Export to .glb

This commit is contained in:
ackwell 2024-04-18 21:47:07 +10:00
parent fd1f9b95d6
commit dbfaf37800
2 changed files with 3 additions and 3 deletions

View file

@ -213,7 +213,7 @@ public sealed class ModelManager(IFramework framework, ActiveCollections collect
Penumbra.Log.Debug("[GLTF Export] Saving...");
var gltfModel = scene.ToGltf2();
gltfModel.SaveGLTF(outputPath);
gltfModel.Save(outputPath);
Penumbra.Log.Debug("[GLTF Export] Done.");
}

View file

@ -145,8 +145,8 @@ public partial class ModEditWindow
if (ImGuiUtil.DrawDisabledButton("Export to glTF", Vector2.Zero, "Exports this mdl file to glTF, for use in 3D authoring applications.",
tab.PendingIo || gamePath.IsEmpty))
_fileDialog.OpenSavePicker("Save model as glTF.", ".gltf", Path.GetFileNameWithoutExtension(gamePath.Filename().ToString()),
".gltf", (valid, path) =>
_fileDialog.OpenSavePicker("Save model as glTF.", ".glb", Path.GetFileNameWithoutExtension(gamePath.Filename().ToString()),
".glb", (valid, path) =>
{
if (!valid)
return;