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This commit is contained in:
parent
48e442a9fd
commit
da73feacf4
59 changed files with 2115 additions and 3428 deletions
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@ -1,31 +0,0 @@
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using System.Collections.Generic;
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using System.IO;
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using Penumbra.GameData.ByteString;
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namespace Penumbra.Mods;
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// A complete Mod containing settings (i.e. dependent on a collection)
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// and the resulting cache.
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public class FullMod
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{
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public ModSettings Settings { get; }
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public Mod Data { get; }
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public FullMod( ModSettings settings, Mod data )
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{
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Settings = settings;
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Data = data;
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}
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public bool FixSettings()
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=> Settings.FixInvalidSettings( Data.Meta );
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public HashSet< Utf8GamePath > GetFiles( FileInfo file )
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{
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var relPath = Utf8RelPath.FromFile( file, Data.BasePath, out var p ) ? p : Utf8RelPath.Empty;
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return ModFunctions.GetFilesForConfig( relPath, Settings, Data.Meta );
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}
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public override string ToString()
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=> Data.Meta.Name;
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}
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@ -1,102 +0,0 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using Newtonsoft.Json;
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using Penumbra.GameData.ByteString;
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using Penumbra.Util;
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namespace Penumbra.Mods;
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public enum SelectType
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{
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Single,
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Multi,
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}
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public struct Option
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{
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public string OptionName;
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public string OptionDesc;
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[JsonProperty( ItemConverterType = typeof( SingleOrArrayConverter< Utf8GamePath > ) )]
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public Dictionary< Utf8RelPath, HashSet< Utf8GamePath > > OptionFiles;
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public bool AddFile( Utf8RelPath filePath, Utf8GamePath gamePath )
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{
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if( OptionFiles.TryGetValue( filePath, out var set ) )
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{
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return set.Add( gamePath );
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}
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OptionFiles[ filePath ] = new HashSet< Utf8GamePath > { gamePath };
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return true;
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}
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}
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public struct OptionGroup
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{
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public string GroupName;
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[JsonConverter( typeof( Newtonsoft.Json.Converters.StringEnumConverter ) )]
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public SelectType SelectionType;
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public List< Option > Options;
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private bool ApplySingleGroupFiles( Utf8RelPath relPath, int selection, HashSet< Utf8GamePath > paths )
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{
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// Selection contains the path, merge all GamePaths for this config.
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if( Options[ selection ].OptionFiles.TryGetValue( relPath, out var groupPaths ) )
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{
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paths.UnionWith( groupPaths );
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return true;
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}
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// If the group contains the file in another selection, return true to skip it for default files.
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for( var i = 0; i < Options.Count; ++i )
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{
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if( i == selection )
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{
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continue;
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}
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if( Options[ i ].OptionFiles.ContainsKey( relPath ) )
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{
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return true;
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}
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}
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return false;
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}
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private bool ApplyMultiGroupFiles( Utf8RelPath relPath, int selection, HashSet< Utf8GamePath > paths )
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{
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var doNotAdd = false;
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for( var i = 0; i < Options.Count; ++i )
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{
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if( ( selection & ( 1 << i ) ) != 0 )
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{
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if( Options[ i ].OptionFiles.TryGetValue( relPath, out var groupPaths ) )
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{
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paths.UnionWith( groupPaths );
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doNotAdd = true;
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}
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}
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else if( Options[ i ].OptionFiles.ContainsKey( relPath ) )
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{
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doNotAdd = true;
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}
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}
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return doNotAdd;
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}
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// Adds all game paths from the given option that correspond to the given RelPath to paths, if any exist.
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internal bool ApplyGroupFiles( Utf8RelPath relPath, int selection, HashSet< Utf8GamePath > paths )
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{
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return SelectionType switch
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{
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SelectType.Single => ApplySingleGroupFiles( relPath, selection, paths ),
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SelectType.Multi => ApplyMultiGroupFiles( relPath, selection, paths ),
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_ => throw new InvalidEnumArgumentException( "Invalid option group type." ),
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};
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}
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}
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@ -25,7 +25,6 @@ public sealed partial class Mod2
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public Manager( string modDirectory )
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{
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SetBaseDirectory( modDirectory, true );
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@ -1,43 +0,0 @@
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using System;
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namespace Penumbra.Mods;
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public partial class Mod
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{
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public struct SortOrder : IComparable< SortOrder >
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{
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public ModFolder ParentFolder { get; set; }
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private string _sortOrderName;
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public string SortOrderName
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{
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get => _sortOrderName;
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set => _sortOrderName = value.Replace( '/', '\\' );
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}
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public string SortOrderPath
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=> ParentFolder.FullName;
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public string FullName
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{
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get
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{
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var path = SortOrderPath;
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return path.Length > 0 ? $"{path}/{SortOrderName}" : SortOrderName;
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}
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}
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public SortOrder( ModFolder parentFolder, string name )
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{
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ParentFolder = parentFolder;
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_sortOrderName = name.Replace( '/', '\\' );
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}
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public string FullPath
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=> SortOrderPath.Length > 0 ? $"{SortOrderPath}/{SortOrderName}" : SortOrderName;
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public int CompareTo( SortOrder other )
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=> string.Compare( FullPath, other.FullPath, StringComparison.InvariantCultureIgnoreCase );
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}
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}
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@ -1,95 +0,0 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Dalamud.Logging;
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using Penumbra.GameData.ByteString;
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namespace Penumbra.Mods;
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// Mod contains all permanent information about a mod,
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// and is independent of collections or settings.
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// It only changes when the user actively changes the mod or their filesystem.
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public sealed partial class Mod
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{
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public DirectoryInfo BasePath;
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public ModMeta Meta;
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public ModResources Resources;
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public SortOrder Order;
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public SortedList< string, object? > ChangedItems { get; } = new();
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public string LowerChangedItemsString { get; private set; } = string.Empty;
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public FileInfo MetaFile { get; set; }
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public int Index { get; private set; } = -1;
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private Mod( ModFolder parentFolder, DirectoryInfo basePath, ModMeta meta, ModResources resources)
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{
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BasePath = basePath;
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Meta = meta;
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Resources = resources;
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MetaFile = MetaFileInfo( basePath );
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Order = new SortOrder( parentFolder, Meta.Name );
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Order.ParentFolder.AddMod( this );
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ComputeChangedItems();
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}
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public void ComputeChangedItems()
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{
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var identifier = GameData.GameData.GetIdentifier();
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ChangedItems.Clear();
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foreach( var file in Resources.ModFiles.Select( f => f.ToRelPath( BasePath, out var p ) ? p : Utf8RelPath.Empty ) )
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{
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foreach( var path in ModFunctions.GetAllFiles( file, Meta ) )
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{
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identifier.Identify( ChangedItems, path.ToGamePath() );
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}
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}
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foreach( var path in Meta.FileSwaps.Keys )
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{
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identifier.Identify( ChangedItems, path.ToGamePath() );
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}
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LowerChangedItemsString = string.Join( "\0", ChangedItems.Keys.Select( k => k.ToLowerInvariant() ) );
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}
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public static FileInfo MetaFileInfo( DirectoryInfo basePath )
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=> new(Path.Combine( basePath.FullName, "meta.json" ));
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public static Mod? LoadMod( ModFolder parentFolder, DirectoryInfo basePath )
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{
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basePath.Refresh();
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if( !basePath.Exists )
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{
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PluginLog.Error( $"Supplied mod directory {basePath} does not exist." );
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return null;
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}
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var metaFile = MetaFileInfo( basePath );
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if( !metaFile.Exists )
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{
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PluginLog.Debug( "No mod meta found for {ModLocation}.", basePath.Name );
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return null;
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}
