Use EquipItem in item management and add filters to changed item types.

This commit is contained in:
Ottermandias 2023-06-09 16:10:02 +02:00
parent 5fcb07487e
commit d9c5c053cf
19 changed files with 641 additions and 375 deletions

View file

@ -58,10 +58,10 @@ public interface IObjectIdentifier : IDisposable
/// <param name="weaponType">The secondary model ID for weapons, WeaponType.Zero for equipment and accessories.</param>
/// <param name="variant">The variant ID of the model.</param>
/// <param name="slot">The equipment slot the piece of equipment uses.</param>
public IEnumerable<Item> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
public IEnumerable<EquipItem> Identify(SetId setId, WeaponType weaponType, ushort variant, EquipSlot slot);
/// <inheritdoc cref="Identify(SetId, WeaponType, ushort, EquipSlot)"/>
public IEnumerable<Item> Identify(SetId setId, ushort variant, EquipSlot slot)
public IEnumerable<EquipItem> Identify(SetId setId, ushort variant, EquipSlot slot)
=> Identify(setId, 0, variant, slot);
}