Start rework of identified objects.

This commit is contained in:
Ottermandias 2024-08-03 22:45:38 +02:00
parent 4454ac48da
commit da3f3b8df3
41 changed files with 342 additions and 389 deletions

View file

@ -6,6 +6,7 @@ using Penumbra.Communication;
using Penumbra.Mods.Editor;
using Penumbra.String.Classes;
using Penumbra.Util;
using Penumbra.GameData.Data;
namespace Penumbra.Collections.Cache;
@ -18,14 +19,14 @@ public record ModConflicts(IMod Mod2, List<object> Conflicts, bool HasPriority,
/// </summary>
public sealed class CollectionCache : IDisposable
{
private readonly CollectionCacheManager _manager;
private readonly ModCollection _collection;
public readonly CollectionModData ModData = new();
private readonly SortedList<string, (SingleArray<IMod>, object?)> _changedItems = [];
public readonly ConcurrentDictionary<Utf8GamePath, ModPath> ResolvedFiles = new();
public readonly CustomResourceCache CustomResources;
public readonly MetaCache Meta;
public readonly Dictionary<IMod, SingleArray<ModConflicts>> ConflictDict = [];
private readonly CollectionCacheManager _manager;
private readonly ModCollection _collection;
public readonly CollectionModData ModData = new();
private readonly SortedList<string, (SingleArray<IMod>, IIdentifiedObjectData?)> _changedItems = [];
public readonly ConcurrentDictionary<Utf8GamePath, ModPath> ResolvedFiles = new();
public readonly CustomResourceCache CustomResources;
public readonly MetaCache Meta;
public readonly Dictionary<IMod, SingleArray<ModConflicts>> ConflictDict = [];
public int Calculating = -1;
@ -41,7 +42,7 @@ public sealed class CollectionCache : IDisposable
private int _changedItemsSaveCounter = -1;
// Obtain currently changed items. Computes them if they haven't been computed before.
public IReadOnlyDictionary<string, (SingleArray<IMod>, object?)> ChangedItems
public IReadOnlyDictionary<string, (SingleArray<IMod>, IIdentifiedObjectData?)> ChangedItems
{
get
{
@ -412,7 +413,7 @@ public sealed class CollectionCache : IDisposable
// Skip IMCs because they would result in far too many false-positive items,
// since they are per set instead of per item-slot/item/variant.
var identifier = _manager.MetaFileManager.Identifier;
var items = new SortedList<string, object?>(512);
var items = new SortedList<string, IIdentifiedObjectData?>(512);
void AddItems(IMod mod)
{
@ -421,8 +422,8 @@ public sealed class CollectionCache : IDisposable
if (!_changedItems.TryGetValue(name, out var data))
_changedItems.Add(name, (new SingleArray<IMod>(mod), obj));
else if (!data.Item1.Contains(mod))
_changedItems[name] = (data.Item1.Append(mod), obj is int x && data.Item2 is int y ? x + y : obj);
else if (obj is int x && data.Item2 is int y)
_changedItems[name] = (data.Item1.Append(mod), obj is IdentifiedCounter x && data.Item2 is IdentifiedCounter y ? x + y : obj);
else if (obj is IdentifiedCounter x && data.Item2 is IdentifiedCounter y)
_changedItems[name] = (data.Item1, x + y);
}

View file

@ -1,8 +1,8 @@
using OtterGui.Classes;
using Penumbra.Mods;
using Penumbra.Meta.Files;
using Penumbra.String.Classes;
using Penumbra.Collections.Cache;
using Penumbra.GameData.Data;
using Penumbra.Mods.Editor;
namespace Penumbra.Collections;
@ -46,8 +46,8 @@ public partial class ModCollection
internal IReadOnlyDictionary<Utf8GamePath, ModPath> ResolvedFiles
=> _cache?.ResolvedFiles ?? new ConcurrentDictionary<Utf8GamePath, ModPath>();
internal IReadOnlyDictionary<string, (SingleArray<IMod>, object?)> ChangedItems
=> _cache?.ChangedItems ?? new Dictionary<string, (SingleArray<IMod>, object?)>();
internal IReadOnlyDictionary<string, (SingleArray<IMod>, IIdentifiedObjectData?)> ChangedItems
=> _cache?.ChangedItems ?? new Dictionary<string, (SingleArray<IMod>, IIdentifiedObjectData?)>();
internal IEnumerable<SingleArray<ModConflicts>> AllConflicts
=> _cache?.AllConflicts ?? Array.Empty<SingleArray<ModConflicts>>();