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https://github.com/xivdev/Penumbra.git
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Add documentation links
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parent
655d1722c1
commit
de08862a88
2 changed files with 33 additions and 3 deletions
2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 9259090121b26f097948e7bbd83b32708ea0410d
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Subproject commit 5d0aed2b32a61654321a6616689932635cb35dde
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@ -1,6 +1,7 @@
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using Dalamud.Interface;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Custom;
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using OtterGui.Raii;
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using OtterGui.Widgets;
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using Penumbra.GameData;
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@ -13,7 +14,9 @@ namespace Penumbra.UI.AdvancedWindow;
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public partial class ModEditWindow
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{
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private const int MdlMaterialMaximum = 4;
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private const int MdlMaterialMaximum = 4;
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private const string MdlImportDocumentation = @"https://github.com/xivdev/Penumbra/wiki/Model-IO#import";
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private const string MdlExportDocumentation = @"https://github.com/xivdev/Penumbra/wiki/Model-IO#export";
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private readonly FileEditor<MdlTab> _modelTab;
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private readonly ModelManager _models;
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@ -67,6 +70,8 @@ public partial class ModEditWindow
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private void DrawImport(MdlTab tab, Vector2 size, bool _1)
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{
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using var id = ImRaii.PushId("import");
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_dragDropManager.CreateImGuiSource("ModelDragDrop",
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m => m.Extensions.Any(e => ValidModelExtensions.Contains(e.ToLowerInvariant())), m =>
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{
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@ -89,6 +94,9 @@ public partial class ModEditWindow
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if (success && paths.Count > 0)
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tab.Import(paths[0]);
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}, 1, _mod!.ModPath.FullName, false);
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ImGui.SameLine();
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DrawDocumentationLink(MdlImportDocumentation);
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}
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if (_dragDropManager.CreateImGuiTarget("ModelDragDrop", out var files, out _) && GetFirstModel(files, out var importFile))
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@ -97,6 +105,7 @@ public partial class ModEditWindow
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private void DrawExport(MdlTab tab, Vector2 size, bool _)
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{
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using var id = ImRaii.PushId("export");
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using var frame = ImRaii.FramedGroup("Export", size, headerPreIcon: FontAwesomeIcon.FileExport);
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if (tab.GamePaths == null)
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@ -110,10 +119,10 @@ public partial class ModEditWindow
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}
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DrawGamePathCombo(tab);
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var gamePath = tab.GamePathIndex >= 0 && tab.GamePathIndex < tab.GamePaths.Count
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? tab.GamePaths[tab.GamePathIndex]
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: _customGamePath;
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if (ImGuiUtil.DrawDisabledButton("Export to glTF", Vector2.Zero, "Exports this mdl file to glTF, for use in 3D authoring applications.",
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tab.PendingIo || gamePath.IsEmpty))
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_fileDialog.OpenSavePicker("Save model as glTF.", ".gltf", Path.GetFileNameWithoutExtension(gamePath.Filename().ToString()),
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@ -127,6 +136,9 @@ public partial class ModEditWindow
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_mod!.ModPath.FullName,
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false
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);
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ImGui.SameLine();
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DrawDocumentationLink(MdlExportDocumentation);
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}
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private static void DrawIoExceptions(MdlTab tab)
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@ -205,6 +217,24 @@ public partial class ModEditWindow
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ImGuiUtil.HoverTooltip("Right-Click to copy to clipboard.", ImGuiHoveredFlags.AllowWhenDisabled);
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}
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private void DrawDocumentationLink(string address)
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{
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const string text = "Documentation →";
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var framePadding = ImGui.GetStyle().FramePadding;
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var width = ImGui.CalcTextSize(text).X + framePadding.X * 2;
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// Draw the link button. We set the background colour to transparent to mimic the look of a link.
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using var color = ImRaii.PushColor(ImGuiCol.Button, 0x00000000);
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CustomGui.DrawLinkButton(Penumbra.Messager, text, address, width);
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// Draw an underline for the text.
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var lineStart = ImGui.GetItemRectMax();
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lineStart -= framePadding;
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var lineEnd = lineStart with { X = ImGui.GetItemRectMin().X + framePadding.X };
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ImGui.GetWindowDrawList().AddLine(lineStart, lineEnd, 0xFFFFFFFF);
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}
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private bool DrawModelMaterialDetails(MdlTab tab, bool disabled)
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{
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if (!ImGui.CollapsingHeader("Materials"))
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