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var meta = ModMeta.LoadFromFile( metaFile );
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if( meta == null )
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{
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return null;
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}
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var data = new ModResources();
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if( data.RefreshModFiles( basePath ).HasFlag( ResourceChange.Meta ) )
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{
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data.SetManipulations( meta, basePath );
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}
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return new Mod( parentFolder, basePath, meta, data );
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}
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public void SaveMeta()
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=> Meta.SaveToFile( MetaFile );
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public override string ToString()
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=> Order.FullPath;
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}
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@ -37,7 +37,7 @@ public partial class Mod2
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mod.LoadDefaultOption();
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mod.LoadAllGroups();
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mod.ComputeChangedItems();
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mod.SetHasOptions();
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mod.SetCounts();
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return mod;
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}
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108
Penumbra/Mods/Mod2.Creation.cs
Normal file
108
Penumbra/Mods/Mod2.Creation.cs
Normal file
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@ -0,0 +1,108 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Penumbra.GameData.ByteString;
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using Penumbra.Importer.Models;
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namespace Penumbra.Mods;
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public partial class Mod2
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{
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internal static void CreateMeta( DirectoryInfo directory, string? name, string? author, string? description, string? version,
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string? website )
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{
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var mod = new Mod2( directory );
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if( name is { Length: 0 } )
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{
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mod.Name = name;
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}
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if( author != null )
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{
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mod.Author = author;
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}
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if( description != null )
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{
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mod.Description = description;
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}
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if( version != null )
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{
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mod.Version = version;
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}
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if( website != null )
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{
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mod.Website = website;
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}
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mod.SaveMeta();
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}
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internal static void CreateOptionGroup( DirectoryInfo baseFolder, ModGroup groupData,
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int priority, string desc, List< ISubMod > subMods )
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{
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switch( groupData.SelectionType )
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{
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case SelectType.Multi:
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{
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var group = new MultiModGroup()
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{
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Name = groupData.GroupName!,
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Description = desc,
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Priority = priority,
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};
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group.PrioritizedOptions.AddRange( subMods.OfType< SubMod >().Select( ( s, idx ) => ( s, idx ) ) );
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IModGroup.SaveModGroup( group, baseFolder );
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break;
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}
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case SelectType.Single:
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{
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var group = new SingleModGroup()
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{
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Name = groupData.GroupName!,
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Description = desc,
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Priority = priority,
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};
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group.OptionData.AddRange( subMods.OfType< SubMod >() );
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IModGroup.SaveModGroup( group, baseFolder );
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break;
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}
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}
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}
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|
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internal static ISubMod CreateSubMod( DirectoryInfo baseFolder, DirectoryInfo optionFolder, OptionList option )
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{
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var list = optionFolder.EnumerateFiles( "*.*", SearchOption.AllDirectories )
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.Select( f => ( Utf8GamePath.FromFile( f, optionFolder, out var gamePath, true ), gamePath, new FullPath( f ) ) )
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.Where( t => t.Item1 );
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var mod = new SubMod()
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{
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Name = option.Name!,
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};
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foreach( var (_, gamePath, file) in list )
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{
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mod.FileData.TryAdd( gamePath, file );
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}
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|
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mod.IncorporateMetaChanges( baseFolder, true );
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return mod;
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}
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internal static void CreateDefaultFiles( DirectoryInfo directory )
|
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{
|
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var mod = new Mod2( directory );
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foreach( var file in mod.FindUnusedFiles() )
|
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{
|
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if( Utf8GamePath.FromFile( new FileInfo( file.FullName ), directory, out var gamePath, true ) )
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{
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mod._default.FileData.TryAdd( gamePath, file );
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}
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}
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|
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mod._default.IncorporateMetaChanges( directory, true );
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mod.SaveDefaultMod();
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}
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}
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|
|
@ -17,19 +17,31 @@ public partial class Mod2
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public IReadOnlyList< IModGroup > Groups
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=> _groups;
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|
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private readonly SubMod _default = new();
|
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private readonly List< IModGroup > _groups = new();
|
||||
|
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public int TotalFileCount { get; private set; }
|
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public int TotalSwapCount { get; private set; }
|
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public int TotalManipulations { get; private set; }
|
||||
public bool HasOptions { get; private set; }
|
||||
|
||||
private void SetHasOptions()
|
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private void SetCounts()
|
||||
{
|
||||
TotalFileCount = 0;
|
||||
TotalSwapCount = 0;
|
||||
TotalManipulations = 0;
|
||||
foreach( var s in AllSubMods )
|
||||
{
|
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TotalFileCount += s.Files.Count;
|
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TotalSwapCount += s.FileSwaps.Count;
|
||||
TotalManipulations += s.Manipulations.Count;
|
||||
}
|
||||
|
||||
HasOptions = _groups.Any( o
|
||||
=> o is MultiModGroup m && m.PrioritizedOptions.Count > 0
|
||||
|| o is SingleModGroup s && s.OptionData.Count > 1 );
|
||||
}
|
||||
|
||||
|
||||
private readonly SubMod _default = new();
|
||||
private readonly List< IModGroup > _groups = new();
|
||||
|
||||
public IEnumerable< ISubMod > AllSubMods
|
||||
=> _groups.SelectMany( o => o ).Prepend( _default );
|
||||
|
||||
|
|
@ -56,6 +68,13 @@ public partial class Mod2
|
|||
.ToList();
|
||||
}
|
||||
|
||||
// Filter invalid files.
|
||||
// If audio streaming is not disabled, replacing .scd files crashes the game,
|
||||
// so only add those files if it is disabled.
|
||||
public static bool FilterFile( Utf8GamePath gamePath )
|
||||
=> !Penumbra.Config.DisableSoundStreaming
|
||||
&& gamePath.Path.EndsWith( '.', 's', 'c', 'd' );
|
||||
|
||||
public List< FullPath > FindMissingFiles()
|
||||
=> AllFiles.Where( f => !f.Exists ).ToList();
|
||||
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ public sealed partial class Mod2
|
|||
mod._default.FileSwapData.Add( gamePath, swapPath );
|
||||
}
|
||||
|
||||
HandleMetaChanges( mod._default, mod.BasePath );
|
||||
mod._default.IncorporateMetaChanges( mod.BasePath, false );
|
||||
foreach( var group in mod.Groups )
|
||||
{
|
||||
IModGroup.SaveModGroup( group, mod.BasePath );
|
||||
|
|
@ -119,78 +119,11 @@ public sealed partial class Mod2
|
|||
}
|
||||
}
|
||||
|
||||
private static void HandleMetaChanges( SubMod subMod, DirectoryInfo basePath )
|
||||
{
|
||||
foreach( var (key, file) in subMod.Files.ToList() )
|
||||
{
|
||||
try
|
||||
{
|
||||
switch( file.Extension )
|
||||
{
|
||||
case ".meta":
|
||||
subMod.FileData.Remove( key );
|
||||
if( !file.Exists )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var meta = new TexToolsMeta( File.ReadAllBytes( file.FullName ) );
|
||||
foreach( var manip in meta.EqpManipulations )
|
||||
{
|
||||
subMod.ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.EqdpManipulations )
|
||||
{
|
||||
subMod.ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.EstManipulations )
|
||||
{
|
||||
subMod.ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.GmpManipulations )
|
||||
{
|
||||
subMod.ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.ImcManipulations )
|
||||
{
|
||||
subMod.ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
break;
|
||||
case ".rgsp":
|
||||
subMod.FileData.Remove( key );
|
||||
if( !file.Exists )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var rgsp = TexToolsMeta.FromRgspFile( file.FullName, File.ReadAllBytes( file.FullName ) );
|
||||
foreach( var manip in rgsp.RspManipulations )
|
||||
{
|
||||
subMod.ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
break;
|
||||
default: continue;
|
||||
}
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Could not migrate meta changes in mod {basePath} from file {file.FullName}:\n{e}" );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static SubMod SubModFromOption( DirectoryInfo basePath, OptionV0 option )
|
||||
{
|
||||
var subMod = new SubMod() { Name = option.OptionName };
|
||||
AddFilesToSubMod( subMod, basePath, option );
|
||||
HandleMetaChanges( subMod, basePath );
|
||||
subMod.IncorporateMetaChanges( basePath, false );
|
||||
return subMod;
|
||||
}
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,260 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
public delegate void OnModFileSystemChange();
|
||||
|
||||
public static partial class ModFileSystem
|
||||
{
|
||||
// The root folder that should be used as the base for all structured mods.
|
||||
public static ModFolder Root = ModFolder.CreateRoot();
|
||||
|
||||
// Gets invoked every time the file system changes.
|
||||
public static event OnModFileSystemChange? ModFileSystemChanged;
|
||||
|
||||
internal static void InvokeChange()
|
||||
=> ModFileSystemChanged?.Invoke();
|
||||
|
||||
// Find a specific mod folder by its path from Root.
|
||||
// Returns true if the folder was found, and false if not.
|
||||
// The out parameter will contain the furthest existing folder.
|
||||
public static bool Find( string path, out ModFolder folder )
|
||||
{
|
||||
var split = path.Split( new[] { '/' }, StringSplitOptions.RemoveEmptyEntries );
|
||||
folder = Root;
|
||||
foreach( var part in split )
|
||||
{
|
||||
if( !folder.FindSubFolder( part, out folder ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Rename the SortOrderName of a single mod. Slashes are replaced by Backslashes.
|
||||
// Saves and returns true if anything changed.
|
||||
public static bool Rename( this global::Penumbra.Mods.Mod mod, string newName )
|
||||
{
|
||||
if( RenameNoSave( mod, newName ) )
|
||||
{
|
||||
SaveMod( mod );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Rename the target folder, merging it and its subfolders if the new name already exists.
|
||||
// Saves all mods manipulated thus, and returns true if anything changed.
|
||||
public static bool Rename( this ModFolder target, string newName )
|
||||
{
|
||||
if( RenameNoSave( target, newName ) )
|
||||
{
|
||||
SaveModChildren( target );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Move a single mod to the target folder.
|
||||
// Returns true and saves if anything changed.
|
||||
public static bool Move( this global::Penumbra.Mods.Mod mod, ModFolder target )
|
||||
{
|
||||
if( MoveNoSave( mod, target ) )
|
||||
{
|
||||
SaveMod( mod );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Move a mod to the filesystem location specified by sortOrder and rename its SortOrderName.
|
||||
// Creates all necessary Subfolders.
|
||||
public static void Move( this global::Penumbra.Mods.Mod mod, string sortOrder )
|
||||
{
|
||||
var split = sortOrder.Split( new[] { '/' }, StringSplitOptions.RemoveEmptyEntries );
|
||||
var folder = Root;
|
||||
for( var i = 0; i < split.Length - 1; ++i )
|
||||
{
|
||||
folder = folder.FindOrCreateSubFolder( split[ i ] ).Item1;
|
||||
}
|
||||
|
||||
if( MoveNoSave( mod, folder ) | RenameNoSave( mod, split.Last() ) )
|
||||
{
|
||||
SaveMod( mod );
|
||||
}
|
||||
}
|
||||
|
||||
// Moves folder to target.
|
||||
// If an identically named subfolder of target already exists, merges instead.
|
||||
// Root is not movable.
|
||||
public static bool Move( this ModFolder folder, ModFolder target )
|
||||
{
|
||||
if( MoveNoSave( folder, target ) )
|
||||
{
|
||||
SaveModChildren( target );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Merge source with target, moving all direct mod children of source to target,
|
||||
// and moving all subfolders of source to target, or merging them with targets subfolders if they exist.
