Apply meta manipulation and load the corresponding files when encountering meta files.

This commit is contained in:
Ottermandias 2021-03-05 15:56:36 +01:00
parent 739627b7c2
commit db5ce7a2e4
5 changed files with 234 additions and 3 deletions

View file

@ -1,6 +1,9 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Dalamud.Plugin;
using Penumbra.Importer;
using Penumbra.Models;
using Penumbra.Util;
@ -19,16 +22,32 @@ namespace Penumbra.Mods
public DirectoryInfo ModBasePath { get; set; }
public List< FileInfo > ModFiles { get; } = new();
public Dictionary< FileInfo, TexToolsMeta > MetaManipulations { get; } = new();
public Dictionary< string, List< GamePath > > FileConflicts { get; } = new();
public void RefreshModFiles()
{
FileConflicts.Clear();
ModFiles.Clear();
MetaManipulations.Clear();
// we don't care about any _files_ in the root dir, but any folders should be a game folder/file combo
foreach( var file in ModBasePath.EnumerateDirectories()
.SelectMany( dir => dir.EnumerateFiles( "*.*", SearchOption.AllDirectories ) ) )
{
if( file.Extension == ".meta" )
{
try
{
MetaManipulations[ file ] = new TexToolsMeta( File.ReadAllBytes( file.FullName ) );
}
catch( Exception e )
{
PluginLog.Error( $"Could not parse meta file {file.FullName}:\n{e}" );
}
}
ModFiles.Add( file );
}
}