItemIcon.Wrists => EquipSlot.Wrists.ToName(),
ChangedItemIcon.Finger => "Ring",
ChangedItemIcon.Monster => "Monster",
ChangedItemIcon.Demihuman => "Demi-Human",
ChangedItemIcon.Customization => "Customization",
ChangedItemIcon.Action => "Action",
ChangedItemIcon.Mainhand => "Weapon (Mainhand)",
ChangedItemIcon.Offhand => "Weapon (Offhand)",
_ => "Other",
};
/// <summary> Apply Changed Item Counters to the Name if necessary. </summary>
private static string ChangedItemName(string name, object? data)
=> data is int counter ? $"{counter} Files Manipulating {name}s" : name;
/// <summary> Add filterable information to the string. </summary>
private static string ChangedItemFilterName(string name, object? data)
=> data switch
{
int counter => $"{counter} Files Manipulating {name}s",
EquipItem it => $"{name}\0{(GetChangedItemObject(it, out var t) ? t : string.Empty)}",
ModelChara m => $"{name}\0{(GetChangedItemObject(m, out var t) ? t : string.Empty)}",
_ => name,
};
/// <summary> Initialize the icons. </summary>
private bool CreateEquipSlotIcons(UiBuilder uiBuilder, DataManager gameData)
{
using var equipTypeIcons = uiBuilder.LoadUld("ui/uld/ArmouryBoard.uld");
@ -163,94 +341,40 @@ public class ChangedItemDrawer : IDisposable
if (!equipTypeIcons.Valid)
return false;
// Weapon
var tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 0);
if (tex != null)
void Add(ChangedItemIcon icon, TextureWrap? tex)
{
_icons.Add(EquipSlot.MainHand, tex);
_icons.Add(EquipSlot.BothHand, tex);
if (tex != null)
_icons.Add(icon, tex);
}
// Hat
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 1);
if (tex != null)
_icons.Add(EquipSlot.Head, tex);
Add(ChangedItemIcon.Mainhand, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 0));
Add(ChangedItemIcon.Head, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 1));
Add(ChangedItemIcon.Body, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 2));
Add(ChangedItemIcon.Hands, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 3));
Add(ChangedItemIcon.Legs, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 5));
Add(ChangedItemIcon.Feet, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 6));
Add(ChangedItemIcon.Offhand, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 7));
Add(ChangedItemIcon.Ears, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 8));
Add(ChangedItemIcon.Neck, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 9));
Add(ChangedItemIcon.Wrists, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 10));
Add(ChangedItemIcon.Finger, equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 11));
Add(ChangedItemIcon.Monster, gameData.GetImGuiTexture("ui/icon/062000/062042_hr1.tex"));
Add(ChangedItemIcon.Demihuman, gameData.GetImGuiTexture("ui/icon/062000/062041_hr1.tex"));
Add(ChangedItemIcon.Customization, gameData.GetImGuiTexture("ui/icon/062000/062043_hr1.tex"));
Add(ChangedItemIcon.Action, gameData.GetImGuiTexture("ui/icon/062000/062001_hr1.tex"));
// Body
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 2);
if (tex != null)
{
_icons.Add(EquipSlot.Body, tex);
_icons.Add(EquipSlot.BodyHands, tex);
_icons.Add(EquipSlot.BodyHandsLegsFeet, tex);
_icons.Add(EquipSlot.BodyLegsFeet, tex);
_icons.Add(EquipSlot.ChestHands, tex);