|
||||
// Returns true and saves if anything changed.
|
||||
public static bool Merge( this ModFolder source, ModFolder target )
|
||||
{
|
||||
if( MergeNoSave( source, target ) )
|
||||
{
|
||||
SaveModChildren( target );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Internal stuff.
|
||||
public static partial class ModFileSystem
|
||||
{
|
||||
// Reset all sort orders for all descendants of the given folder.
|
||||
// Assumes that it is not called on Root, and thus does not remove unnecessary SortOrder entries.
|
||||
private static void SaveModChildren( ModFolder target )
|
||||
{
|
||||
foreach( var mod in target.AllMods( true ) )
|
||||
{
|
||||
Penumbra.ModManager.TemporaryModSortOrder[ mod.BasePath.Name ] = mod.Order.FullName;
|
||||
}
|
||||
|
||||
Penumbra.Config.Save();
|
||||
InvokeChange();
|
||||
}
|
||||
|
||||
// Sets and saves the sort order of a single mod, removing the entry if it is unnecessary.
|
||||
private static void SaveMod( Mod mod )
|
||||
{
|
||||
if( ReferenceEquals( mod.Order.ParentFolder, Root )
|
||||
&& string.Equals( mod.Order.SortOrderName, mod.Meta.Name.Text.Replace( '/', '\\' ), StringComparison.InvariantCultureIgnoreCase ) )
|
||||
{
|
||||
Penumbra.ModManager.TemporaryModSortOrder.Remove( mod.BasePath.Name );
|
||||
}
|
||||
else
|
||||
{
|
||||
Penumbra.ModManager.TemporaryModSortOrder[ mod.BasePath.Name ] = mod.Order.FullName;
|
||||
}
|
||||
|
||||
Penumbra.Config.Save();
|
||||
InvokeChange();
|
||||
}
|
||||
|
||||
private static bool RenameNoSave( this ModFolder target, string newName )
|
||||
{
|
||||
if( ReferenceEquals( target, Root ) )
|
||||
{
|
||||
throw new InvalidOperationException( "Can not rename root." );
|
||||
}
|
||||
|
||||
newName = newName.Replace( '/', '\\' );
|
||||
if( target.Name == newName )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ModFolder.FolderComparer.CompareType = StringComparison.InvariantCulture;
|
||||
if( target.Parent!.FindSubFolder( newName, out var preExisting ) )
|
||||
{
|
||||
MergeNoSave( target, preExisting );
|
||||
ModFolder.FolderComparer.CompareType = StringComparison.InvariantCultureIgnoreCase;
|
||||
}
|
||||
else
|
||||
{
|
||||
ModFolder.FolderComparer.CompareType = StringComparison.InvariantCultureIgnoreCase;
|
||||
var parent = target.Parent;
|
||||
parent.RemoveFolderIgnoreEmpty( target );
|
||||
target.Name = newName;
|
||||
parent.FindOrAddSubFolder( target );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool RenameNoSave( Mod mod, string newName )
|
||||
{
|
||||
newName = newName.Replace( '/', '\\' );
|
||||
if( mod.Order.SortOrderName == newName )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
mod.Order.ParentFolder.RemoveModIgnoreEmpty( mod );
|
||||
mod.Order = new Mod.SortOrder( mod.Order.ParentFolder, newName );
|
||||
mod.Order.ParentFolder.AddMod( mod );
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool MoveNoSave( Mod mod, ModFolder target )
|
||||
{
|
||||
var oldParent = mod.Order.ParentFolder;
|
||||
if( ReferenceEquals( target, oldParent ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
oldParent.RemoveMod( mod );
|
||||
mod.Order = new Mod.SortOrder( target, mod.Order.SortOrderName );
|
||||
target.AddMod( mod );
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool MergeNoSave( ModFolder source, ModFolder target )
|
||||
{
|
||||
if( ReferenceEquals( source, target ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var any = false;
|
||||
while( source.SubFolders.Count > 0 )
|
||||
{
|
||||
any |= MoveNoSave( source.SubFolders.First(), target );
|
||||
}
|
||||
|
||||
while( source.Mods.Count > 0 )
|
||||
{
|
||||
any |= MoveNoSave( source.Mods.First(), target );
|
||||
}
|
||||
|
||||
source.Parent?.RemoveSubFolder( source );
|
||||
|
||||
return any || source.Parent != null;
|
||||
}
|
||||
|
||||
private static bool MoveNoSave( ModFolder folder, ModFolder target )
|
||||
{
|
||||
// Moving a folder into itself is not permitted.
|
||||
if( ReferenceEquals( folder, target ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if( ReferenceEquals( target, folder.Parent! ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
folder.Parent!.RemoveSubFolder( folder );
|
||||
var subFolderIdx = target.FindOrAddSubFolder( folder );
|
||||
if( subFolderIdx > 0 )
|
||||
{
|
||||
var main = target.SubFolders[ subFolderIdx ];
|
||||
MergeNoSave( folder, main );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -4,13 +4,13 @@ using OtterGui.Filesystem;
|
|||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
public sealed class ModFileSystemA : FileSystem< Mod >, IDisposable
|
||||
public sealed class ModFileSystemA : FileSystem< Mod2 >, IDisposable
|
||||
{
|
||||
// Save the current sort order.
|
||||
// Does not save or copy the backup in the current mod directory,
|
||||
// as this is done on mod directory changes only.
|
||||
public void Save()
|
||||
=> SaveToFile( new FileInfo( Mod.Manager.SortOrderFile ), SaveMod, true );
|
||||
=> SaveToFile( new FileInfo( Mod2.Manager.ModFileSystemFile ), SaveMod, true );
|
||||
|
||||
// Create a new ModFileSystem from the currently loaded mods and the current sort order file.
|
||||
public static ModFileSystemA Load()
|
||||
|
|
@ -31,7 +31,7 @@ public sealed class ModFileSystemA : FileSystem< Mod >, IDisposable
|
|||
// Used on construction and on mod rediscoveries.
|
||||
private void Reload()
|
||||
{
|
||||
if( Load( new FileInfo( Mod.Manager.SortOrderFile ), Penumbra.ModManager.Mods, ModToIdentifier, ModToName ) )
|
||||
if( Load( new FileInfo( Mod2.Manager.ModFileSystemFile ), Penumbra.ModManager.Mods, ModToIdentifier, ModToName ) )
|
||||
{
|
||||
Save();
|
||||
}
|
||||
|
|
@ -47,13 +47,13 @@ public sealed class ModFileSystemA : FileSystem< Mod >, IDisposable
|
|||
}
|
||||
|
||||
// Used for saving and loading.
|
||||
private static string ModToIdentifier( Mod mod )
|
||||
private static string ModToIdentifier( Mod2 mod )
|
||||
=> mod.BasePath.Name;
|
||||
|
||||
private static string ModToName( Mod mod )
|
||||
=> mod.Meta.Name.Text;
|
||||
private static string ModToName( Mod2 mod )
|
||||
=> mod.Name.Text;
|
||||
|
||||
private static (string, bool) SaveMod( Mod mod, string fullPath )
|
||||
private static (string, bool) SaveMod( Mod2 mod, string fullPath )
|
||||
{
|
||||
// Only save pairs with non-default paths.
|
||||
if( fullPath == ModToName( mod ) )
|
||||
|
|
|
|||
|
|
@ -1,245 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
public partial class ModFolder
|
||||
{
|
||||
public ModFolder? Parent;
|
||||
|
||||
public string FullName
|
||||
{
|
||||
get
|
||||
{
|
||||
var parentPath = Parent?.FullName ?? string.Empty;
|
||||
return parentPath.Any() ? $"{parentPath}/{Name}" : Name;
|
||||
}
|
||||
}
|
||||
|
||||
private string _name = string.Empty;
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => _name;
|
||||
set => _name = value.Replace( '/', '\\' );
|
||||
}
|
||||
|
||||
public List< ModFolder > SubFolders { get; } = new();
|
||||
public List< Mod > Mods { get; } = new();
|
||||
|
||||
public ModFolder( ModFolder parent, string name )
|
||||
{
|
||||
Parent = parent;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
=> FullName;
|
||||
|
||||
public int TotalDescendantMods()
|
||||
=> Mods.Count + SubFolders.Sum( f => f.TotalDescendantMods() );
|
||||
|
||||
public int TotalDescendantFolders()
|
||||
=> SubFolders.Sum( f => f.TotalDescendantFolders() );
|
||||
|
||||
// Return all descendant mods in the specified order.
|
||||
public IEnumerable< Mod > AllMods( bool foldersFirst )
|
||||
{
|
||||
if( foldersFirst )
|
||||
{
|
||||
return SubFolders.SelectMany( f => f.AllMods( foldersFirst ) ).Concat( Mods );
|
||||
}
|
||||
|
||||
return GetSortedEnumerator().SelectMany( f =>
|
||||
{
|
||||
if( f is ModFolder folder )
|
||||
{
|
||||
return folder.AllMods( false );
|
||||
}
|
||||
|
||||
return new[] { ( Mod )f };
|
||||
} );
|
||||
}
|
||||
|
||||
// Return all descendant subfolders.
|
||||
public IEnumerable< ModFolder > AllFolders()
|
||||
=> SubFolders.SelectMany( f => f.AllFolders() ).Prepend( this );
|
||||
|
||||
// Iterate through all descendants in the specified order, returning subfolders as well as mods.
