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Cleanup.
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parent
528e3226b5
commit
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2 changed files with 11 additions and 13 deletions
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@ -1 +1 @@
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Subproject commit f4c6144ca2012b279e6d8aa52b2bef6cc2ba32d9
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Subproject commit 86249598afb71601b247f9629d9c29dbecfe6eb1
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@ -11,10 +11,10 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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{
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public unsafe delegate int PapResourceHandlerPrototype(void* self, byte* path, int length);
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private readonly PeSigScanner _scanner = new();
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private readonly Dictionary<nint, AsmHook> _hooks = [];
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private readonly Dictionary<(nint, Register, ulong), nint> _nativeAllocPaths = [];
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private readonly List<nint> _nativeAllocCaves = [];
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private readonly PeSigScanner _scanner = new();
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private readonly Dictionary<nint, AsmHook> _hooks = [];
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private readonly Dictionary<(nint, Register, ulong), nint> _nativeAllocPaths = [];
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private readonly List<nint> _nativeAllocCaves = [];
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public void Rewrite(string sig, string name)
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{
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@ -26,13 +26,13 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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foreach (var hookPoint in hookPoints)
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{
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var stackAccesses = ScanStackAccesses(funcInstructions, hookPoint).ToList();
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var stackAccesses = ScanStackAccesses(funcInstructions, hookPoint).ToList();
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var stringAllocation = NativeAllocPath(
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address, hookPoint.MemoryBase, hookPoint.MemoryDisplacement64,
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Utf8GamePath.MaxGamePathLength
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);
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);
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WriteToAlloc(stringAllocation, Utf8GamePath.MaxGamePathLength, name);
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// We'll need to grab our true hook point; the location where we can change the path at our leisure.
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// This is going to be the first call instruction after our 'hookPoint', so, we'll find that.
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// Pretty scuffed, this might need a refactoring at some point.
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@ -150,7 +150,7 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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return caveLoc;
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}
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// This is a bit conked but, if we identify a path by:
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// 1) The function it belongs to (starting address, 'funcAddress')
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// 2) The stack register (not strictly necessary - should always be rbp - but abundance of caution, so I don't hit myself in the future)
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@ -158,9 +158,7 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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// Then we ensure we have a unique identifier for the specific variable location of that specific function
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// This is useful because sometimes the stack address is reused within the same function for different GetResourceAsync calls
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private unsafe nint NativeAllocPath(nint funcAddress, Register stackRegister, ulong stackDisplacement, nuint size)
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{
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return _nativeAllocPaths.GetOrAdd((funcAddress, stackRegister, stackDisplacement), _ => (nint)NativeMemory.Alloc(size));
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}
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=> _nativeAllocPaths.GetOrAdd((funcAddress, stackRegister, stackDisplacement), _ => (nint)NativeMemory.Alloc(size));
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private static unsafe void NativeFree(nint mem)
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=> NativeMemory.Free((void*)mem);
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@ -181,7 +179,7 @@ public sealed class PapRewriter(PapRewriter.PapResourceHandlerPrototype papResou
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NativeFree(mem);
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_nativeAllocCaves.Clear();
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foreach (var mem in _nativeAllocPaths.Values)
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NativeFree(mem);
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