_icons.Add(EquipSlot.FullBody, tex);
_icons.Add(EquipSlot.HeadBody, tex);
}
var unk = gameData.GetFile<TexFile>("ui/uld/levelup2_hr1.tex");
if (unk == null)
return true;
// Hands
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 3);
if (tex != null)
_icons.Add(EquipSlot.Hands, tex);
var image = unk.GetRgbaImageData();
var bytes = new byte[unk.Header.Height * unk.Header.Height * 4];
var diff = 2 * (unk.Header.Height - unk.Header.Width);
for (var y = 0; y < unk.Header.Height; ++y)
image.AsSpan(4 * y * unk.Header.Width, 4 * unk.Header.Width).CopyTo(bytes.AsSpan(4 * y * unk.Header.Height + diff));
Add(ChangedItemIcon.Unknown, uiBuilder.LoadImageRaw(bytes, unk.Header.Height, unk.Header.Height, 4));
// Pants
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 5);
if (tex != null)
{
_icons.Add(EquipSlot.Legs, tex);
_icons.Add(EquipSlot.LegsFeet, tex);
}
// Shoes
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 6);
if (tex != null)
_icons.Add(EquipSlot.Feet, tex);
// Offhand
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 7);
if (tex != null)
_icons.Add(EquipSlot.OffHand, tex);
// Earrings
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 8);
if (tex != null)
_icons.Add(EquipSlot.Ears, tex);
// Necklace
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 9);
if (tex != null)
_icons.Add(EquipSlot.Neck, tex);
// Bracelet
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 10);
if (tex != null)
_icons.Add(EquipSlot.Wrists, tex);
// Ring
tex = equipTypeIcons.LoadTexturePart("ui/uld/ArmouryBoard_hr1.tex", 11);
if (tex != null)
_icons.Add(EquipSlot.RFinger, tex);
// Monster
tex = gameData.GetImGuiTexture("ui/icon/062000/062042_hr1.tex");
if (tex != null)
_icons.Add(MonsterSlot, tex);
// Demihuman
tex = gameData.GetImGuiTexture("ui/icon/062000/062041_hr1.tex");
if (tex != null)
_icons.Add(DemihumanSlot, tex);
// Customization
tex = gameData.GetImGuiTexture("ui/icon/062000/062043_hr1.tex");
if (tex != null)
_icons.Add(CustomizationSlot, tex);
// Action
tex = gameData.GetImGuiTexture("ui/icon/062000/062001_hr1.tex");
if (tex != null)
_icons.Add(ActionSlot, tex);
_smallestIconWidth = _icons.Values.Min(i => i.Width);
return true;
}

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using ImGuiNET;
using OtterGui;
@ -14,6 +15,8 @@ public class ModPanelChangedItemsTab : ITab
private readonly ModFileSystemSelector _selector;
private readonly ChangedItemDrawer _drawer;
private ChangedItemDrawer.ChangedItemIcon _filter = Enum.GetValues<ChangedItemDrawer.ChangedItemIcon>().Aggregate((a, b) => a | b);
public ReadOnlySpan<byte> Label
=> "Changed Items"u8;
@ -28,12 +31,30 @@ public class ModPanelChangedItemsTab : ITab
public void DrawContent()
{
using var list = ImRaii.ListBox("##changedItems", -Vector2.One);
if (!list)
_drawer.DrawTypeFilter();
ImGui.Separator();
using var table = ImRaii.Table("##changedItems", 1, ImGuiTableFlags.RowBg | ImGuiTableFlags.ScrollY,
new Vector2(ImGui.GetContentRegionAvail().X, -1));
if (!table)
return;
var zipList = ZipList.FromSortedList((SortedList<string, object?>)_selector.Selected!.ChangedItems);
var height = ImGui.GetFrameHeight();
ImGuiClip.ClippedDraw(zipList, kvp => _drawer.DrawChangedItem(kvp.Item1, kvp.Item2, true), height);