|
||||
public IEnumerable< object > GetItems( bool foldersFirst )
|
||||
=> foldersFirst ? SubFolders.Cast< object >().Concat( Mods ) : GetSortedEnumerator();
|
||||
|
||||
// Find a subfolder by name. Returns true and sets folder to it if it exists.
|
||||
public bool FindSubFolder( string name, out ModFolder folder )
|
||||
{
|
||||
var subFolder = new ModFolder( this, name );
|
||||
var idx = SubFolders.BinarySearch( subFolder, FolderComparer );
|
||||
folder = idx >= 0 ? SubFolders[ idx ] : this;
|
||||
return idx >= 0;
|
||||
}
|
||||
|
||||
// Checks if an equivalent subfolder as folder already exists and returns its index.
|
||||
// If it does not exist, inserts folder as a subfolder and returns the new index.
|
||||
// Also sets this as folders parent.
|
||||
public int FindOrAddSubFolder( ModFolder folder )
|
||||
{
|
||||
var idx = SubFolders.BinarySearch( folder, FolderComparer );
|
||||
if( idx >= 0 )
|
||||
{
|
||||
return idx;
|
||||
}
|
||||
|
||||
idx = ~idx;
|
||||
SubFolders.Insert( idx, folder );
|
||||
folder.Parent = this;
|
||||
return idx;
|
||||
}
|
||||
|
||||
// Checks if a subfolder with the given name already exists and returns it and its index.
|
||||
// If it does not exists, creates and inserts it and returns the new subfolder and its index.
|
||||
public (ModFolder, int) FindOrCreateSubFolder( string name )
|
||||
{
|
||||
var subFolder = new ModFolder( this, name );
|
||||
var idx = FindOrAddSubFolder( subFolder );
|
||||
return ( SubFolders[ idx ], idx );
|
||||
}
|
||||
|
||||
// Remove folder as a subfolder if it exists.
|
||||
// If this folder is empty afterwards, remove it from its parent.
|
||||
public void RemoveSubFolder( ModFolder folder )
|
||||
{
|
||||
RemoveFolderIgnoreEmpty( folder );
|
||||
CheckEmpty();
|
||||
}
|
||||
|
||||
// Add the given mod as a child, if it is not already a child.
|
||||
// Returns the index of the found or inserted mod.
|
||||
public int AddMod( Mod mod )
|
||||
{
|
||||
var idx = Mods.BinarySearch( mod, ModComparer );
|
||||
if( idx >= 0 )
|
||||
{
|
||||
return idx;
|
||||
}
|
||||
|
||||
idx = ~idx;
|
||||
Mods.Insert( idx, mod );
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
// Remove mod as a child if it exists.
|
||||
// If this folder is empty afterwards, remove it from its parent.
|
||||
public void RemoveMod( Mod mod )
|
||||
{
|
||||
RemoveModIgnoreEmpty( mod );
|
||||
CheckEmpty();
|
||||
}
|
||||
}
|
||||
|
||||
// Internals
|
||||
public partial class ModFolder
|
||||
{
|
||||
// Create a Root folder without parent.
|
||||
internal static ModFolder CreateRoot()
|
||||
=> new(null!, string.Empty);
|
||||
|
||||
internal class ModFolderComparer : IComparer< ModFolder >
|
||||
{
|
||||
public StringComparison CompareType = StringComparison.InvariantCultureIgnoreCase;
|
||||
|
||||
// Compare only the direct folder names since this is only used inside an enumeration of subfolders of one folder.
|
||||
public int Compare( ModFolder? x, ModFolder? y )
|
||||
=> ReferenceEquals( x, y )
|
||||
? 0
|
||||
: string.Compare( x?.Name ?? string.Empty, y?.Name ?? string.Empty, CompareType );
|
||||
}
|
||||
|
||||
internal class ModDataComparer : IComparer< Mod >
|
||||
{
|
||||
public StringComparison CompareType = StringComparison.InvariantCultureIgnoreCase;
|
||||
|
||||
// Compare only the direct SortOrderNames since this is only used inside an enumeration of direct mod children of one folder.
|
||||
// Since mod SortOrderNames do not have to be unique inside a folder, also compare their BasePaths (and thus their identity) if necessary.
|
||||
public int Compare( Mod? x, Mod? y )
|
||||
{
|
||||
if( ReferenceEquals( x, y ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var cmp = string.Compare( x?.Order.SortOrderName, y?.Order.SortOrderName, CompareType );
|
||||
if( cmp != 0 )
|
||||
{
|
||||
return cmp;
|
||||
}
|
||||
|
||||
return string.Compare( x?.BasePath.Name, y?.BasePath.Name, StringComparison.InvariantCulture );
|
||||
}
|
||||
}
|
||||
|
||||
internal static readonly ModFolderComparer FolderComparer = new();
|
||||
internal static readonly ModDataComparer ModComparer = new();
|
||||
|
||||
// Get an enumerator for actually sorted objects instead of folder-first objects.
|
||||
private IEnumerable< object > GetSortedEnumerator()
|
||||
{
|
||||
var modIdx = 0;
|
||||
foreach( var folder in SubFolders )
|
||||
{
|
||||
var folderString = folder.Name;
|
||||
for( ; modIdx < Mods.Count; ++modIdx )
|
||||
{
|
||||
var mod = Mods[ modIdx ];
|
||||
var modString = mod.Order.SortOrderName;
|
||||
if( string.Compare( folderString, modString, StringComparison.InvariantCultureIgnoreCase ) > 0 )
|
||||
{
|
||||
yield return mod;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
yield return folder;
|
||||
}
|
||||
|
||||
for( ; modIdx < Mods.Count; ++modIdx )
|
||||
{
|
||||
yield return Mods[ modIdx ];
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckEmpty()
|
||||
{
|
||||
if( Mods.Count == 0 && SubFolders.Count == 0 )
|
||||
{
|
||||
Parent?.RemoveSubFolder( this );
|
||||
}
|
||||
}
|
||||
|
||||
// Remove a subfolder but do not remove this folder from its parent if it is empty afterwards.
|
||||
internal void RemoveFolderIgnoreEmpty( ModFolder folder )
|
||||
{
|
||||
var idx = SubFolders.BinarySearch( folder, FolderComparer );
|
||||
if( idx < 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SubFolders[ idx ].Parent = null;
|
||||
SubFolders.RemoveAt( idx );
|
||||
}
|
||||
|
||||
// Remove a mod, but do not remove this folder from its parent if it is empty afterwards.
|
||||
internal void RemoveModIgnoreEmpty( Mod mod )
|
||||
{
|
||||
var idx = Mods.BinarySearch( mod, ModComparer );
|
||||
if( idx >= 0 )
|
||||
{
|
||||
Mods.RemoveAt( idx );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,100 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Penumbra.GameData.ByteString;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
// Functions that do not really depend on only one component of a mod.
|
||||
public static class ModFunctions
|
||||
{
|
||||
public static bool CleanUpCollection( Dictionary< string, ModSettings > settings, IEnumerable< DirectoryInfo > modPaths )
|
||||
{
|
||||
var hashes = modPaths.Select( p => p.Name ).ToHashSet();
|
||||
var missingMods = settings.Keys.Where( k => !hashes.Contains( k ) ).ToArray();
|
||||
var anyChanges = false;
|
||||
foreach( var toRemove in missingMods )
|
||||
{
|
||||
anyChanges |= settings.Remove( toRemove );
|
||||
}
|
||||
|
||||
return anyChanges;
|
||||
}
|
||||
|
||||
public static HashSet< Utf8GamePath > GetFilesForConfig( Utf8RelPath relPath, ModSettings settings, ModMeta meta )
|
||||
{
|
||||
var doNotAdd = false;
|
||||
var files = new HashSet< Utf8GamePath >();
|
||||
foreach( var group in meta.Groups.Values.Where( g => g.Options.Count > 0 ) )
|
||||
{
|
||||
doNotAdd |= group.ApplyGroupFiles( relPath, settings.Settings[ group.GroupName ], files );
|
||||
}
|
||||
|
||||
if( !doNotAdd )
|
||||
{
|
||||
files.Add( relPath.ToGamePath() );
|
||||
}
|
||||
|
||||
return files;
|
||||
}
|
||||
|
||||
public static HashSet< Utf8GamePath > GetAllFiles( Utf8RelPath relPath, ModMeta meta )
|
||||
{
|
||||
var ret = new HashSet< Utf8GamePath >();
|
||||
foreach( var option in meta.Groups.Values.SelectMany( g => g.Options ) )
|
||||
{
|
||||
if( option.OptionFiles.TryGetValue( relPath, out var files ) )
|
||||
{
|
||||
ret.UnionWith( files );
|
||||
}
|
||||
}
|
||||
|
||||
if( ret.Count == 0 )
|
||||
{
|
||||
ret.Add( relPath.ToGamePath() );
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static ModSettings ConvertNamedSettings( NamedModSettings namedSettings, ModMeta meta )
|
||||
{
|
||||
ModSettings ret = new()
|
||||
{
|
||||
Priority = namedSettings.Priority,
|
||||
Settings = namedSettings.Settings.Keys.ToDictionary( k => k, _ => 0 ),
|
||||
};
|
||||
|
||||
foreach( var setting in namedSettings.Settings.Keys )
|
||||
{
|
||||
if( !meta.Groups.TryGetValue( setting, out var info ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if( info.SelectionType == SelectType.Single )
|
||||
{
|
||||
if( namedSettings.Settings[ setting ].Count == 0 )
|
||||
{
|
||||
ret.Settings[ setting ] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
var idx = info.Options.FindIndex( o => o.OptionName == namedSettings.Settings[ setting ].Last() );
|
||||
ret.Settings[ setting ] = idx < 0 ? 0 : idx;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach( var idx in namedSettings.Settings[ setting ]
|
||||
.Select( option => info.Options.FindIndex( o => o.OptionName == option ) )
|
||||
.Where( idx => idx >= 0 ) )
|
||||
{
|
||||
ret.Settings[ setting ] |= 1 << idx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,335 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Dalamud.Logging;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Penumbra.GameData.ByteString;
|
||||
using Penumbra.Meta;
|
||||
using Penumbra.Util;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
public partial class Mod
|
||||
{
|
||||
public enum ChangeType
|
||||
{
|
||||
Added,
|
||||
Removed,
|
||||
Changed,
|
||||
}
|
||||
|
||||
// The ModManager handles the basic mods installed to the mod directory.
