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Use EquipItem in item management and add filters to changed item types.
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19 changed files with 641 additions and 375 deletions
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@ -58,10 +58,10 @@ public interface IObjectIdentifier : IDisposable
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/// <param name="weaponType">The secondary model ID for weapons, WeaponType.Zero for equipment and accessories.</param>
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/// <param name="variant">The variant ID of the model.</param>
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/// <param name="slot">The equipment slot the piece of equipment uses.</param>
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public IEnumerable<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
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public IEnumerable<EquipItem> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
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/// <inheritdoc cref="Identify(SetId, WeaponType, ushort, EquipSlot)"/>
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public IEnumerable<Item> Identify(SetId setId, ushort variant, EquipSlot slot)
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public IEnumerable<EquipItem> Identify(SetId setId, ushort variant, EquipSlot slot)
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=> Identify(setId, 0, variant, slot);
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}
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