var height = ImGui.GetFrameHeightWithSpacing();
ImGui.TableNextColumn();
var skips = ImGuiClip.GetNecessarySkips(height);
var remainder = ImGuiClip.FilteredClippedDraw(zipList, skips, CheckFilter, DrawChangedItem);
ImGuiClip.DrawEndDummy(remainder, height);
}
private bool CheckFilter((string Name, object? Data) kvp)
=> _drawer.FilterChangedItem(kvp.Name, kvp.Data, LowerString.Empty);
private void DrawChangedItem((string Name, object? Data) kvp)
{
ImGui.TableNextColumn();
_drawer.DrawCategoryIcon(kvp.Name, kvp.Data);
ImGui.SameLine();
_drawer.DrawChangedItem(kvp.Name, kvp.Data);
_drawer.DrawModelData(kvp.Data);
}
}

View file

@ -39,8 +39,9 @@ public class ChangedItemsTab : ITab
public void DrawContent()
{
_collectionHeader.Draw(true);
var varWidth = DrawFilters();
_collectionHeader.Draw(true);
_drawer.DrawTypeFilter();
var varWidth = DrawFilters();
using var child = ImRaii.Child("##changedItemsChild", -Vector2.One);
if (!child)
return;
@ -57,9 +58,7 @@ public class ChangedItemsTab : ITab
ImGui.TableSetupColumn("id", flags, 130 * UiHelpers.Scale);
var items = _collectionManager.Active.Current.ChangedItems;
var rest = _changedItemFilter.IsEmpty && _changedItemModFilter.IsEmpty
? ImGuiClip.ClippedDraw(items, skips, DrawChangedItemColumn, items.Count)
: ImGuiClip.FilteredClippedDraw(items, skips, FilterChangedItem, DrawChangedItemColumn);
var rest = ImGuiClip.FilteredClippedDraw(items, skips, FilterChangedItem, DrawChangedItemColumn);
ImGuiClip.DrawEndDummy(rest, height);
}
@ -79,26 +78,21 @@ public class ChangedItemsTab : ITab
/// <summary> Apply the current filters. </summary>
private bool FilterChangedItem(KeyValuePair<string, (SingleArray<IMod>, object?)> item)
=> (_changedItemFilter.IsEmpty
|| ChangedItemDrawer.ChangedItemFilterName(item.Key, item.Value.Item2)
.Contains(_changedItemFilter.Lower, StringComparison.OrdinalIgnoreCase))
=> _drawer.FilterChangedItem(item.Key, item.Value.Item2, _changedItemFilter)
&& (_changedItemModFilter.IsEmpty || item.Value.Item1.Any(m => m.Name.Contains(_changedItemModFilter)));
/// <summary> Draw a full column for a changed item. </summary>
private void DrawChangedItemColumn(KeyValuePair<string, (SingleArray<IMod>, object?)> item)
{
ImGui.TableNextColumn();
_drawer.DrawChangedItem(item.Key, item.Value.Item2, false);
_drawer.DrawCategoryIcon(item.Key, item.Value.Item2);
ImGui.SameLine();
_drawer.DrawChangedItem(item.Key, item.Value.Item2);
ImGui.TableNextColumn();
DrawModColumn(item.Value.Item1);
ImGui.TableNextColumn();
if (!ChangedItemDrawer.GetChangedItemObject(item.Value.Item2, out var text))
return;
using var color = ImRaii.PushColor(ImGuiCol.Text, ColorId.ItemId.Value());
ImGui.AlignTextToFramePadding();
ImGuiUtil.RightAlign(text);
_drawer.DrawModelData(item.Value.Item2);
}
private void DrawModColumn(SingleArray<IMod> mods)
@ -110,7 +104,7 @@ public class ChangedItemsTab : ITab
using var style = ImRaii.PushStyle(ImGuiStyleVar.SelectableTextAlign, new Vector2(0, 0.5f));
if (ImGui.Selectable(first.Name, false, ImGuiSelectableFlags.None, new Vector2(0, ImGui.GetFrameHeight()))
&& ImGui.GetIO().KeyCtrl
&& first is Mod mod)
&& first is Mod mod)
_communicator.SelectTab.Invoke(TabType.Mods, mod);
if (ImGui.IsItemHovered())