|
||||
// It also contains the CollectionManager that handles all collections.
|
||||
public class Manager : IEnumerable< Mod >
|
||||
{
|
||||
public DirectoryInfo BasePath { get; private set; } = null!;
|
||||
|
||||
private readonly List< Mod > _mods = new();
|
||||
|
||||
public Mod this[ int idx ]
|
||||
=> _mods[ idx ];
|
||||
|
||||
public IReadOnlyList< Mod > Mods
|
||||
=> _mods;
|
||||
|
||||
public IEnumerator< Mod > GetEnumerator()
|
||||
=> _mods.GetEnumerator();
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
=> GetEnumerator();
|
||||
|
||||
public ModFolder StructuredMods { get; } = ModFileSystem.Root;
|
||||
|
||||
public delegate void ModChangeDelegate( ChangeType type, Mod mod );
|
||||
|
||||
public event ModChangeDelegate? ModChange;
|
||||
public event Action? ModDiscoveryStarted;
|
||||
public event Action? ModDiscoveryFinished;
|
||||
|
||||
public bool Valid { get; private set; }
|
||||
|
||||
public int Count
|
||||
=> _mods.Count;
|
||||
|
||||
public Configuration Config
|
||||
=> Penumbra.Config;
|
||||
|
||||
public void DiscoverMods( string newDir )
|
||||
{
|
||||
SetBaseDirectory( newDir, false );
|
||||
DiscoverMods();
|
||||
}
|
||||
|
||||
private void SetBaseDirectory( string newPath, bool firstTime )
|
||||
{
|
||||
if( !firstTime && string.Equals( newPath, Config.ModDirectory, StringComparison.InvariantCultureIgnoreCase ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if( newPath.Length == 0 )
|
||||
{
|
||||
Valid = false;
|
||||
BasePath = new DirectoryInfo( "." );
|
||||
}
|
||||
else
|
||||
{
|
||||
var newDir = new DirectoryInfo( newPath );
|
||||
if( !newDir.Exists )
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.CreateDirectory( newDir.FullName );
|
||||
newDir.Refresh();
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Could not create specified mod directory {newDir.FullName}:\n{e}" );
|
||||
}
|
||||
}
|
||||
|
||||
if( !firstTime )
|
||||
{
|
||||
HandleSortOrderFiles( newDir );
|
||||
}
|
||||
|
||||
BasePath = newDir;
|
||||
|
||||
Valid = true;
|
||||
if( Config.ModDirectory != BasePath.FullName )
|
||||
{
|
||||
Config.ModDirectory = BasePath.FullName;
|
||||
Config.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private const string SortOrderFileName = "sort_order.json";
|
||||
public static string SortOrderFile = Path.Combine( Dalamud.PluginInterface.GetPluginConfigDirectory(), SortOrderFileName );
|
||||
|
||||
private void HandleSortOrderFiles( DirectoryInfo newDir )
|
||||
{
|
||||
try
|
||||
{
|
||||
var mainFile = SortOrderFile;
|
||||
// Copy old sort order to backup.
|
||||
var oldSortOrderFile = Path.Combine( BasePath.FullName, SortOrderFileName );
|
||||
PluginLog.Debug( "Copying current sort older file to {BackupFile}...", oldSortOrderFile );
|
||||
File.Copy( mainFile, oldSortOrderFile, true );
|
||||
BasePath = newDir;
|
||||
var newSortOrderFile = Path.Combine( newDir.FullName, SortOrderFileName );
|
||||
// Copy new sort order to main, if it exists.
|
||||
if( File.Exists( newSortOrderFile ) )
|
||||
{
|
||||
File.Copy( newSortOrderFile, mainFile, true );
|
||||
PluginLog.Debug( "Copying stored sort order file from {BackupFile}...", newSortOrderFile );
|
||||
}
|
||||
else
|
||||
{
|
||||
File.Delete( mainFile );
|
||||
PluginLog.Debug( "Deleting current sort order file...", newSortOrderFile );
|
||||
}
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Could not swap Sort Order files:\n{e}" );
|
||||
}
|
||||
}
|
||||
|
||||
public Manager()
|
||||
{
|
||||
SetBaseDirectory( Config.ModDirectory, true );
|
||||
// TODO
|
||||
try
|
||||
{
|
||||
var data = JObject.Parse( File.ReadAllText( SortOrderFile ) );
|
||||
TemporaryModSortOrder = data[ "Data" ]?.ToObject< Dictionary< string, string > >() ?? new Dictionary< string, string >();
|
||||
}
|
||||
catch
|
||||
{
|
||||
TemporaryModSortOrder = new Dictionary< string, string >();
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary< string, string > TemporaryModSortOrder;
|
||||
|
||||
private bool SetSortOrderPath( Mod mod, string path )
|
||||
{
|
||||
mod.Move( path );
|
||||
var fixedPath = mod.Order.FullPath;
|
||||
if( fixedPath.Length == 0 || string.Equals( fixedPath, mod.Meta.Name, StringComparison.InvariantCultureIgnoreCase ) )
|
||||
{
|
||||
Penumbra.ModManager.TemporaryModSortOrder.Remove( mod.BasePath.Name );
|
||||
return true;
|
||||
}
|
||||
|
||||
if( path != fixedPath )
|
||||
{
|
||||
TemporaryModSortOrder[ mod.BasePath.Name ] = fixedPath;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SetModStructure( bool removeOldPaths = false )
|
||||
{
|
||||
var changes = false;
|
||||
|
||||
foreach( var (folder, path) in TemporaryModSortOrder.ToArray() )
|
||||
{
|
||||
if( path.Length > 0 && _mods.FindFirst( m => m.BasePath.Name == folder, out var mod ) )
|
||||
{
|
||||
changes |= SetSortOrderPath( mod, path );
|
||||
}
|
||||
else if( removeOldPaths )
|
||||
{
|
||||
changes = true;
|
||||
TemporaryModSortOrder.Remove( folder );
|
||||
}
|
||||
}
|
||||
|
||||
if( changes )
|
||||
{
|
||||
Config.Save();
|
||||
}
|
||||
}
|
||||
|
||||
public void DiscoverMods()
|
||||
{
|
||||
ModDiscoveryStarted?.Invoke();
|
||||
_mods.Clear();
|
||||
BasePath.Refresh();
|
||||
|
||||
StructuredMods.SubFolders.Clear();
|
||||
StructuredMods.Mods.Clear();
|
||||
if( Valid && BasePath.Exists )
|
||||
{
|
||||
foreach( var modFolder in BasePath.EnumerateDirectories() )
|
||||
{
|
||||
var mod = LoadMod( StructuredMods, modFolder );
|
||||
if( mod == null )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
mod.Index = _mods.Count;
|
||||
_mods.Add( mod );
|
||||
}
|
||||
|
||||
SetModStructure();
|
||||
}
|
||||
|
||||
ModDiscoveryFinished?.Invoke();
|
||||
}
|
||||
|
||||
public void DeleteMod( DirectoryInfo modFolder )
|
||||
{
|
||||
if( Directory.Exists( modFolder.FullName ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete( modFolder.FullName, true );
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Could not delete the mod {modFolder.Name}:\n{e}" );
|
||||
}
|
||||
}
|
||||
|
||||
var idx = _mods.FindIndex( m => m.BasePath.Name == modFolder.Name );
|
||||
if( idx >= 0 )
|
||||
{
|
||||
var mod = _mods[ idx ];
|
||||
mod.Order.ParentFolder.RemoveMod( mod );
|
||||
_mods.RemoveAt( idx );
|
||||
for( var i = idx; i < _mods.Count; ++i )
|
||||
{
|
||||
--_mods[ i ].Index;
|
||||
}
|
||||
|
||||
ModChange?.Invoke( ChangeType.Removed, mod );
|
||||
}
|
||||
}
|
||||
|
||||
public int AddMod( DirectoryInfo modFolder )
|
||||
{
|
||||
var mod = LoadMod( StructuredMods, modFolder );
|
||||
if( mod == null )
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if( TemporaryModSortOrder.TryGetValue( mod.BasePath.Name, out var sortOrder ) )
|
||||
{
|
||||
if( SetSortOrderPath( mod, sortOrder ) )
|
||||
{
|
||||
Config.Save();
|
||||
}
|
||||
}
|
||||
|
||||
if( _mods.Any( m => m.BasePath.Name == modFolder.Name ) )
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
_mods.Add( mod );
|
||||
ModChange?.Invoke( ChangeType.Added, mod );
|
||||
|
||||
return _mods.Count - 1;
|
||||
}
|
||||
|
||||
public bool UpdateMod( int idx, bool reloadMeta = false, bool recomputeMeta = false, bool force = false )
|
||||
{
|
||||
var mod = Mods[ idx ];
|
||||
var oldName = mod.Meta.Name;
|
||||
var metaChanges = mod.Meta.RefreshFromFile( mod.MetaFile ) != 0 || force;
|
||||
var fileChanges = mod.Resources.RefreshModFiles( mod.BasePath );
|
||||
|
||||
if( !recomputeMeta && !reloadMeta && !metaChanges && fileChanges == 0 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if( metaChanges || fileChanges.HasFlag( ResourceChange.Files ) )
|
||||
{
|
||||
mod.ComputeChangedItems();
|
||||
if( TemporaryModSortOrder.TryGetValue( mod.BasePath.Name, out var sortOrder ) )
|
||||
{
|
||||
mod.Move( sortOrder );
|
||||
var path = mod.Order.FullPath;
|
||||
if( path != sortOrder )
|
||||
{
|
||||
TemporaryModSortOrder[ mod.BasePath.Name ] = path;
|
||||
Config.Save();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mod.Order = new SortOrder( StructuredMods, mod.Meta.Name );
|
||||
}
|
||||
}
|
||||
|
||||
var nameChange = !string.Equals( oldName, mod.Meta.Name, StringComparison.InvariantCulture );
|
||||
|
||||
recomputeMeta |= fileChanges.HasFlag( ResourceChange.Meta );
|
||||
if( recomputeMeta )
|
||||
{
|
||||
mod.Resources.MetaManipulations.Update( mod.Resources.MetaFiles, mod.BasePath, mod.Meta );
|
||||
mod.Resources.MetaManipulations.SaveToFile( MetaCollection.FileName( mod.BasePath ) );
|
||||
}
|
||||
|
||||
// TODO: more specific mod changes?
