From daaee4feb68e23c28b63e406db14354c7710a235 Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Fri, 23 Sep 2022 15:31:19 +0200 Subject: [PATCH] Work on Changelog. --- Penumbra/UI/ConfigWindow.Changelog.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/Penumbra/UI/ConfigWindow.Changelog.cs b/Penumbra/UI/ConfigWindow.Changelog.cs index 214b284d..0af2bdd2 100644 --- a/Penumbra/UI/ConfigWindow.Changelog.cs +++ b/Penumbra/UI/ConfigWindow.Changelog.cs @@ -33,6 +33,8 @@ public partial class ConfigWindow "Migration should have set your currently assigned Base Collection to the Interface Collection, please verify that.", 1 ) .RegisterEntry( "New API / IPC for the Interface Collection added.", 1 ) .RegisterHighlight( "API / IPC consumers should verify whether they need to change resolving to the new collection.", 1 ) + .RegisterHighlight( + "If other plugins are not using your interface collection yet, you can just keep Interface and Base the same collection for the time being." ) .RegisterEntry( "Mods can now have default settings for each option group, that are shown while the mod is unconfigured and taken as initial values when configured." ) .RegisterEntry( "Default values are set when importing .ttmps from their default values, and can be changed in the Edit Mod tab.", @@ -40,6 +42,13 @@ public partial class ConfigWindow .RegisterEntry( "Files that the game loads super early should now be replaceable correctly via base or interface collection." ) .RegisterEntry( "The 1.0 neck tattoo file should now be replaceable, even in character collections. You can also replace the transparent texture used instead. (This was ugly.)" ) + .RegisterEntry( "Continued Work on the Texture Import/Export Tab:" ) + .RegisterEntry( "Should work with lot more texture types for .dds and .tex files, most notably BC7 compression.", 1 ) + .RegisterEntry( "Supports saving .tex and .dds files in multiple texture types and generating MipMaps for them.", 1 ) + .RegisterEntry( "Interface reworked a bit, gives more information and the overlay side can be collapsed.", 1 ) + .RegisterHighlight( + "May contain bugs or missing safeguards. Generally let me know what's missing, ugly, buggy, not working or could be improved. Not really feasible for me to test it all.", + 1 ) .RegisterEntry( "Added buttons for redrawing self or all as well as a tooltip to describe redraw options and a tutorial step for it." ) .RegisterEntry( "Collection Selectors now display None at the top if available." )