This commit is contained in:
Ottermandias 2024-07-22 20:54:24 +02:00
parent 528e3226b5
commit df33557477
2 changed files with 11 additions and 13 deletions

@ -1 +1 @@
Subproject commit f4c6144ca2012b279e6d8aa52b2bef6cc2ba32d9
Subproject commit 86249598afb71601b247f9629d9c29dbecfe6eb1

View file

@ -11,10 +11,10 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
{
public unsafe delegate int PapResourceHandlerPrototype(void* self, byte* path, int length);
private readonly PeSigScanner _scanner = new();
private readonly Dictionary<nint, AsmHook> _hooks = [];
private readonly Dictionary<(nint, Register, ulong), nint> _nativeAllocPaths = [];
private readonly List<nint> _nativeAllocCaves = [];
private readonly PeSigScanner _scanner = new();
private readonly Dictionary<nint, AsmHook> _hooks = [];
private readonly Dictionary<(nint, Register, ulong), nint> _nativeAllocPaths = [];
private readonly List<nint> _nativeAllocCaves = [];
public void Rewrite(string sig, string name)
{
@ -26,13 +26,13 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
foreach (var hookPoint in hookPoints)
{
var stackAccesses = ScanStackAccesses(funcInstructions, hookPoint).ToList();
var stackAccesses = ScanStackAccesses(funcInstructions, hookPoint).ToList();
var stringAllocation = NativeAllocPath(
address, hookPoint.MemoryBase, hookPoint.MemoryDisplacement64,
Utf8GamePath.MaxGamePathLength
);
);
WriteToAlloc(stringAllocation, Utf8GamePath.MaxGamePathLength, name);
// We'll need to grab our true hook point; the location where we can change the path at our leisure.
// This is going to be the first call instruction after our 'hookPoint', so, we'll find that.
// Pretty scuffed, this might need a refactoring at some point.
@ -150,7 +150,7 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
return caveLoc;
}
// This is a bit conked but, if we identify a path by:
// 1) The function it belongs to (starting address, 'funcAddress')
// 2) The stack register (not strictly necessary - should always be rbp - but abundance of caution, so I don't hit myself in the future)
@ -158,9 +158,7 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
// Then we ensure we have a unique identifier for the specific variable location of that specific function
// This is useful because sometimes the stack address is reused within the same function for different GetResourceAsync calls
private unsafe nint NativeAllocPath(nint funcAddress, Register stackRegister, ulong stackDisplacement, nuint size)
{
return _nativeAllocPaths.GetOrAdd((funcAddress, stackRegister, stackDisplacement), _ => (nint)NativeMemory.Alloc(size));
}
=> _nativeAllocPaths.GetOrAdd((funcAddress, stackRegister, stackDisplacement), _ => (nint)NativeMemory.Alloc(size));
private static unsafe void NativeFree(nint mem)
=> NativeMemory.Free((void*)mem);
@ -181,7 +179,7 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
NativeFree(mem);
_nativeAllocCaves.Clear();
foreach (var mem in _nativeAllocPaths.Values)
NativeFree(mem);