|
||||
ModChange?.Invoke( ChangeType.Changed, mod );
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool UpdateMod( Mod mod, bool reloadMeta = false, bool recomputeMeta = false, bool force = false )
|
||||
=> UpdateMod( Mods.IndexOf( mod ), reloadMeta, recomputeMeta, force );
|
||||
|
||||
public static FullPath? ResolvePath( Utf8GamePath gameResourcePath )
|
||||
=> Penumbra.CollectionManager.Default.ResolvePath( gameResourcePath );
|
||||
}
|
||||
}
|
||||
|
|
@ -1,211 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using Dalamud.Logging;
|
||||
using Penumbra.Util;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
// Extracted to keep the main file a bit more clean.
|
||||
// Contains all change functions on a specific mod that also require corresponding changes to collections.
|
||||
public static class ModManagerEditExtensions
|
||||
{
|
||||
public static bool RenameMod( this Mod.Manager manager, string newName, Mod mod )
|
||||
{
|
||||
if( newName.Length == 0 || string.Equals( newName, mod.Meta.Name, StringComparison.InvariantCulture ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
mod.Meta.Name = newName;
|
||||
mod.SaveMeta();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ChangeSortOrder( this Mod.Manager manager, Mod mod, string newSortOrder )
|
||||
{
|
||||
if( string.Equals( mod.Order.FullPath, newSortOrder, StringComparison.InvariantCultureIgnoreCase ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var inRoot = new Mod.SortOrder( manager.StructuredMods, mod.Meta.Name );
|
||||
if( newSortOrder == string.Empty || newSortOrder == inRoot.SortOrderName )
|
||||
{
|
||||
mod.Order = inRoot;
|
||||
manager.TemporaryModSortOrder.Remove( mod.BasePath.Name );
|
||||
}
|
||||
else
|
||||
{
|
||||
mod.Move( newSortOrder );
|
||||
manager.TemporaryModSortOrder[ mod.BasePath.Name ] = mod.Order.FullPath;
|
||||
}
|
||||
|
||||
Penumbra.Config.Save();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool RenameModFolder( this Mod.Manager manager, Mod mod, DirectoryInfo newDir, bool move = true )
|
||||
{
|
||||
if( move )
|
||||
{
|
||||
newDir.Refresh();
|
||||
if( newDir.Exists )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var oldDir = new DirectoryInfo( mod.BasePath.FullName );
|
||||
try
|
||||
{
|
||||
oldDir.MoveTo( newDir.FullName );
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Error while renaming directory {oldDir.FullName} to {newDir.FullName}:\n{e}" );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
var oldBasePath = mod.BasePath;
|
||||
mod.BasePath = newDir;
|
||||
mod.MetaFile = Mod.MetaFileInfo( newDir );
|
||||
manager.UpdateMod( mod );
|
||||
|
||||
if( manager.TemporaryModSortOrder.ContainsKey( oldBasePath.Name ) )
|
||||
{
|
||||
manager.TemporaryModSortOrder[ newDir.Name ] = manager.TemporaryModSortOrder[ oldBasePath.Name ];
|
||||
manager.TemporaryModSortOrder.Remove( oldBasePath.Name );
|
||||
Penumbra.Config.Save();
|
||||
}
|
||||
|
||||
var idx = manager.Mods.IndexOf( mod );
|
||||
foreach( var collection in Penumbra.CollectionManager )
|
||||
{
|
||||
if( collection.Settings[ idx ] != null )
|
||||
{
|
||||
collection.Save();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool ChangeModGroup( this Mod.Manager manager, string oldGroupName, string newGroupName, Mod mod,
|
||||
SelectType type = SelectType.Single )
|
||||
{
|
||||
if( newGroupName == oldGroupName || mod.Meta.Groups.ContainsKey( newGroupName ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if( mod.Meta.Groups.TryGetValue( oldGroupName, out var oldGroup ) )
|
||||
{
|
||||
if( newGroupName.Length > 0 )
|
||||
{
|
||||
mod.Meta.Groups[ newGroupName ] = new OptionGroup()
|
||||
{
|
||||
GroupName = newGroupName,
|
||||
SelectionType = oldGroup.SelectionType,
|
||||
Options = oldGroup.Options,
|
||||
};
|
||||
}
|
||||
|
||||
mod.Meta.Groups.Remove( oldGroupName );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( newGroupName.Length == 0 )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
mod.Meta.Groups[ newGroupName ] = new OptionGroup()
|
||||
{
|
||||
GroupName = newGroupName,
|
||||
SelectionType = type,
|
||||
Options = new List< Option >(),
|
||||
};
|
||||
}
|
||||
|
||||
mod.SaveMeta();
|
||||
|
||||
// TODO to indices
|
||||
var idx = Penumbra.ModManager.Mods.IndexOf( mod );
|
||||
|
||||
foreach( var collection in Penumbra.CollectionManager )
|
||||
{
|
||||
var settings = collection.Settings[ idx ];
|
||||
if( settings == null )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if( newGroupName.Length > 0 )
|
||||
{
|
||||
settings.Settings[ newGroupName ] = settings.Settings.TryGetValue( oldGroupName, out var value ) ? value : 0;
|
||||
}
|
||||
|
||||
settings.Settings.Remove( oldGroupName );
|
||||
collection.Save();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool RemoveModOption( this Mod.Manager manager, int optionIdx, OptionGroup group, Mod mod )
|
||||
{
|
||||
if( optionIdx < 0 || optionIdx >= group.Options.Count )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
group.Options.RemoveAt( optionIdx );
|
||||
mod.SaveMeta();
|
||||
|
||||
static int MoveMultiSetting( int oldSetting, int idx )
|
||||
{
|
||||
var bitmaskFront = ( 1 << idx ) - 1;
|
||||
var bitmaskBack = ~( bitmaskFront | ( 1 << idx ) );
|
||||
return ( oldSetting & bitmaskFront ) | ( ( oldSetting & bitmaskBack ) >> 1 );
|
||||
}
|
||||
|
||||
var idx = Penumbra.ModManager.Mods.IndexOf( mod ); // TODO
|
||||
foreach( var collection in Penumbra.CollectionManager )
|
||||
{
|
||||
var settings = collection.Settings[ idx ];
|
||||
if( settings == null )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if( !settings.Settings.TryGetValue( group.GroupName, out var setting ) )
|
||||
{
|
||||
setting = 0;
|
||||
}
|
||||
|
||||
var newSetting = group.SelectionType switch
|
||||
{
|
||||
SelectType.Single => setting >= optionIdx ? setting - 1 : setting,
|
||||
SelectType.Multi => MoveMultiSetting( setting, optionIdx ),
|
||||
_ => throw new InvalidEnumArgumentException(),
|
||||
};
|
||||
|
||||
if( newSetting != setting )
|
||||
{
|
||||
settings.Settings[ group.GroupName ] = newSetting;
|
||||
collection.Save();
|
||||
if( collection.HasCache && settings.Enabled )
|
||||
{
|
||||
collection.CalculateEffectiveFileList( mod.Resources.MetaManipulations.Count > 0,
|
||||
Penumbra.CollectionManager.Default == collection );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,184 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Dalamud.Logging;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using OtterGui;
|
||||
using Penumbra.GameData.ByteString;
|
||||
using Penumbra.Util;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
// Contains descriptive data about the mod as well as possible settings and fileswaps.
