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Add crash handler stuff.
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35 changed files with 1472 additions and 237 deletions
99
Penumbra.CrashHandler/Buffers/ModdedFileBuffer.cs
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99
Penumbra.CrashHandler/Buffers/ModdedFileBuffer.cs
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using System.Text.Json.Nodes;
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namespace Penumbra.CrashHandler.Buffers;
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/// <summary> Only expose the write interface for the buffer. </summary>
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public interface IModdedFileBufferWriter
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{
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/// <summary> Write a line into the buffer with the given data. </summary>
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/// <param name="characterAddress"> The address of the related character, if known. </param>
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/// <param name="characterName"> The name of the related character, anonymized or relying on index if unavailable, if known. </param>
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/// <param name="collectionName"> The name of the associated collection. Not anonymized. </param>
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/// <param name="requestedFileName"> The file name as requested by the game. </param>
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/// <param name="actualFileName"> The actual modded file name loaded. </param>
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public void WriteLine(nint characterAddress, ReadOnlySpan<byte> characterName, string collectionName, ReadOnlySpan<byte> requestedFileName,
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ReadOnlySpan<byte> actualFileName);
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}
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/// <summary> The full crash entry for a loaded modded file. </summary>
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public record struct ModdedFileLoadedEntry(
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double Age,
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DateTimeOffset Timestamp,
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int ThreadId,
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string CharacterName,
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string CharacterAddress,
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string CollectionName,
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string RequestedFileName,
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string ActualFileName) : ICrashDataEntry;
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internal sealed class ModdedFileBuffer : MemoryMappedBuffer, IModdedFileBufferWriter, IBufferReader
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{
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private const int _version = 1;
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private const int _lineCount = 128;
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private const int _lineCapacity = 1024;
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private const string _name = "Penumbra.ModdedFile";
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public void WriteLine(nint characterAddress, ReadOnlySpan<byte> characterName, string collectionName, ReadOnlySpan<byte> requestedFileName,
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ReadOnlySpan<byte> actualFileName)
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{
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var accessor = GetCurrentLineLocking();
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lock (accessor)
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{
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accessor.Write(0, DateTimeOffset.UtcNow.ToUnixTimeMilliseconds());
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accessor.Write(8, Environment.CurrentManagedThreadId);
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accessor.Write(12, characterAddress);
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var span = GetSpan(accessor, 20, 80);
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WriteSpan(characterName, span);
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span = GetSpan(accessor, 92, 80);
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WriteString(collectionName, span);
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span = GetSpan(accessor, 172, 260);
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WriteSpan(requestedFileName, span);
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span = GetSpan(accessor, 432);
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WriteSpan(actualFileName, span);
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}
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}
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public uint TotalCount
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=> TotalWrittenLines;
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public IEnumerable<JsonObject> GetLines(DateTimeOffset crashTime)
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{
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var lineCount = (int)CurrentLineCount;
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for (var i = lineCount - 1; i >= 0; --i)
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{
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var line = GetLine(i);
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var timestamp = DateTimeOffset.FromUnixTimeMilliseconds(BitConverter.ToInt64(line));
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var thread = BitConverter.ToInt32(line[8..]);
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var address = BitConverter.ToUInt64(line[12..]);
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var characterName = ReadString(line[20..]);
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var collectionName = ReadString(line[92..]);
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var requestedFileName = ReadString(line[172..]);
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var actualFileName = ReadString(line[432..]);
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yield return new JsonObject()
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{
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[nameof(ModdedFileLoadedEntry.Age)] = (crashTime - timestamp).TotalSeconds,
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[nameof(ModdedFileLoadedEntry.Timestamp)] = timestamp,
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[nameof(ModdedFileLoadedEntry.ThreadId)] = thread,
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[nameof(ModdedFileLoadedEntry.CharacterName)] = characterName,
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[nameof(ModdedFileLoadedEntry.CharacterAddress)] = address.ToString("X"),
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[nameof(ModdedFileLoadedEntry.CollectionName)] = collectionName,
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[nameof(ModdedFileLoadedEntry.RequestedFileName)] = requestedFileName,
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[nameof(ModdedFileLoadedEntry.ActualFileName)] = actualFileName,
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};
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}
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}
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public static IBufferReader CreateReader()
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=> new ModdedFileBuffer(false);
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public static IModdedFileBufferWriter CreateWriter()
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=> new ModdedFileBuffer();
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private ModdedFileBuffer(bool writer)
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: base(_name, _version)
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{ }
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private ModdedFileBuffer()
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: base(_name, _version, _lineCount, _lineCapacity)
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{ }
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}
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