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Sanity check ShPk mods, ban incompatible ones
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85
Penumbra/Interop/Processing/ShpkPathPreProcessor.cs
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85
Penumbra/Interop/Processing/ShpkPathPreProcessor.cs
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using Penumbra.Api.Enums;
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using Penumbra.Collections;
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using Penumbra.GameData.Files;
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using Penumbra.GameData.Files.Utility;
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using Penumbra.Interop.Hooks.ResourceLoading;
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using Penumbra.String;
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using Penumbra.String.Classes;
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using Penumbra.UI;
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namespace Penumbra.Interop.Processing;
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/// <summary>
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/// Path pre-processor for shader packages that reverts redirects to known invalid files, as bad ShPks can crash the game.
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/// </summary>
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public sealed class ShpkPathPreProcessor(ResourceManagerService resourceManager, ChatWarningService chatWarningService) : IPathPreProcessor
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{
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public ResourceType Type
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=> ResourceType.Shpk;
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public unsafe FullPath? PreProcess(ResolveData resolveData, CiByteString path, Utf8GamePath originalGamePath, bool nonDefault, FullPath? resolved)
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{
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chatWarningService.CleanLastFileWarnings(false);
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if (!resolved.HasValue)
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return null;
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// Skip the sanity check for game files. We are not considering the case where the user has modified game file: it's at their own risk.
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var resolvedPath = resolved.Value;
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if (!resolvedPath.IsRooted)
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return resolvedPath;
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// If the ShPk is already loaded, it means that it already passed the sanity check.
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var existingResource = resourceManager.FindResource(ResourceCategory.Shader, ResourceType.Shpk, unchecked((uint)resolvedPath.InternalName.Crc32));
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if (existingResource != null)
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return resolvedPath;
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var checkResult = SanityCheck(resolvedPath.FullName);
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if (checkResult == SanityCheckResult.Success)
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return resolvedPath;
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Penumbra.Log.Warning($"Refusing to honor file redirection because of failed sanity check (result: {checkResult}). Original path: {originalGamePath} Redirected path: {resolvedPath}");
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chatWarningService.PrintFileWarning(resolvedPath.FullName, originalGamePath, WarningMessageComplement(checkResult));
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return null;
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}
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private static SanityCheckResult SanityCheck(string path)
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{
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try
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{
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using var file = MmioMemoryManager.CreateFromFile(path);
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var bytes = file.GetSpan();
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return ShpkFile.FastIsLegacy(bytes)
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? SanityCheckResult.Legacy
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: SanityCheckResult.Success;
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}
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catch (FileNotFoundException)
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{
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return SanityCheckResult.NotFound;
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}
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catch (IOException)
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{
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return SanityCheckResult.IoError;
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}
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}
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private static string WarningMessageComplement(SanityCheckResult result)
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=> result switch
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{
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SanityCheckResult.IoError => "cannot read the modded file.",
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SanityCheckResult.NotFound => "the modded file does not exist.",
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SanityCheckResult.Legacy => "this mod is not compatible with Dawntrail. Get an updated version, if possible, or disable it.",
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_ => string.Empty,
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};
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private enum SanityCheckResult
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{
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Success,
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IoError,
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NotFound,
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Legacy,
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}
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}
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