|
||||
public class ModMeta
|
||||
{
|
||||
public const uint CurrentFileVersion = 1;
|
||||
|
||||
[Flags]
|
||||
public enum ChangeType : byte
|
||||
{
|
||||
Name = 0x01,
|
||||
Author = 0x02,
|
||||
Description = 0x04,
|
||||
Version = 0x08,
|
||||
Website = 0x10,
|
||||
Deletion = 0x20,
|
||||
}
|
||||
|
||||
public uint FileVersion { get; set; } = CurrentFileVersion;
|
||||
public LowerString Name { get; set; } = "Mod";
|
||||
public LowerString Author { get; set; } = LowerString.Empty;
|
||||
public string Description { get; set; } = string.Empty;
|
||||
public string Version { get; set; } = string.Empty;
|
||||
public string Website { get; set; } = string.Empty;
|
||||
|
||||
public bool HasGroupsWithConfig = false;
|
||||
|
||||
public bool RefreshHasGroupsWithConfig()
|
||||
{
|
||||
var oldValue = HasGroupsWithConfig;
|
||||
HasGroupsWithConfig = Groups.Values.Any( g => g.Options.Count > 1 || g.SelectionType == SelectType.Multi && g.Options.Count == 1 );
|
||||
return oldValue != HasGroupsWithConfig;
|
||||
}
|
||||
|
||||
public ChangeType RefreshFromFile( FileInfo filePath )
|
||||
{
|
||||
var newMeta = LoadFromFile( filePath );
|
||||
if( newMeta == null )
|
||||
{
|
||||
return ChangeType.Deletion;
|
||||
}
|
||||
|
||||
ChangeType changes = 0;
|
||||
|
||||
if( Name != newMeta.Name )
|
||||
{
|
||||
changes |= ChangeType.Name;
|
||||
Name = newMeta.Name;
|
||||
}
|
||||
|
||||
if( Author != newMeta.Author )
|
||||
{
|
||||
changes |= ChangeType.Author;
|
||||
Author = newMeta.Author;
|
||||
}
|
||||
|
||||
if( Description != newMeta.Description )
|
||||
{
|
||||
changes |= ChangeType.Description;
|
||||
Description = newMeta.Description;
|
||||
}
|
||||
|
||||
if( Version != newMeta.Version )
|
||||
{
|
||||
changes |= ChangeType.Version;
|
||||
Version = newMeta.Version;
|
||||
}
|
||||
|
||||
if( Website != newMeta.Website )
|
||||
{
|
||||
changes |= ChangeType.Website;
|
||||
Website = newMeta.Website;
|
||||
}
|
||||
|
||||
return changes;
|
||||
}
|
||||
|
||||
[JsonProperty( ItemConverterType = typeof( FullPath.FullPathConverter ) )]
|
||||
public Dictionary< Utf8GamePath, FullPath > FileSwaps { get; set; } = new();
|
||||
|
||||
public Dictionary< string, OptionGroup > Groups { get; set; } = new();
|
||||
|
||||
public static ModMeta? LoadFromFile( FileInfo filePath )
|
||||
{
|
||||
try
|
||||
{
|
||||
var text = File.ReadAllText( filePath.FullName );
|
||||
|
||||
var meta = JsonConvert.DeserializeObject< ModMeta >( text,
|
||||
new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore } );
|
||||
if( meta != null )
|
||||
{
|
||||
meta.RefreshHasGroupsWithConfig();
|
||||
Migration.Migrate( meta, text );
|
||||
}
|
||||
|
||||
return meta;
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Could not load mod meta:\n{e}" );
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SaveToFile( FileInfo filePath )
|
||||
{
|
||||
try
|
||||
{
|
||||
var text = JsonConvert.SerializeObject( this, Formatting.Indented );
|
||||
File.WriteAllText( filePath.FullName, text );
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Could not write meta file for mod {Name} to {filePath.FullName}:\n{e}" );
|
||||
}
|
||||
}
|
||||
|
||||
private static class Migration
|
||||
{
|
||||
public static void Migrate( ModMeta meta, string text )
|
||||
{
|
||||
MigrateV0ToV1( meta, text );
|
||||
}
|
||||
|
||||
private static void MigrateV0ToV1( ModMeta meta, string text )
|
||||
{
|
||||
if( meta.FileVersion > 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var data = JObject.Parse( text );
|
||||
var swaps = data[ "FileSwaps" ]?.ToObject< Dictionary< Utf8GamePath, FullPath > >()
|
||||
?? new Dictionary< Utf8GamePath, FullPath >();
|
||||
var groups = data[ "Groups" ]?.ToObject< Dictionary< string, OptionGroupV0 > >() ?? new Dictionary< string, OptionGroupV0 >();
|
||||
foreach( var group in groups.Values )
|
||||
{ }
|
||||
|
||||
foreach( var swap in swaps )
|
||||
{ }
|
||||
|
||||
//var meta =
|
||||
}
|
||||
|
||||
|
||||
private struct OptionV0
|
||||
{
|
||||
public string OptionName = string.Empty;
|
||||
public string OptionDesc = string.Empty;
|
||||
|
||||
[JsonProperty( ItemConverterType = typeof( SingleOrArrayConverter< Utf8GamePath > ) )]
|
||||
public Dictionary< Utf8RelPath, HashSet< Utf8GamePath > > OptionFiles = new();
|
||||
|
||||
public OptionV0()
|
||||
{ }
|
||||
}
|
||||
|
||||
private struct OptionGroupV0
|
||||
{
|
||||
public string GroupName = string.Empty;
|
||||
|
||||
[JsonConverter( typeof( Newtonsoft.Json.Converters.StringEnumConverter ) )]
|
||||
public SelectType SelectionType = SelectType.Single;
|
||||
|
||||
public List< OptionV0 > Options = new();
|
||||
|
||||
public OptionGroupV0()
|
||||
{ }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,89 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Penumbra.GameData.ByteString;
|
||||
using Penumbra.Meta;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
[Flags]
|
||||
public enum ResourceChange
|
||||
{
|
||||
None = 0,
|
||||
Files = 1,
|
||||
Meta = 2,
|
||||
}
|
||||
|
||||
// Contains static mod data that should only change on filesystem changes.
|
||||
public class ModResources
|
||||
{
|
||||
public List< FullPath > ModFiles { get; private set; } = new();
|
||||
public List< FullPath > MetaFiles { get; private set; } = new();
|
||||
|
||||
public MetaCollection MetaManipulations { get; private set; } = new();
|
||||
|
||||
|
||||
private void ForceManipulationsUpdate( ModMeta meta, DirectoryInfo basePath )
|
||||
{
|
||||
MetaManipulations.Update( MetaFiles, basePath, meta );
|
||||
MetaManipulations.SaveToFile( MetaCollection.FileName( basePath ) );
|
||||
}
|
||||
|
||||
public void SetManipulations( ModMeta meta, DirectoryInfo basePath, bool validate = true )
|
||||
{
|
||||
var newManipulations = MetaCollection.LoadFromFile( MetaCollection.FileName( basePath ) );
|
||||
if( newManipulations == null )
|
||||
{
|
||||
ForceManipulationsUpdate( meta, basePath );
|
||||
}
|
||||
else
|
||||
{
|
||||
MetaManipulations = newManipulations;
|
||||
if( validate && !MetaManipulations.Validate( meta ) )
|
||||
{
|
||||
ForceManipulationsUpdate( meta, basePath );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update the current set of files used by the mod,
|
||||
// returns true if anything changed.
|
||||
public ResourceChange RefreshModFiles( DirectoryInfo basePath )
|
||||
{
|
||||
List< FullPath > tmpFiles = new(ModFiles.Count);
|
||||
List< FullPath > tmpMetas = new(MetaFiles.Count);
|
||||
// we don't care about any _files_ in the root dir, but any folders should be a game folder/file combo
|
||||
foreach( var file in basePath.EnumerateDirectories()
|
||||
.SelectMany( dir => dir.EnumerateFiles( "*.*", SearchOption.AllDirectories ) )
|
||||
.Select( f => new FullPath( f ) )
|
||||
.OrderBy( f => f.FullName ) )
|
||||
{
|
||||
switch( file.Extension.ToLowerInvariant() )
|
||||
{
|
||||
case ".meta":
|
||||
case ".rgsp":
|
||||
tmpMetas.Add( file );
|
||||
break;
|
||||
default:
|
||||
tmpFiles.Add( file );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ResourceChange changes = 0;
|
||||
if( !tmpFiles.Select( f => f.FullName ).SequenceEqual( ModFiles.Select( f => f.FullName ) ) )
|
||||
{
|
||||
ModFiles = tmpFiles;
|
||||
changes |= ResourceChange.Files;
|
||||
}
|
||||
|
||||
if( !tmpMetas.Select( f => f.FullName ).SequenceEqual( MetaFiles.Select( f => f.FullName ) ) )
|
||||
{
|
||||
MetaFiles = tmpMetas;
|
||||
changes |= ResourceChange.Meta;
|
||||
}
|
||||
|
||||
return changes;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,46 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
// Contains settings with the option selections stored by names instead of index.
|
||||
// This is meant to make them possibly more portable when we support importing collections from other users.
|
||||
// Enabled does not exist, because disabled mods would not be exported in this way.
|
||||
public class NamedModSettings
|
||||
{
|
||||
public int Priority { get; set; }
|
||||
public Dictionary< string, HashSet< string > > Settings { get; set; } = new();
|
||||
|
||||
public void AddFromModSetting( ModSettings s, ModMeta meta )
|
||||
{
|
||||
Priority = s.Priority;
|
||||
Settings = s.Settings.Keys.ToDictionary( k => k, _ => new HashSet< string >() );
|
||||
|
||||
foreach( var kvp in Settings )
|
||||
{
|
||||
if( !meta.Groups.TryGetValue( kvp.Key, out var info ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var setting = s.Settings[ kvp.Key ];
|
||||
if( info.SelectionType == SelectType.Single )
|
||||
{
|
||||
var name = setting < info.Options.Count
|
||||
? info.Options[ setting ].OptionName
|
||||
: info.Options[ 0 ].OptionName;
|
||||
kvp.Value.Add( name );
|
||||
}
|
||||
else
|
||||
{
|
||||
for( var i = 0; i < info.Options.Count; ++i )
|
||||
{
|
||||
if( ( ( setting >> i ) & 1 ) != 0 )
|
||||
{
|
||||
kvp.Value.Add( info.Options[ i ].OptionName );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6,6 +6,7 @@ using Dalamud.Logging;
|
|||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Penumbra.GameData.ByteString;
|
||||
using Penumbra.Importer;
|
||||
using Penumbra.Meta.Manipulations;
|
||||
|
||||
namespace Penumbra.Mods;
|
||||
|
|
@ -113,5 +114,82 @@ public partial class Mod2
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void IncorporateMetaChanges( DirectoryInfo basePath, bool delete )
|
||||
{
|
||||
foreach( var (key, file) in Files.ToList() )
|
||||
{
|
||||
try
|
||||
{
|
||||
switch( file.Extension )
|
||||
{
|
||||
case ".meta":
|
||||
FileData.Remove( key );
|
||||
if( !file.Exists )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var meta = new TexToolsMeta( File.ReadAllBytes( file.FullName ) );
|
||||
if( delete )
|
||||
{
|
||||
File.Delete( file.FullName );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.EqpManipulations )
|
||||
{
|
||||
ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.EqdpManipulations )
|
||||
{
|
||||
ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.EstManipulations )
|
||||
{
|
||||
ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.GmpManipulations )
|
||||
{
|
||||
ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
foreach( var manip in meta.ImcManipulations )
|
||||
{
|
||||
ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
break;
|
||||
case ".rgsp":
|
||||
FileData.Remove( key );
|
||||
if( !file.Exists )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var rgsp = TexToolsMeta.FromRgspFile( file.FullName, File.ReadAllBytes( file.FullName ) );
|
||||
if( delete )
|
||||
{
|
||||
File.Delete( file.FullName );
|
||||
}
|
||||
|
||||
foreach( var manip in rgsp.RspManipulations )
|
||||
{
|
||||
ManipulationData.Add( manip );
|
||||
}
|
||||
|
||||
break;
|
||||
default: continue;
|
||||
}
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
PluginLog.Error( $"Could not incorporate meta changes in mod {basePath} from file {file.FullName}:\n{e}" );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,72 +4,140 @@ using System.Linq;
|
|||
|
||||
namespace Penumbra.Mods;
|
||||
|
||||
|
||||
// Contains the settings for a given mod.
|
||||
public class ModSettings
|
||||
public class ModSettings2
|
||||
{
|
||||
public static readonly ModSettings Empty = new();
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
public static readonly ModSettings2 Empty = new();
|
||||
public List< uint > Settings { get; init; } = new();
|
||||
public int Priority { get; set; }
|
||||
public Dictionary< string, int > Settings { get; set; } = new();
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
// For backwards compatibility
|
||||
private Dictionary< string, int > Conf
|
||||
{
|
||||
set => Settings = value;
|
||||
}
|
||||
|
||||
public ModSettings DeepCopy()
|
||||
{
|
||||
var settings = new ModSettings
|
||||
public ModSettings2 DeepCopy()
|
||||
=> new()
|
||||
{
|
||||
Enabled = Enabled,
|
||||
Priority = Priority,
|
||||
Settings = Settings.ToDictionary( kvp => kvp.Key, kvp => kvp.Value ),
|
||||
Settings = Settings.ToList(),
|
||||
};
|
||||
return settings;
|
||||
}
|
||||
|
||||
public static ModSettings DefaultSettings( ModMeta meta )
|
||||
{
|
||||
return new ModSettings
|
||||
public static ModSettings2 DefaultSettings( Mod2 mod )
|
||||
=> new()
|
||||
{
|
||||
Enabled = false,
|
||||
Priority = 0,
|
||||
Settings = meta.Groups.ToDictionary( kvp => kvp.Key, _ => 0 ),
|
||||
Settings = Enumerable.Repeat( 0u, mod.Groups.Count ).ToList(),
|
||||
};
|
||||
|
||||
|
||||
|
||||
public void HandleChanges( ModOptionChangeType type, Mod2 mod, int groupIdx, int optionIdx )
|
||||
{
|
||||
switch( type )
|
||||
{
|
||||
case ModOptionChangeType.GroupAdded:
|
||||
Settings.Insert( groupIdx, 0 );
|
||||
break;
|
||||
case ModOptionChangeType.GroupDeleted:
|
||||
Settings.RemoveAt( groupIdx );
|
||||
break;
|
||||
case ModOptionChangeType.OptionDeleted:
|
||||
var group = mod.Groups[ groupIdx ];
|
||||
var config = Settings[ groupIdx ];
|
||||
Settings[ groupIdx ] = group.Type switch
|
||||
{
|
||||
SelectType.Single => config >= optionIdx ? Math.Max( 0, config - 1 ) : config,
|
||||
SelectType.Multi => RemoveBit( config, optionIdx ),
|
||||
_ => config,
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetValue( Mod2 mod, int groupIdx, uint newValue )
|
||||
{
|
||||
AddMissingSettings( groupIdx + 1 );
|
||||
var group = mod.Groups[ groupIdx ];
|
||||
Settings[ groupIdx ] = group.Type switch
|
||||
{
|
||||
SelectType.Single => ( uint )Math.Max( newValue, group.Count ),
|
||||
SelectType.Multi => ( ( 1u << group.Count ) - 1 ) & newValue,
|
||||
_ => newValue,
|
||||
};
|
||||
}
|
||||
|
||||
public bool FixSpecificSetting( string name, ModMeta meta )
|
||||
private static uint RemoveBit( uint config, int bit )
|
||||
{
|
||||
if( !meta.Groups.TryGetValue( name, out var group ) )
|
||||
{
|
||||
return Settings.Remove( name );
|
||||
}
|
||||
|
||||
if( Settings.TryGetValue( name, out var oldSetting ) )
|
||||
{
|
||||
Settings[ name ] = group.SelectionType switch
|
||||
{
|
||||
SelectType.Single => Math.Min( Math.Max( oldSetting, 0 ), group.Options.Count - 1 ),
|
||||
SelectType.Multi => Math.Min( Math.Max( oldSetting, 0 ), ( 1 << group.Options.Count ) - 1 ),
|
||||
_ => Settings[ group.GroupName ],
|
||||
};
|
||||
return oldSetting != Settings[ group.GroupName ];
|
||||
}
|
||||
|
||||
Settings[ name ] = 0;
|
||||
return true;
|
||||
var lowMask = ( 1u << bit ) - 1u;
|
||||
var highMask = ~( ( 1u << ( bit + 1 ) ) - 1u );
|
||||
var low = config & lowMask;
|
||||
var high = ( config & highMask ) >> 1;
|
||||
return low | high;
|
||||
}
|
||||
|
||||
public bool FixInvalidSettings( ModMeta meta )
|
||||
internal bool AddMissingSettings( int totalCount )
|
||||
{
|
||||
if( meta.Groups.Count == 0 )
|
||||
if( totalCount <= Settings.Count )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Settings.Keys.ToArray().Union( meta.Groups.Keys )
|
||||
.Aggregate( false, ( current, name ) => current | FixSpecificSetting( name, meta ) );
|
||||
Settings.AddRange( Enumerable.Repeat( 0u, totalCount - Settings.Count ) );
|
||||
return true;
|
||||
}
|
||||
|
||||
public struct SavedSettings
|
||||
{
|
||||
public Dictionary< string, uint > Settings;
|
||||
public int Priority;
|
||||
public bool Enabled;
|
||||
|
||||
public SavedSettings DeepCopy()
|
||||
=> new()
|
||||
{
|
||||
Enabled = Enabled,
|
||||
Priority = Priority,
|
||||
Settings = Settings.ToDictionary( kvp => kvp.Key, kvp => kvp.Value ),
|
||||
};
|
||||
|
||||
public SavedSettings( ModSettings2 settings, Mod2 mod )
|
||||
{
|
||||
Priority = settings.Priority;
|
||||
Enabled = settings.Enabled;
|
||||
Settings = new Dictionary< string, uint >( mod.Groups.Count );
|
||||
settings.AddMissingSettings( mod.Groups.Count );
|
||||
|
||||
foreach( var (group, setting) in mod.Groups.Zip( settings.Settings ) )
|
||||
{
|
||||
Settings.Add( group.Name, setting );
|
||||
}
|
||||
}
|
||||
|
||||
public bool ToSettings( Mod2 mod, out ModSettings2 settings )
|
||||
{
|
||||
var list = new List< uint >( mod.Groups.Count );
|
||||
var changes = Settings.Count != mod.Groups.Count;
|
||||
foreach( var group in mod.Groups )
|
||||
{
|
||||
if( Settings.TryGetValue( group.Name, out var config ) )
|
||||
{
|
||||
list.Add( config );
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add( 0 );
|
||||
changes = true;
|
||||
}
|
||||
}
|
||||
|
||||
settings = new ModSettings2
|
||||
{
|
||||
Enabled = Enabled,
|
||||
Priority = Priority,
|
||||
Settings = list,
|
||||
};
|
||||
|
||||
return changes;
|
||||
}
|
||||
}
|
||||
}
|
||||
7
Penumbra/Mods/Subclasses/SelectType.cs
Normal file
7
Penumbra/Mods/Subclasses/SelectType.cs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
namespace Penumbra.Mods;
|
||||
|
||||
public enum SelectType
|
||||
{
|
||||
Single,
|
||||
Multi,
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue